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    1. schema

      StarMade prebuild: Server bugs debugging and fix

      dont worry mate. laser colors are planned, but sever stability is a more pressing issue
    2. schema

      StarMade prebuild: Server bugs debugging and fix

      I would normally do that but there is not much to be said. The changes are purely technical. There is a bug that is causing problems with players using an obsolete sector (which has unloaded and does no longer exist). This update eventually fixes the bug and has some triggers in place to...
    3. schema

      StarMade prebuild: Server bugs debugging and fix

      Hello players, I was occupied with private stuff this weekend so I couldn't work much, I'm sorry. This build should work with clients of the current full release. It has some fixes and and some more debug information for other bugs that are happening on servers atm. I hope this will help to...
    4. schema

      Thanks Schema!

      Thank you all! It\'really means a lot to me. Ah, I got something in my eye.
    5. schema

      StarMade 0.09398

      Thank you! That is basically one of my traps fetching infromation what would under normal circumstances have caused a physics freak out and caused a more ugly crash. This was set up as a suspected source of the bug, and this log pretty much confirmed it. can you maybe send the rest of the logs...
    6. schema

      StarMade 0.09398

      Hello and welcome to StarMade, since there were no problems with the build reported, I'm going to release it as is, to not risk adding bugs by adding additional changes. Here is the full changelog: - fixed server shutdown freeze on machines without graphics (linux servers) - added debug...
    7. schema

      StarMade Prebuild 0.09398: Physics lag fix

      This is different problem. I\'m looking to redeign the client request protocol soon to be a lot faster, and also a lot more robust so these kind of issues are no more hopefully
    8. schema

      StarMade Prebuild 0.09398: Physics lag fix

      yes. I should have maybe said that in the article :D
    9. schema

      StarMade Prebuild 0.09398: Physics lag fix

      I will as soon as I\'m sure this version works
    10. schema

      StarMade Prebuild 0.09398: Physics lag fix

      Good news, the lag/fps drop bug has finally been fixed. I also managed to increase the general performance of the physics engine in cube-cube collisions. I'm still releasing this as a pre-build to check for eventual bugs from the new system. I'll do a full release of this exact version if...
    11. schema

      Source of lag identified

      aye, atm im using a very inefficient way of drawing selections. I hope to improve that soon
    12. schema

      Source of lag identified

      Just a little info that might interest some of you. Thank you all for testing and providing me with info! While looking into different things I finally stumbled across the mechanism that is causing client and server slowdown (fps drop + server lag). I can't say much about the details yet...
    13. schema

      StarMade Prebuild 0.093975: faction docking & more server options

      have you tried deactivating docking area verification in the server.cfg of the new version (also available as admin command \'/ignore_docking_area true\'. You can see exactly wha the ship doesn\'t let you dock in the current docking settings. Maybe there is just a little difference and you can...
    14. schema

      StarMade Prebuild 0.093975: faction docking & more server options

      I\'ll put in an option for the full release
    15. schema

      Server(0);OverlappingBOX Causing extreme lag and local FPS drops

      Can you maybe send me blueprints of the 2 ships that are causing this. In their distance to each other, the should not cause that much lag. The problem at the moment is, that the bounding boxes of the segments (even if empty) have to be iterated. More then 38000 comparisons had to be made...
    16. schema

      StarMade Prebuild 0.093975: faction docking & more server options

      Hello players, The next prebuild is ready to be tested: http://files.star-made.org/build/pre/starmade-build_20130917_173736.zip (as always "dev" is username & password) Faction Docking Players can now dock ships that are not (yet) in their faction to a ship that is in that faction, as long...
    17. schema

      StarMade Prebuild 0.09397: more fixes, projectile speed

      Hello players, This newest update has some nice fixes and improvements for servers, as well as a mode to balance projectile speed on servers with a maxspeed that is over 50km/h. If you want to test the new build, you can get it here...
    18. schema

      To come before the controvercy

      Hello players. Just to come before more controversy ensues. Since apparently "not saying anything in public" means immediately twitter about it to some people, I have to take action. Beetlebear and I decided to walk separate ways. I didn't fire him. He decided to leave after I didn't accept...
    19. schema

      StarMade 0.09396: Docking area fix & Shooting direction fix

      Hello and welcome to StarMade, It was a very stressful week, and I hope very much that this update will fix the docking bugs. Docking As for problems that may relate to bugs that the initial update actually meant to fix, a select few docking configurations may not work and the players have to...
    20. schema

      StarMade Prebuild 0.093957: Docking area fix #2 (url fixed)

      Thank you. Can you maybe send me the docking blueprint (both mothership and turret) to my email at schema at starmade dot org. I\'ll try to replicate and fix the error