Hello players,
We are almost at release state. Thanks to all the people that send in reports! I'm going to focus mostly on the reports now, as well as the debug info I get from the testserver, videos, and streams.
Something to check out which really surprised me that it would actually run...
Hello players,
I hope this update will fix the "crash at 100%" errors for the players that are able to play versions before 0.1
If you get a chunk error, please send in a manual report (CrashAndBugReport menu in the connection setup & preferences screen). The errors are fortunately not data...
Hello players,
Multisided gravity should now finally work as intended.
Here is the changelog:
- fixed possible server crash on invalid docking update
- fixed object being declared as modified blueprint after it already has fully spawned (and then blocks where added afterwards)
- fixed...
Hello players,
I think i finally got the bug that caused crashes in advanced build mode. Has to do with anti-aliasing out of all things.
The correct normals will make all shapes that have non-cubic (wedges, corners, etc) faces a lot better to look at, as finally the light can be calculated...
Hello players,
Another batch of fixes (still havent foudn the crash for the advanced build mode. Keep the reports coming :) )
- fixed nullpointer crash when joining multiplayer in the vicinity of an NPC player (made multiplayer on a fresh server basically unplayable)
- fixed jiggling when...
Hello players,
More fixes for the prebuild. These are 90% of the bug reports coming in.
I'm still hunting one specific bug triggering a crash when using advanced build mode. I put in some extra checks, since this crash requires active checking (the bug causing operation is not crashing when it...
Hello players,
Here are some more fixes :)
- fixed crash from pressing tab on some dialog text entries
- added playername autocomplete to text input panels that require player names
- added advanced options to deal with possible graphics driver bugs (compression, and mipmap options)
-...
You mean the blueprint got deleted because it was falsely detected as an attempt to modify the price?
If that happens, a backup is always created first in blurprints/exported
Hi,
just a little update with three improvements:
The game is using compressed textures now: This will for one give more performance in general (texture throughput is a bottleneck), and also hopefully fix the GL_OUT_OF:MEMORY exception that some people are getting when using highres texture...
Hello and welcome to StarMade,
finally the next version is in a state to be tested in public. The milestone features are in and a lot of testing has already be done internally (thanks to my crew, arsat, andy, and all the other testers). Tom (Kupu) and Keaton(Omni) have done some amazing artwork...
Reason for this is probably a png format that is unsupported. Make sure you use RGBA channels (new version will support simple RGB too)
(to find out what works, try to compare the images properties to the working skybox textures)
Hello,
While still working on the new update day and night, I also did a little update on the current version (thanks to svn branching). This update should eliminate 2 pressing bugs (a lot more bugfixes will follow in the actual new release).
The first bug is a bug that causes faction...
Hello StarMade players,
come watch or join join the Lighting Sphere tournament 3 hours from now (starting 8AM mountain time) at http://www.twitch.tv/muzzledelk
Hosted by Muzzle & Yelby
Prize: 50$ In Steam Games or Amazon
The Lightning Sphere in a nutshell
The lightning sphere in its...
Hello players,
I'm sorry for the long delay for the next version. That doesn't of course mean I work any less. The graphical assets are almost finished, and I have begun to implement them. I also did some major performance upgrades as well as some new graphical effects:
Dynamic Traversable...
Hello,
I'm a lot better. Thank you all for your wishes and support!
Here is a little teaser of what was just finished:
Basically introduction 2 all new shapes. A Tetrahedron like shape that is all composed of triangles (pic 2), and a 5 sided cube that is missing that tetrahedron like shape...
Sorry,
the emails didn\'t reach me (I\'ll se how i can fix that). I hope to change the system to a much much more lightweight system at the end of the year.
Hello,
first of all, I'm sorry for not giving any news in such a long time. Unfortunately I caught the flu on Friday, and was unable to even look at a monitor till Sunday (else my head would have probably exploded). I'm a little better now but still not quite well.
just a little update on the...
there might be an issue with not yet updated servers doing auth before version check right now, not leting you in. You should be able to joing play.star-made.org:4242
This is not possible on star-made, as the token doesn\'t get reset by the server, but the client. Even if the server doesn\'t use the token, the client will invalidate it after he logged in (or failed to log in), making that token useless to use for anyone else.
but this is only a temporary...
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