Servers might be a little stressed atm. you can download it directly from http://files.star-made.org/build
download the zip that is newest in that list, make a backup of your old installation and then replace the files with the content of the zip.
Hello, and welcome to StarMade,
Edit#2: A fix (0.1401) is uploaded to fix the ClassCastException and the exception you get in the options if no controller is attached
Edit: I'm uploading a version now, which will override the "USE_NEW_PLAYER_MODEL" options to true, since for client updates it...
Hello,
there were a few bugs popping up that I had to fix. This version needs overall testing to make sure it can be released. I hope to release it this evening, or the next morning.
Here is the changelog for this build:
- fixed serious server bug, where in case a sector was loaded while...
I didn\'t really change anything purposefully with thrust. There may be some correcting things that have caused this (wrong calculation in another place fixed).
The calculation itself is not permanent at all and will be balanced
Hello players,
Thank you for your patience, and for sending in all those reports. Also a very special thanks to the testers, and server admins supporting me!
If there are no bigger issues. This build may be released tomorrow or the day after. There of course still are some minor issues, but in...
Hello players,
Thank you for testing! I really hope we can finally finish this release up till the end of the week.
- "skin file does not exist" should no longer spam log on multiplayer (skin files that cannot be sent will stop trying after the 5th time)
- inventory slot merge bug should be...
Hello players,
this update contains a new graphics system. The old system of course is still available (the systems are programmed as modules and can be switched out at will). The approach is basically using bigger buffers on the graphics card to minimize switching pointers between them, which...
Hello players,
having a lot very good bug reports coming in. Thank you!
- further optimized lighting calculations for faster segment(chunk) loading (average 15% faster)
- fixed server crash when replacing only emty segement on a structure
- fixed server NullPointer when projectiles fly in...
Hello players,
a small update to clear up the reports I've gotten. Thank you for testing and sending those in.
- fixed minor source of bugs: initially newly loaded objects had no way to know their sector for one update when the object was updated before the data was inserted as a network...
Hello players,
sorry this is taking so long, but I rather fix the stuff that I know of now, before releasing and getting new reports of bugs. I still haven't fully managed to track the AI bugs (it would be cool if anyone could email me a test case with the exact errors that are happening). And...
Yeah, I\'m waiting on some test reports for the AI, as I can\'t fully reproduce all the bugs reported. And also debugging on servers still to ensure the data is handled ok.
Doing the joystick/gamepad now is basically the best option imo (instead of doing nothing) since it doesn\'t touch the...
Hello players,
Finally, joystick and gamepad support have been implemented. This should enable players to use any input device with StarMade. I chose to implement it in a very abstract and detailed way to maximize compatibility and customization. You can access the menu in the option menu...
Hello players,
HOTFIX: The server was unable to save/load ships because of a small optimization requiring less data to store and send weapon distributions. Also, 2 small additional fixes were made for some intel/ATI drivers. Keep the bug reports coming. They are very helpful!
Sorry for the...
StarMade tournament and Q&A tonight at 430pm EST/130pm PST/930pm GMT.
Watch the stream at http://www.twitch.tv/efsfraiben
Thanks for playing StarMade,
- schema
Hello players,
This build contains bugfixes, and one core redesign. This is the last thing that was really begging to be changed in the core for a long time. The result should be up to 20% memory gain (depending on the type of ships/structures of course). Especially big war ships should have...
Thanks for the link. I see what I can do. I would need a manual report of the white background though, since that is probably hardware/setting specific
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