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    1. Ixalite

      Read by Council Ship Weapon Aim Rework

      I always agree with adding config options. This one just makes more sense than most.
    2. Ixalite

      Mountaineer Class corvette (RP) 2015-05-12

      Ship Profile: Mountaineer Class patrol Corvette Rarely seen still operational due to high maintenance requirements and limited survivablilty, these old workhorses may still be found in tier 3 or below system defense fleets. Armament: 2x Light torpedoes 2x dual...
    3. Ixalite

      Hive Zrsk

      :cool:
    4. Ixalite

      Euro-corp

      Diplomacy is just the way groups of people work together. I think any multiplayer game already has diplomacy in its nature, and there is no need for game mechanics for it.
    5. Ixalite

      Voxel modeling helper

      https://www.tinkercad.com/ This free web based 3d modeling program has a voxel output mode.
    6. Ixalite

      Surprise Dev Update

      Just throwing this out there as well... it really wouldn't be THAT much of a stretch for a "kamikaze" mode on even the current bobby AI... With the rail system we can now have magazine loads of torpedoes, as in REAL torpedoes. Vulnerable to anti-fighter turrets... stupidly powerful...
    7. Ixalite

      Surprise Dev Update

      You guys know that you can now have INTERNAL turrets on tracks, that will open a door and fold out for "combat mode" but remain concealed otherwise? Heck you could probably just have them inset flush with the hull, and pop up on a ram...
    8. Ixalite

      Dev Blog : March 30th 2015

      I think I do not understand you, or vice versa. Suppose I wish to make a part of my ship rotate around the central axis of the rest of the ship, so as to appear to simulate artificial gravity. I realize that using rails would not be the optimal way to accomplish this, but are you implying that...
    9. Ixalite

      Dev Blog : March 30th 2015

      Will it be possible to have THESE on slanted surfaces? I want to see "round" (as round as starmade gets) ship hulls with other objects rotating about the central section. With the inclusion of a "Track wedge" block, you could have something move in a rough circle about a central core, rather...
    10. Ixalite

      Dev Blog : March 30th 2015

      I have a few questions related to the new docking: 1. Will it be possible to overcome the docking force with thrusters or collisions? Push/pull beams? 2. Will docked entities be able to exert force on the objects they are docked to? 3. Will the new docking blocks be able to be activated by...
    11. Ixalite

      Why are trigger areas destructible?

      I agree, there should also be a setting in the block config for "Transparent to weapons fire" instead of just the "physical y/n"
    12. Ixalite

      Grant server owners total control over Spawn Algorithms

      I always up-vote anything that suggests server owners get more control. As a former (and possibly future) server owner, I am willing to learn new and complex systems in order to get my server running just the way I want it.
    13. Ixalite

      Decayed Stations

      yea pirate stations SHOULD be decayed, but don't mess with the trade guild, they are bros!
    14. Ixalite

      Combine Shield Capacitor and Recharger into Shield Generator

      absolutely disagree! The new system is far superior.
    15. Ixalite

      Destroy-able ship cores

      This thread sure wandered about a bit! I take it we are generally in favor of including an OPTION (not requirement) for the ship core to be destroyable?
    16. Ixalite

      Make Warp Gate routes not visible for everyone

      Perhaps warpgates should only become visible on the galactic map after you personally fly through them? Perhaps they should only be visible to those with permission to use them?
    17. Ixalite

      'Local' chat channel

      I would like to see a feature like this that is bound to one sector: For intra-ship communications, you can just set up a private chat channel with the specific players.
    18. Ixalite

      Destroy-able ship cores

      I disagree with the ease of capturing ships defeated in combat. The player just jumps in the overheating core, and they now have total access to the damaged vessel. My suggestion is this: Have a config option to remove "overheating" cores. When the core is hit, have it destroyed completely...
    19. Ixalite

      Variable AI Intelligence

      I would PERSONALLY love this, but for two aspects: First, it would require players to learn at least some rudimentary programming. (if only at a BASIC level). This does put a "Skill block" in place, and not all players would be able to access all aspects of the game without training (as it is...
    20. Ixalite

      Variable AI Intelligence

      Well, I do hope to see it implemented AFTER some chat update permitting local chat as an option. I might even say restrict it to either local or faction chat. It is necessary for several reasons: 1. To let the players know when they have offended or are about to be attacked by an AI (if the AI...