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    1. Ixalite

      temporary stealth revamp

      I like the idea of only using hull hp in stealth calculations!
    2. Ixalite

      Allow Scanners slaves that affect detection of other objects

      A key apsect of these ideas should be ease of implementation. Any big changes to the way the game works require a lot of work from schema, while simple tweaks require far less. Some ideas out there seem simple, but would require completely I like your idea for the beam + scanner giving an...
    3. Ixalite

      BATTEN DOWN THE HATCHES! Please, a button to close/open ALL doors

      I agree that this bit of logic programming is OUR job, not schema's.
    4. Ixalite

      Allow Scanners slaves that affect detection of other objects

      I stand by making scanners count as weapons for linking purposes. Scanner + rapid cannons or scanner + Seige missiles or even scanner + sniper cannons would be too overpowered I think.
    5. Ixalite

      Allow Scanners slaves that affect detection of other objects

      More Suggestions along these lines... Tie in the scanner module into weapon linking, yielding low power consumption, always on passive system effects. Scanner + Cannon : Gives Status effect style ping when weapons fire is detected, and the ship doing the firing gets a flashing icon on HUD /...
    6. Ixalite

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I'm just going to throw this out there... Turret with a single "damage pulse" block on it, buried inside of the wall next to a corridor. An adequate answer to boarding?
    7. Ixalite

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Lava DOES still kill players, right? Make the floor ACTUALLY BE lava!
    8. Ixalite

      Recognized Buff Disintegrator Explosive Block thingies

      What if they just totally ignored your shields? You would still HAVE the 12,000,000 (ridiculous amount of) shields but the bombs just inflicted hull damage directly. Then you might actually care about things like bombers, minefields, kamakazies, and potential capital ship torpedoes.
    9. Ixalite

      Recognized Buff Disintegrator Explosive Block thingies

      I personally keep them set (on my test server) at 1 million damage, to effectively ignore shields. With the upcoming HP system however, this will be significantly overpowered. I want three options to turn these underutilized blocks into what we all hope they could become: 1: OPTION to ignore...
    10. Ixalite

      1001 MORE things you can do with faction points

      I like this idea.
    11. Ixalite

      1001 MORE things you can do with faction points

      I don't know... I think having faction abilities be useful tactically in any way is not what this game is about. In StarMade, we make space ships. Faction wars are just a minigame (or metagame?) within the overall spaceship theme. I feel that in every instance of potential conflict, the SHIP...
    12. Ixalite

      1001 MORE things you can do with faction points

      I think that many of these should be accomplished by the ships themselves. I have an example... You could increase the range of the "push pulse" device and cause it to totally drain all hyperspace energy stored in ships in the bubble (even the carrying ship and allies) This way you could...
    13. Ixalite

      Missiles Blast Radius Shape

      I have yet to see how. I like the idea... I also want explosions to behave MORE differently depending on what material they impact.
    14. Ixalite

      'Fire on my command...'

      All of these would be AMAZING! I think the starmap might not be useful, I have a counter-suggestion: include a light that can cycle through colors depending on number of inputs. This way you can create a map with the lights representing individual sectors, and change them by pressing the...
    15. Ixalite

      AI Docking

      I don't see why ships can't recognize each-other's orientations... It could even (once implimented) make for an excellent variable for attacking AI fighters... "Attack top of target" "Attack from the rear" "Stay in front of..."
    16. Ixalite

      Rodina Class Frigate (RP) 1.0

      Let me start off by saying that I will forgoe the normal RP oriented intro to this ship, because I have plans for it, and there could be spoilers. The idea is that this ship is a frigate created on Earth itself hundreds of thousands of years before events in starmade are normally considered...
    17. Ixalite

      Intracorp F102a (Space Superiority) 2015-05-24

      This is the Space superiority variant of the Intracorp F102 Space Eagle. It is equipped with four Self targeting (and unfortunately self launching) missiles, docked as turrets to the underwing hardpoints. It also comes equipped with dual jump drives, for system patrol operations.
    18. Ixalite

      Asvarduil's Grand Ship Balance Thread

      You are correct that I have never tried with more than a hundred docked entities... but I think now that we are past "docking modules" that the lag would be less of an issue.
    19. Ixalite

      Intracorp F102 Space Eagle 2015-05-20

      This is the current pinnacle of Intracorp Fighter Design. Designed to operate defensively around both planets and stations, this stunning example of shipcraft boasts the widest range of features yet seen in any ship of its class. The F102 Space Eagle is a multirole air and space...
    20. Ixalite

      Asvarduil's Grand Ship Balance Thread

      You make some good points. All of these values are, theoretically at least, accessible in the config files, so if you feel strongly enough that you want to host your own server, you can feel free to fix most of these problems. I do have some advice to share, based on my own (limited)...