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    1. Ixalite

      Derelict/Abandoned Ships

      I've been hoping for this addition for a VERY long time: still waiting, but you know. Low priority. The ships need a "Decayed" tag, like "decayed" stations. In this way, they should require being "bought" back in to make them functional. I do think they should be able to use docking...
    2. Ixalite

      Devblog May 30th 2017

      I am familiar with the system. The solution there would seem (to me) to be to carefully gauge the credit value of the materials of the largest station, then make the build block cost exactly that much. In that way, the player would not gain anything by putting down a build block and harvesting...
    3. Ixalite

      Devblog May 30th 2017

      I just have a problem with it on ships. The system of "Decayed" stations prevents salvaging breaking the game economy. I find it difficult to balance an economy when players can make more credits in one day of pirate hunting than they can make in several weeks of mining.
    4. Ixalite

      Devblog May 30th 2017

      I would just like to put out there that some server operators would like the ability to disable advanced build mode for players. This would be most useful for RP servers; forcing the players to do their building (and demolition) at shipyards.
    5. Ixalite

      Warheads as a system buff

      That is not TOO exploitable, because of the added horrors of having external warheads as a part of your ship. Even if they do not take out your entire ship when they blow, they are just hanging out there, ready for you to accidentally jostle something and BOOM! A simple collision in combat...
    6. Ixalite

      Shootout Rail Speed Config Option?

      this is yet another attempt at trying to get something that many people have felt was missing from the game for years now: Physical missiles. Just throwing out a reminder that this game STILL has no AI ramming mode.
    7. Ixalite

      Recognized by Council Heatseekers and block heat.

      How about heatseeker lock-on range being determined by the target's Hull vs Systems ratio? A ship with more systems would be more visible to heat-seeking missiles. Lock-On missiles could be a function of surface area, block count, or mass.
    8. Ixalite

      I'm between servers for a couple more weeks actually.

      I'm between servers for a couple more weeks actually.
    9. Ixalite

      Pickup Rails jamming

      I have found a bug where, when fighters are recalled to a carrier, they occasionally stick on the pickup rails. They cannot be un-docked, and will remain stuck even when re-loaded with tab + f6. The only solution I have found was to delete all blocks on the docked ship.
    10. Ixalite

      Recognized Weapons ought to be more specialized

      I share your wish that weapons combinations be more specialized. I once had a mod setup to the config files that made the following changes: Engines less efficient the larger the group Shields less efficient to regen the larger the group increased power consumption per extra emitter in a...
    11. Ixalite

      Planned Fleet Control with Command Line

      I think there should be a self-preservation variable, to adjust how closely your fleet engages a target, and how willing they are to accept damage. Using the old Homeworld "Aggressive, Neutral, Defensive" formation commands, you can order your fleet to all out close range attack, standard...
    12. Ixalite

      Sol Remembrance Community

      Survivor's Log: 1610.4 It has been two days since we arrived in this other place. Stellar mapping confirms that it is not even our native galaxy, but the precise nature of the situation is still beyond our grasp. The JTF Funnel web appears to be the only allied ship in the region, not a...
    13. Ixalite

      Do not make this game die

      I do agree that some players experiences might be better with a coherent guide. The issue with that is that the game is in constant flux, and the efforts at keeping a wiki updated start to feel wasted after the third or fourth re-write. My advice to players having issues understanding...
    14. Ixalite

      Sol Remembrance Community

      done
    15. Ixalite

      Sol Remembrance Community

      IGN: Ixalite Character Name: Axel Ixalite Age: 54? Race: Un-augmented human, no allegiance, gene mod for long life. Description: A vigorous older man, Axel's pale blue eyes have seen the universe many times. His dark brown hair is now greying at the temples, but he still keeps it combed...
    16. Ixalite

      Implemented "Unstable" Ship Building Blocks

      I have in the past suggested that "volatility" be a variable, accessible in the block config. basically, how big a block explodes when shot.
    17. Ixalite

      SMEdit

      I was also having issues importing ships, but everything is working fine now! Thanks, B.B.!
    18. Ixalite

      SMEdit

      HORAY! It works! you have my thanks good sir!
    19. Ixalite

      SMEdit

      Same here, no results even after restoring the SMEdit folder, although it is likely not the original copy.
    20. Ixalite

      SMEdit

      I can verify this issue. I successfully used SMEdit two weeks ago and it was, although buggy, functional. Yesterday, I decided to start a new project by importing a mesh as a hull, only to discover that the program would not start at all. Here are the results of my (limited) troubleshooting...