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    1. JNC

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      The old JD system was lame (aside from the cool animation) BUT I did very much like being able to build an actual JD system (not some reactor addon) and I don't see an issue with multiple jump drives. As Captain Fortius said, JDs are usually big and/or demanding systems so if a ship has several...
    2. JNC

      Reverse Engineering

      No, I'm just sayin "combine blueprint 1 with blueprint 2" if both blueprints are of the same model, and without needing to physically copy/paste the blocks around.
    3. JNC

      Damage Pulse 2.0

      It's under Weapon Combinations
    4. JNC

      Reverse Engineering

      No, I still think you should have to bring the ship wrecks to a shipyard and create the blueprints yourself..... I dont particularly care for having blueprints as loot unless it's coming from a station or something.
    5. JNC

      Reverse Engineering

      The ability to combine blueprint data. For example, you defeat a pirate ship and take it back to your shipyard for analysis. The ship was heavily damaged so maybe only one-third of its design is known and saved to a blueprint. Over many subsequent engagements you're able to bring back the...
    6. JNC

      Read by Schine Set FOV per camera, and zoom

      Weapons Update - make zoom a function of reactor chambers. huh?? What's a reactor got to do with enhancing our view? As mentioned by RODLON, we've already got a camera block. Should this functionality not be added to a camera or camera group?
    7. JNC

      Armor Buffing by Adjacent Armor Blocks Redux

      Since armor scaling was mentioned in today's Power 2.0 update and the future Weapons Update I got to looking around and figured this would be better than me making a whole new post about it. How about damage dispersion? Seems the problem is that we're trying to make individual blocks really...
    8. JNC

      Damage Pulse 2.0

      "It may not surprise you, but we’re removing damage pulse from the game." Really? There's no way it can be re-imagined? :( Here are some quick ideas for consideration: 1.) What if the weapon could have a few block arrangements which would allow it to be a "pulse projector" wherein a pulse (in...
    9. JNC

      Read by Council Pirates Don't Fire On Escape Pods

      Reviving thread because I had a similar idea to this... Add "escape pod" to ship type (the options when saving blueprint). Than if ever we see faction combat options, a config box of "attacks occupied escape pods" or "capture occupied escape pods" or anything really could be implemented. This...
    10. JNC

      BOBBY AI unfocused

      Maybe it'll be a feature reserved for AI crew members? They have to be better than Bobbies somehow. :P
    11. JNC

      BOBBY AI unfocused

      Thanks Jarraff, but im asking for more control over the Bobby rather than possible work arounds.
    12. JNC

      BOBBY AI unfocused

      Can we get the option to allow AI modules controlling weapons to fire unfocused? Doesnt seem right to me when a Bobby has a large weapon/salvage bank and they always fire it focused onto one block. Could be a check box or something?
    13. JNC

      Reverse Hepta Block?

      Thanks!
    14. JNC

      Planned spotlight block (using same lights as flashlight)

      Hmm, i'll have to try the beacon than! I took the pic through Steam and used the link to the cloud. Steams default screenshot quality is quite low so that's probably why it worked.
    15. JNC

      Cargo Storage Amount

      Think 'capacity per block' was what i was looking for, thanks! If I lower that than cargo should fill up must faster :P
    16. JNC

      Planned spotlight block (using same lights as flashlight)

      There's ore here; hard to tell without a light :/
    17. JNC

      Reverse Hepta Block?

      year old? noice...
    18. JNC

      Cargo Storage Amount

      Is there a way to change how many items cargo / storage blocks can hold without altering block mass settings? Tried searching for some setting in the various .cfg files but didn't see anything. :( I feel like an entire asteroid being mushed down into 1 cargo space is too easy.
    19. JNC

      Thrust Management by thruster group

      And don't forget, the suggestions isn't for an 'either / or' system, it's just for the option to have both. It would be on a ship-by-ship basis... I think it has RP value if the group of thrusters, for example, that face one way actually thrust that way. Obviously, if you use thruster blocks for...
    20. JNC

      Thrust Management by thruster group

      Look... lol, by having the OPTION to manage thrust groups individually or not it would cater to those of us that want a changing thrust profile with damage, and those of us that do not. I'm not suggesting thrust based on module direction (even though i myself am ok with that). Obviously 80% of...