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    1. JNC

      Coast Mode

      That option only applies while in the core. Once out of the core, the ship slows regardless.
    2. JNC

      shipyard dock to center of dimensions.

      Two years later, still relevant suggestion... Ship core no longer has to be placed at ships center for flying around, but is essentially still required to be placed center of mass for shipyards, or the shipyard will have to be much larger than should be. Why not just allow the shipyard to dock...
    3. JNC

      Lighten the Orientation

      When you mouse over the orientation window, it highlights the blocks background in white.... how about it just stays highlighted, always! Dark blocks could have the white background and lighter blocks could have a black background.... Seems simple enough.
    4. JNC

      Lighten the Orientation

      YES! PLEASE!!!!!!!!! Also move/remove this frigin redundent tooltip that tells you how to click on arrows and blocks the orientation window... also it doesnt seem to turn off with other tooltips.
    5. JNC

      Options for Increasing your RC points

      RC points... Reactor Capacity?? But that goes to 100% I do like the idea of having a few powerful artifacts hidden throughout the galaxy.
    6. JNC

      Logbook Uses

      Similar to the Resource Reports thread, and kinda how Eve used to do it (idk if it's still this way) but what if the logbook was more of a data card and could be used to turn game meta data into a physical object. For example, blueprints.... or perhaps a player could select sectors on their map...
    7. JNC

      Revert to System HP with reactors as Critical Zones

      I've suggested a couple important features that arent currently part of the "overheat" mechanic, such as claiming wrecks, providing adjustable wreck removal criteria to the server and a variable block % for labeling something as "wrecked". :| How do you know your ship is wrecked? Well if you...
    8. JNC

      Missile reload time fix

      Yes, every launcher holds one missile already, unless its a multi-launch setup. A magazine should be a separate entity slaved to a launcher group.... just like a real magazine? It's an area on a weapon, or in a weapon system, that holds ammo or ammo parts for later use. They arent going to be...
    9. JNC

      Persistent Wrecks

      Meh, I think "critical" should be a status relating to reactors or similar "critical damage".... as in your other thread, and not something that every ship does at some point in its life.... probably should be "overheated" first, than "critical", that makes more sense if we're talking about...
    10. JNC

      Revert to System HP with reactors as Critical Zones

      Ha well... this IS the suggestions forum... so, you know.... suggest alterations, to be the change you want to see. If you WANT critical explosions, which is suggested in the title, but are afraid they "kill the game" than figure out a way to prevent that so you can have crits. I'd very much...
    11. JNC

      Fleet Menu Scanner Sharing/Fleet Command Chamber

      Yeah, antennas could be used for soooooo much more than just revealing ship parts.... perhaps in time. :)
    12. JNC

      QOL Improvements to Recoil:

      Inaccuracy is not intrinsic to recoil or vice versa......... For every action, there is an equal and opposite reaction, that's what recoil is; it probably needs to be adjusted but if your ship is bouncing around because of recoil than perhaps its mass is too little for the size of the weapon...
    13. JNC

      Revert to System HP with reactors as Critical Zones

      Would you rather have HP bars or add something to manage debris fields so you dont need HP bars? killing the ship core (or whatever the astro uses to fly the ship) would pop him out but not kill the ship, this happens now. Why cant salvage beams work against active ships/stations? How about...
    14. JNC

      Missile reload time fix

      A magazine would have to be made large enough to hold whatever amount of missiles you wanted... If someone wanted 10,000 missiles they'd probably need a very large magazine; also, a large magazine doesnt mean they'd be able to fire 10,000 missiles at once, for that they'd also need a very large...
    15. JNC

      Revert to System HP with reactors as Critical Zones

      I say get rid of ship/system HP all together until it can be done in a meaningful manner. If a percentage of a system groups blocks are destroyed (lets say 50%) than it doesnt function anymore. Now ships are less arcade like and are never "dead" per se, just different degrees of...
    16. JNC

      A way to make multi-reactor setups possible

      I like the idea of allowing multiple active reactors. The current system is too limiting... the fewer mandatory requirements the better. Perhaps allow slaved reactors to use host stabilization OR their own, this way parent reactor status doesnt affect the clusters so much.
    17. JNC

      Multiple changes to the behavior of docked entities

      Yeah, some basic send/receive options for our ships/stations would be nice. Perhaps these could be a part of the faction module? Such as send power to docked, receive power from docked, send/receive thrust (maybe someone docks that doesnt want to contribute their thrust).... cant really share...
    18. JNC

      Missile reload time fix

      - Missiles should not scale with ship size, they should scale with how large the weapon group is. - There needs to be missile/rocket options menu because there are too many factors in design (speed/range/payload/maneuverability/HP) - A magazine should store ammo, period. Capacity based on...
    19. JNC

      Persistent Wrecks

      Well, there's currently tons of asteroids just everywhere and they dont have a huge impact. That's why I figured just turning wrecks into immobile ship asteroids would be the way to go. I'd primarily like to see this as an option for admins though so that faction battles and such could be...
    20. JNC

      Persistent Wrecks

      Persistent wrecks would be nice, but, Im actually thinking, as an alternative, it'd be cool if we could get the ability to turn a ship/station/wreck into something persistent (like an asteroid) at anytime with admin commands. This way, for RP reasons, we could ensure scenes do not disappear on a...