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    1. JNC

      Read by Council add loot to the navigation filter

      Like this small bracket with a container icon? Seems pretty simple right? I'm hoping our radars get icons of any sort in the galaxy update, rather than dots. Just consolidating the loot drops would be a nice change. Man... 2 years for something like this seems kinda crazy.
    2. JNC

      Make BPs simpler to fill

      If AI factions had shipyards the players could use than we could remove the "fill BP" all together... or make it an admin command; that's what I'd like to see. Change the 2,2,2 starting station into a little shipyard too. Half baked ships from the yards could be useful but wouldn't you need...
    3. JNC

      Logic Based Target Prioritization

      **doesnt actually use logic blocks...** A universal AI target prioritization update would be swell. Might be too complex for BOBBY but would like to see a more complete target prioritization screen, perhaps similar to power priorities, that is not dependent on ship/station type or weapons...
    4. JNC

      Projectile Width adjustments

      Projectile width, on impact, (just cannons??) is now supposed to increase based on the number of blocks adjacent to the output block (which I no longer see in buildmode). I've tried testing this and I'm not sure if the impact craters were getting larger due to total output or adjacent blocks...
    5. JNC

      Weapons Prebuild right-click not working?

      Should be fixed
    6. JNC

      Comms Jamming: Disrupt Fleets

      Now make wrecks persistent and have the AI ships generate journal entries for significant events (such as being ambushed) and BAM! You could go on a mission to discover a lost fleet and if the log books survived the battle, maybe find clues to the fleets demise! :D
    7. JNC

      Recognized by Council Antenna Possibilities

      How about the ability to target things beyond visual range (BVR).... we're in space and dont have any sort of proper targeting systems. Maybe it'll be part of the galaxy update but this should also include the ability to track ships, or at least movement, in systems via some sort of scanner/radar.
    8. JNC

      Some way to limit number of turrets

      PEOPLE!.... what's a demand that you don't care for?... A suggestion fuk Also, something you're forgetting: "Missile + Missile: A bomb with no self-propulsion and uses the ship’s velocity as its own. The bomb will ignore shields, but it is extremely hard to aim and use (almost impossible to...
    9. JNC

      [Weapons Update] Missile Turning Rate inverse to damage

      Ship vs three 100lb missiles.... If, perhaps, a fishing ship replaced a couple of its fishing poles for a couple "harpoons" im sure some damage could be done, each of those are 1500lbs. If your big warship doesnt have AMS than.... yup
    10. JNC

      [Weapons Update] Missile Turning Rate inverse to damage

      Ever heard of the USS Cole? Q-ships are a thing as well... Bigger ships usually relay on a fleet of smaller ships to screen them from this stuff, while they focus on other big things. Powerful weapons can come in small packages, in RL, but we dont really see that in Starmade, at least not until...
    11. JNC

      [Weapons Update] Missile Turning Rate inverse to damage

      We used to have sliders for missiles that did just that.... Why cant we fine tune our missile creations anymore? :[
    12. JNC

      Armor Buffing by Adjacent Armor Blocks Redux

      So.... shields, what are they and why are they so useful? - Shields are a non block based HP pool that must be depleted (almost entirely) before any physical damage can be done to blocks below. - Armor are physical blocks AND an HP pool. Until the shield pool is gone nothing is being damaged...
    13. JNC

      shipyard dock to center of dimensions.

      Because a ships core must be "docked" to the shipyard core anchor in order to be built / repaired you either have to build a shipyard specific to a ship design or build an excessively large shipyard in order to accommodate even small ships.... simple because their cores are placed in places...
    14. JNC

      Persistent Wrecks

      Sure, but you still have a "main ship" that wont float around forever.
    15. JNC

      Faction trade / Buy & Sell Property

      The ability to engage in abstract trade between two or more factions. Faction A could give Faction B a call and offer ''whatever'' in exchange for ''whatever''... system(s) ownership for example. Perhaps a fixed amount of resources or ships or even other systems. Something like this would...
    16. JNC

      Measuring tool

      Like, look at block, hold middle mouse button, look at another and read number... release and it goes away?
    17. JNC

      Biotechnology

      Terra forming perhaps? Maybe a bio-missile or pod launched to a planet that has plant/animal info in it that has been collected/fabricated, causing the planet to eventually change? The necessity for farming was rejected for Starmade but I'd still like to see some of its mechanics implemented...
    18. JNC

      Since I Can't Keelhaul People I Don't Like...

      Hmm, I like it for RP but I dont see any of it happening for real players because a captured player could just logoff. It wouldnt be fun if your character were captured and just held in a cell block somewhere indefinitely, unable to do anything.... A system for AI characters should totally be a...
    19. JNC

      Player-submitted NPC assets for the universe update

      Another one of these you mean?
    20. JNC

      Coast Mode

      Yeah idk, turn off dampening and it still slows down for me...