easy way to sell.....
go to store
open store
drag items you want to sell to store page
enter some number bigger than 50000 into the sell icon i like 111111
hit enter
hit enter stack sold each stack takes like 3 seconds not a big deal and certainly nothing that requires a convoluted multi...
this has needed to happen for a long time i'm assuming with the upcoming crew update it will happen I highly doubt they will make one of their weapon systems completely useless at least i hope they won't.
So here are some reasons why this shit will NEVER happen.
Right now salvagers actually have the highest dps in the game they do 1 damage per tick @ 40 ticks per second so thats 40 dps
This is of course "virtual damage" and not real damage.
So the first problem converting virtual damage to real...
well first off when storage gets destroyed nothing will happen as all the items will actually be stored in the "storage area" linked to the storage as far as what happens when those storage areas get destroyed well i think in this case its actually pretty practical that the blocks are destroyed...
granted the only source of loot clouds at the moment are pirates and soon not even they will drop loot clouds.
player ships have chests/storage not "loot" player ship blocks are harvested by salvagers which go directly to storage if you wish it so.
as far as i can tell loot clouds are...
what else would give loot clouds besides mobs? i mean maybe the fauna will drop one item but i highly doubt anything in the future is going to drop 40 different items at one time which will make this a non issue.
Being able to pick your factions colors is important and i fully support it.
Its important for both clarity and personalization, how many pale pink factions can stack up next to each other before the map becomes undecipherable.
it is an issue and it is an economic fault that can be fixed with some currency and mining changes but i also agree some artificial tech limitation is not the way to go about it.
pretty much the faction permission block needs a whole overhaul first off the adjacent block thing needs to go i don't like having a block next to every button and factory i create and I def don't want a block and a logic block next to every button and factory i make.
this idea would be pretty...
no somewhere there is a line there is a difference between starting a new I think we need chairs thread in the suggestions forum when the second from the top thread is Chairs and how they could be implemented and the 9th thread from the top is also Chairs we want them NOW, and bringing back a...
heres the thing though.... we already have transporters they can already move you between multiple entities what possible justification can you give where it would make logical sense that you cannot have 2 of them on one structure?
I would have been all for not adding teleportation in the first...
This is also not very fun ... a giant scanning array is not going to be less effective just because its on a larger ship this is counter intuitive the problem comes mostly from the fact that the smaller something is the harder it is to detect there needs to be some kind of non linear falloff for...
Because it literally keeps the systems literally as worthless as they are now it is actually more or less a direct nerf to both stealth and jamming because as of right now people already have more than 1 antennae because it lowers the cooldown it doesn't actually matter how many antennae you...
unfortunately your system completely negates what would be considered a "regular" stealth craft aka something small something light something fast
as a matter of fact your system completely negates stealth In almost every conceivable situation except for 1v1 ship vs ship battles of equal size...
I would assume that now that starmade is getting some zoning tools and with the introductions of designs blueprints will be phased out or their functionality will be made admin only.
From what i remember reading advanced build mode for ships is going to be removed as well and large projects...
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