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    1. Dellexe

      Dellexe's builds

      Another update! - I've been slacking on skinning the Cruiser lately, I've been a bit burned out with that part of the project specifically. - However, here's some other stuff I've been working on in the meantime! - - And last but not least: - Stay tuned for more news about more smaller ships...
    2. Dellexe

      Error when having both Starmade and OBS running

      - Geforce 840m, I also have an integrated graphics processor but I don't run Starmade through it.
    3. Dellexe

      Error when having both Starmade and OBS running

      - 1. Every time I press left ctrl. 2. It is not set to any hotkey in OBS, I checked. - 3. Yea, I can't find anything on this. Tomorrow I'll reinstall/update drivers and see if that fixes anything.
    4. Dellexe

      Error when having both Starmade and OBS running

      I'm getting an error every time I press left control in Starmade while having OBS running, it immediately causes the game to freeze when the window pops up. - It's definitely some interaction between Starmade and OBS, because it only happens while OBS is running. screenshot of error below.
    5. Dellexe

      RESOLVED - SMEdit help

      How do I fix this? - FIXED. FOUND OUT THE ISSUE. I'm an idiot, that's what the issue was.
    6. Dellexe

      Dellexe's builds

      New update! The skinning of the outer hull is going well! I'm loving the way the hull is curving and undulating right now, especially on the bottom. It's making it look more organic and resembles the Wraith ships from the show. - Tried my hand at converting two of the spines coming off the...
    7. Dellexe

      3D model importing guide: Faster, Better, (Stronger?)

      - Google. - My Stargate models (which are of fantastic quality, by the way) came from a mod for Homeworld 2 called Stargate: Space Conflict. The creator of the mod modeled a ton of Stargate ships, and even created some of his own ships that fit into the Stargate universe really well. The mod is...
    8. Dellexe

      3D model importing guide: Faster, Better, (Stronger?)

      So is there any way around the 256 max height? Does the modified version allow for taller builds? - The things I want to SMEdit are pretty big. 700x700 Ha'Tak, 600~ long BC-304, and things of that size and up.
    9. Dellexe

      Read by Schine Pyramid Block

      - I don't know the specifics of it all, so I'll give the short version. - The game has a certain number of block IDs to check against to figure out what block is what, by adding more block IDs, the game ends up having to spend more and more time checking blocks, generating more lag.
    10. Dellexe

      I give up

      - Stuff just needs to blow up when destroyed in general.
    11. Dellexe

      Dellexe's builds

      After many restarts and lots of frustration trying to hand-sculpt the various curves and bevels of the Wraith Cruiser, I have turned to a dark power to advance my building. - I have embraced the dark art of SMEdit. - - Here is the raw SMEdit. Apparently it's actually a rather clean SMEdit...
    12. Dellexe

      Brainstorming on new sounds

      As others have said, varying the pitch of sounds would be awesome for differentiating between more power and less powerful systems. Little 1:1 cannon AMS turrets should have a relatively high-pitched *pew*, whereas a high alpha cannon:beam weapon should have a lower toned *whum* as its fired...
    13. Dellexe

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      I rated this like but I really don't like this idea.
    14. Dellexe

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      HNNNNNGGGGHHHHHHHH Kreygasm
    15. Dellexe

      DISCUSS! Hull Repair/Regeneration

      - Look in the OP, I already talked about needing to replace them with actual blocks from a storage block. :P
    16. Dellexe

      How to they do it?

      1. It's TAB - F8. I wondered how to do this for quite awhile too. :p - 2. It doesn't require a cheat engine, it's merely altering one value in the server.cfg file. Every world you have in singleplayer is basically just a server confined to your computer, so every world file will have a...
    17. Dellexe

      DISCUSS! Hull Repair/Regeneration

      Thanks for more feedback, guys! - Organic hull blocks would be cool, I didn't mention them in this idea because of the block ID requirements of adding so many blocks, but if there's really this many unused block ID's then it becomes less of an issue, unless Schine has plans for said unused...
    18. Dellexe

      DISCUSS! Hull Repair/Regeneration

      - Alright, good to know. That's something I honestly think is the biggest issue with this, that people will see it and just think "Why would I use this as opposed to shields?" And then it would just be a wasted block of wasted code.
    19. Dellexe

      DISCUSS! Hull Repair/Regeneration

      - It would be extremely slow regeneration, not like blocks are reappearing faster than you can destroy them. Slow enough that concentrated fire could break through in roughly the same amount of time as it could with the current non-regenerating system. The only difference is that instead of...
    20. Dellexe

      DISCUSS! Hull Repair/Regeneration

      I wanted it to be more of a discussion, rather than me submitting a real suggestion. After we've got a fair bit of discussion done and ideas have been passed around and refined, then I'll ask a mod to move it. - That's a good idea. Have the modules have to be in a certain proximity to the hull...