I have two questions:
1. It seems that planets have not undergone any change in a while. Is there currently a plan for the future of planets and if so can you share any of that with us? Specifically I'm curious as to how (or if) you plan to use some of the new features to tie them to the...
I like it. It would be hard to include everything that StarMade has to offer in one trailer, but I think this does a good job of conveying the community aspects of the game.
I've noticed that cities and pyramids are more common the larger your planets are. I have my planet size cranked up really far and I see these all of the time. I have a planet near my home system that has three cities on it. I had three pyramids spawn in the same place once (on the same...
I read somewhere in here recently (I think it was in that October QnA but don't quote me on that) that they're going to start focusing on single-player content more now that the crafting and universe stuff is rolled out. Although they were probably referring to the fauna features more than...
@Planr You can call these forums a statistic gathering mechanism or whatever you want, but at the end of the day it's just a bunch of people talking to each other. Conversation is the heart of what's going on here and that makes it the most relevant factor in the forums construction IMO. If...
Clicking on a thumbs-down button and marking a statement as disagreed is not criticism, nor is it constructive. You are not critiquing the other person's point of view just by saying "I disagree". If you really want to apply your thoughts to the conversation you must explain WHY you disagree...
I have one of these on my map as well. I think this could be the color that the star was supposed to be in this system, but a black hole is there in its place (it that's true then someone out there will also have a blue one at some point). Other than that red rim it seems to be a normal black...
Oh wow how did I not notice that? I guess I just never zoomed in that far. I had assumed that there would be a way to ride them back to the center of the galaxy as Schema stated in the description, but according to these arrows that's not the case in my galaxy. Looks like I'm going to have to...
Has anyone mastered this yet? In my galaxy the black hole paths (purple lines on the map) fork off in two different directions in a couple of spots. Does the game just pick a random one when you hit that black hole or what?
Asteroids are movable objects. Only static objects are shown on the map. The yellow orbital lines are asteroid belts. They spawn there, but if you take the initiative (and of course by that I mean smash your ship into them) you can move them out of that orbit and the map would no longer be...
You want ores and such a great way to get them now is to claim a system and just go mine the planet or asteroid on foot. You get a bonus for being on foot and another one for owning the system. I think they nerfed the mining lasers to cut down on the world eating because it was getting pretty...
Yes as I said in my original post my shader does not work correctly with shadows turned on so I had to turn them off completely. What I've done to my client is not the ideal end result. That picture was just put there to convey the general idea of what I'm talking about. It's not the omega...
Truly a big step for an already very diverse game. You should all be proud of this achievement. Go ahead and take the rest of the day off. Go have a beer (or tea, or milk, or...um...water?) and celebrate.
I don't know anything about pre-alpha lighting, but that "lighten Mode" function only works when you're inside a build block. This works all of the time. Ask yourself why we even need a lighten mode when building and you'll know what the problem is.
Let me start by telling the short story of how I got to where I am now in this line of thought. When I first started playing StarMade I found the lack of visual atmosphere on planets to be somewhat...um...immersion breaking. I took it upon myself to modify the atmosphere shader and essentially...
When I try to see the game as if I were the developer I quickly realize that that second launcher is probably there for ease of development. Think about it...if they had to code all of that stuff into the game then each time they added a new variable that they wanted to be configurable they'd...
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