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    1. DeepspaceMechanic

      StarMade Dev Blog 15 March 2018

      Nice to hear that we'll get regular info on development again. - And can't wait for those revived weapons! :)
    2. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

    3. DeepspaceMechanic

      Zircon-class Asteroid Miner v1.4

      Cyberspace Shipyards proudly presents the Zircon-class Asteroid Miner ...one of the bestest mining ships that credits can buy!
    4. DeepspaceMechanic

      Who plays with "draw logic pipes" on?

      I keep them On, I wire stuff up very tidily, and use onboard-to-onboard wireless connections to avoid having to reroute pipes when large-distance connections would break the rectilinear grid, passing through RP-oriented interior spaces.
    5. DeepspaceMechanic

      Interior porn

      Beautiful work! - Hope we will see these uploaded one day and get a chance to explore them closer (y)
    6. DeepspaceMechanic

      Your coolest logic creation?

      :ROFLMAO: I guess I'm one of those kind of ignorant/poorly-educated people who make the most desirable company when one gets shipwrecked on a desert island. - But I'll admit that I didn't use this DIY calculator to figure out that it has 2,346 logic blocks in total. ;)
    7. DeepspaceMechanic

      Your coolest logic creation?

      That's the way I like it. Edit: I forgot that I have a blueprint of the numpad in the spoiler below, I attached the sment file to this post for those who need one, it can be docked nicely in a 45-degree angle.
    8. DeepspaceMechanic

      Your coolest logic creation?

      Yes, that would be nice to have. I had to build a ridiculously large one for the calculator.
    9. DeepspaceMechanic

      Your coolest logic creation?

      My main logic achievement is a rudimentary, limited, but actually working "desktop" calculator (well, it's more than 100 m long). It can only perform addition with max 5-digit numbers, but it was still hard enough to design and then actually build (although it took 2 weeks in total, so it was an...
    10. DeepspaceMechanic

      Is this a bug or intended? Please let us make ASCI Art in Displays

      Even certain simple triangle arrows have disappeared (the ones you can use to clarify what in a display's vicinity does the text refers to). Display modules are cool, but IMO they kept getting worse and worse: first their original deep blue color was changed to a lighter blue that made them...
    11. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks for sharing it! - I'm happy to hear that something I made has inspired you, and I think what you built there is a very-very nice piece of decoration. It's a splendid example of large-scale detailing, and it really looks like functional machinery. I like both its design and the cleanness...
    13. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      Thank you for your input, I appreciate it :) My personal concern regarding outdated blocks and blueprints that use such blocks is something very specific that I might have failed to make clear. It all revolves around the info/rumor that I heard from only one fellow player so far: that down the...
    14. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      Ok, half-way resolved, I posted this simple suggestion/request and question on Kupu's thread: Kupu's thread Uhm, go spam it with likes if you care, to force it onto his mile-long to-do list ;D
    15. DeepspaceMechanic

      Kupu's thread

      Hey kupu - I'd like to make a simple suggestion, and I was also wondering if you could illuminate us about a problem I never saw being discussed. 1) Would it be possible to save the three decommissioned textures in the spoiler below by introducing three decorative blocks that have them on all...
    16. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      Right, the Archive is a must-know for any devoted player. I have my own miniature archive of aged, but essential game versions. EVERYONE READING THIS: keep a backup of the last pre-0.200 release! It seems the Jump Drive and Jump Inhibitor modules are the only decommissioned system blocks that...
    17. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      My main concern has little to do with systems, but I was recently informed by a fellow player that the current compatibility of blueprints that rely on legacy systems is only temporary, and we won't be able to spawn such blueprints down the road(?). The only thing I read about outdated block...
    18. DeepspaceMechanic

      LMAO-moment when Gmodism crashes the game with my poorly shielded mech (fixed it since)...

      LMAO-moment when Gmodism crashes the game with my poorly shielded mech (fixed it since): https://youtu.be/pYGKyAcytqA?t=9m1s
    19. DeepspaceMechanic

      KORTHEX - The Deepspace Mech - Fixed shield integrity and power imbalance

      Fixed the low shield recharger integrity, as well as the power imbalance when using the turret arm (in the "New systems" variant).
    20. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks for the feedback! - I hope this project will keep getting opinions/suggestions along the way. I can look at it in a way to see what you mean (it's as if it was carved out of coal), but for now my focus is mostly drawn to the sinister effect introduced by all that black. I intend to add...