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    1. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      No problem at all, thanks very much for stopping by and clarifying these things :) I'm not sure if this is more of a Schema question, but beyond the fact that these blocks will be unobtainable in survival circumstances, will the game retain these blocks "behind the scenes" so that blueprints...
    2. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      Absolutely agreed, the possibility to load structures from incompletely filled BPs sounds like an easy solution. Right now there are weird stuff like when working on an old structure in a new game version (trying to refit it), and any unobtainable block removed simply vanishes from the...
    3. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      I started a thread a while ago, in which I missed a key point due to having no substantial experience in the survival gameplay area of StarMade (thread: Question: the ultimate fate of outdated blocks and blueprints?). I learned that when players try to spawn or shipyard-produce structures from...
    4. DeepspaceMechanic

      Wild Space Explorers

      Thanks! - Happy to hear that you like it :)
    5. DeepspaceMechanic

      Players on MP servers won't be able to spawn stuff when they won't have any of those old block...

      Players on MP servers won't be able to spawn stuff when they won't have any of those old block types anymore, and I just though I should mention this, if you care about these kind of things :)
    6. DeepspaceMechanic

      Hi, I checked the new systemed version of the Eagle's Nest station, and noticed a minor problem...

      Hi, I checked the new systemed version of the Eagle's Nest station, and noticed a minor problem that doesn't worth a second review (or a PM). It's nicely upgraded, but the blueprint catalog says that it still contains like 2 or 3 old power blocks (has to be in one of the docked entities).
    7. DeepspaceMechanic

      Does people still play this game?

      I assume that among those who prefer those areas of the game that are best enjoyed on multiplayer servers, only a few would care about those whose aspirations are best met in singleplayer creative mode, but anyways, we're still here, just mostly under the radar (or might be, I certainly am...
    8. DeepspaceMechanic

      Wild Space Explorers

      This was already an awesome ship when you only had those sweet docked engines on the 2D wireframe. I always loved these kind of ships in which large portions of the structure can move, and I actually built one similar to your's recently. Mine has six docked engine pods, and you know what I did...
    9. DeepspaceMechanic

      Station Fleets

      These are really promising ideas. Building, regularly visiting and maintaining non-homebase stations should have been incentivized since long ago, and what you described would be a great solution for that. It has been stated that with the forthcoming Universe update, long-distance dynamics are...
    10. DeepspaceMechanic

      Rename the Reactor FTL Chamber

      Right. While they're at it, they should rename "warpgates" too. To something like "stargate" or "wormhole portal". It's all just sci-fi, of course, but warpgates certainly have nothing to do with the (potentially but not necessarily faster-than-light, and definitely non-instantaneous)...
    11. DeepspaceMechanic

      Station Fleets

      Very good suggestion. In fact, such a new feature seems to have become a must-have recently. Since the *under-fire shield recharge rate* was brought down to zero (just to be sure, is that still the case?) and thus even a persistent fleet of weak little pirate Isanths can damage our stations, no...
    12. DeepspaceMechanic

      Shield problems

      There is now a *minimum recharge rate* necessary to even start filling shield capacitors. The more capacity you have for a given shield bubble, the higher this minimum recharge rate will be, so you will need more rechargers to be able to charge it at all. In other words, we can't put too many...
    13. DeepspaceMechanic

      I'am looking for people who have "\r" or "\n" on almost starting lines.

      Windows 7 (64 bit). I get the "/r"-s too, among many other unnecessary texts here-and-there, especially in the recently added reactor menu. (Which kinda hurt my OCD) ;)
    14. DeepspaceMechanic

      Power 2.0 Shield Engineering Tables v.0.201.349

      Another thing... Is it true that the *under-fire* shield recharge rate was brought down to zero? Meaning that we should concentrate on high-capacity instead of high-recharge, and be concerned about the size of our recharger groups only to achieve properly sized shield bubbles that just about...
    15. DeepspaceMechanic

      Power 2.0 Shield Engineering Tables v.0.201.349

      It's funny how the upkeep *power cost* of fully charged shields is the same as when they are in the process of filling, given how a necessary *minimum shield recharging rate* was introduced to be able to charge/upkeep shields, the value of which depends on the size of the specific capacity pool...
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #21 The new station is taking shape... Let me explain stuff in steps, a little per each picture: 1) I've extended it sideways quite a bit. The new lateral parts of the structure will require more of those huge glass capsules with the blue glow (they are the shield...
    17. DeepspaceMechanic

      StarMade Dev Blog - The Weapons Update

      I read that the ability to take down missiles with AMS turrets will depend on the damage value of the missile... How exactly will this work? Will there be a *health point pool* for a missile, which can be *gradually depleted* by even the smallest cannon projectiles (with multiple hits if the...
    18. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #20 I just released the recent focus of this thread: Sobek Dreadnought [1st edition: Shell with engine rotation functions] Since it had to be put to rest for a while until the weapons update hits, I decided to try to build a shipyard station large enough to accommodate...
    19. DeepspaceMechanic

      "Sobek" dreadnought v2.0

      Allow me to present the mighty Sobek Dreadnought, one of the largest and most complex ships I ever built in StarMade. After a ton of creative effort, this thing ended up being one of those StarMade creations where you couldn't possibly fit enough text/images into the description section to...
    20. DeepspaceMechanic

      CYBERSPACE SHIPYARDS