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    1. DeepspaceMechanic

      Quasar E77 - The Mysterious Science Station v1.3

      AN INVITATION FOR SOME FUN: Do you have an explorer's or detective's spirit? - Then you will love Quasar E77! The main focus of this station is interior exploration, and quite some thought and effort was put into making it worth it. If you are explorative enough, there will come several points...
    2. DeepspaceMechanic

      Can someone convert for me ?

      Thank you for the info. I looked up the ship, and I really like its structure. It's kinda insectile, reminds me of some beetle, and the purple-on-grey color scheme looks really nice. But I also noticed that I built the shape backwards with respect to the core :D The model was originally...
    3. DeepspaceMechanic

      Had Logic some recent changes in it's behavior?

      Thanks for the tip. I checked that ship again and it seems it's only the lower rear pair of docked engines that don't receive their wireless inputs. The warning message goes like "Logic loop protection: signal stopped from traveling to another entity". I never encountered that before, and...
    4. DeepspaceMechanic

      Had Logic some recent changes in it's behavior?

      Yes, I encountered one problem too. I checked only one logic thing in a devbuild from last week, and this ship's rotating engine pods don't seem to work correctly anymore: SOBEK DREADNOUGHT (1st edition: Shell with engine rotation functions). (Didn't bother to delve into the problem yet.)...
    5. DeepspaceMechanic

      Can someone convert for me ?

      You are welcome, I'm glad that I could helped. I think it's a very nice overall shape, it will surely turn out great. Have fun building it! :D
    6. DeepspaceMechanic

      Can someone convert for me ?

      Okay, I messed around for about 10 minutes with your ship, and it's done. Is it supposed to look like in the picture below? When I imported the 'obj' file, it was vertical, but I assumed it shouldn't be, so I flipped it in the game (and also made sure that it's symmetrical). It's kinda rough...
    7. DeepspaceMechanic

      Can someone convert for me ?

      Hi. Did you try to convert the 'obj' file in the SMedit software, and then import it to an older version of StarMade? If I'm not mistaken, SMedit can only import sment-from-obj files to game versions older than version 0.198.485 (because there were some changes to so-called "chunk size" after...
    8. DeepspaceMechanic

      Building tips

      What a coincidence! - I've been doing the exact same thing lately, in this period of development when there's a high risk of disappointment when building anything that involves systems or even rails (they're kinda bugged out too, it's probably the integrity). I decided to try to design a...
    9. DeepspaceMechanic

      United Sectors Shipyards (USS)

      Beautiful work! - Have fun building the USS Endeavor, it already looks superb, and I like that "construct a framework, then attach the shell to it, piece by piece" technique you used. Also love the progress timeline album you showed. Keep up the good work! (y)
    10. DeepspaceMechanic

      Imitator Block

      Just speculation on my part, but such a block type could be made in a way that they would be added to blueprints like displays are, and the individual imitator blocks would retain the different textures selected for them similar to how displays retain the custom text entered into them(?).
    11. DeepspaceMechanic

      Dev YouTubers status

      Almost three years ago, I was lured into StarMade by youtubers too (Saber, Criss and Skylord Luke, to be precise), and I too am curious about what's up with them. I'd really like to see these people back at making videos when (or if) we get the Galaxy Update this year. This game seems to be in...
    12. DeepspaceMechanic

      KORTHEX - The Deepspace Mech - Removed outdated blocks, changed main weapon

      In this update I removed the remaining outdated blocks (a few scanner antennas and jumpdrive modules, used decoratively, and then the Explosive Effect blocks of the main weapon) in the "New Systems" variant of the mech. This was necessary because, under survival circumstances, players can't...
    13. DeepspaceMechanic

      Zircon-class Asteroid Miner - Removed outdated blocks

      In this update I removed the remaining outdated blocks (12 scanner antenna blocks, used decoratively, in the roleplay storage room). This was necessary because, under survival circumstances, players can't obtain any of the outdated blocks, which means they can't completely fill the blueprint...
    14. DeepspaceMechanic

      Radio telescope with a looped animation - Removed outdated power blocks

      Removed outdated power blocks.
    15. DeepspaceMechanic

      Astronomical observatory with a usable telescope - Removed outdated power blocks

      Removed outdated power blocks.
    16. DeepspaceMechanic

      GAME IN A GAME: "Pixel Jet Fighter" platform - Minor correction

      Minor correction.
    17. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      True. The option to remove and reuse blocks from blueprints sounds like it should be an easy fix, and definitely needed. To preclude others having the same unfortunate problem you described, again, blueprints can be scanned for the old stuff - the "Blocks" button in the Blueprint Catalog has a...
    18. DeepspaceMechanic

      CALCULATRON 9999 - An adding machine - Removed outdated power blocks

      Removed outdated power blocks.
    19. DeepspaceMechanic

      GAME IN A GAME: "Pixel Jet Fighter" platform - Removed outdated power blocks

      Removed outdated power blocks.