Yes, this is an annoying new issue in the game.
The problem was already brought up and discussed in this thread: https://starmadedock.net/threads/had-logic-some-recent-changes-in-its-behavior.30697/
It'd be nice if the specifics mentioned in that thread would reach a dev team member, or if...
If your docked thing with thrusters is a simple engine pod, you won't need to have a reactor in it, because that reactor would be forced into an inactive state, and the engine pod will instead use power from the structure it's docked on... at least when you throttle them up (same as if those...
The main systems don't work when an entity is docked. Reactors, chambers and shields on a ship (or any kind of ship-core-based entity) are disabled when you dock that ship to another structure. And thrusters can't be turned on/off.
Other stuff like rail mass enhancers or WEAPONS do indeed work...
UPDATE:
Edited the original post to include the Drain/Supply system blocks, which were removed in the first proper release of the Weapons 3.0 update, as well as some legacy system blocks deprecated prior to the Power 2.1 update.
I just thought I should report that in the latest hotfix of the latest release (version 0.201.129) the problems brought up here still exist.
As you can see in the screenshot below, the message is the same as before ("Logic loop protection: signal stopped from traveling to another entity")
It...
That ship features so splendid slab-work that it's outright inspiring! Makes me want to go right now and try to build something big that relies mostly on slabs and as few wedges/tetras/heptas as possible to achieve a good shape.
I particularly like the protruding brown framework thing with the...
First go to "Preferences", then uncheck the box next to "Automatically feature badges when awarded" which is on the bottom of the list. After this, when you go to "Profile Details", you will see a new option labeled "Featured Badges", where you will be able to choose :)
Luke Darkstorm - Nice idea! One part of your question isn't doable in the game, but the main idea is perfectly possible.
You can only have separately moving parts on a structure if they are separate entities (basically "docked ships") but you can indeed add thruster blocks into a docked part of...
PROGRESS UPDATE POST #22
Heck, did I really neglect this place for more than two months? :D
A week ago, I uploaded something to the CC section that might end up being my best-received StarMade creation (gathered 6 reviews and 47 downloads in its first week). Check it out here: MEGA PROJECT...
No. I wasn't even aware that you can go SM-->SMedit, actually, I did it just the other way around so far.
I'll have to check it again sometime if you say that SMedit works with newer versions too. At the time when it first failed to work for me, I thought it must be the change in chunk-size, so...
Ok... You can just upload the 'obj' file here (by using that "Upload a File" button near "Post Reply") and I will take a look at it.
The thing I do to make SMedit work is that I have a separate copy of an older game version (version 0.198.485) and I have that set in SMedit as the installation...
I'm not sure about this, is the SMedit software even able to export station blueprints?
If not, you would have to import the station model as a ship, then manually cut-paste it onto a station entity, which sounds like very difficult work.
I majorly agree with everything in this thread, but just as a tip for anyone interested, I found that this method (showcased below) of using little "turret carrier" entities to mass-spawn your AMS arsenal makes the process somewhat less painful.
Obviously, the exact workflow I had in the video...
I will keep that in mind for the time when I will eventually revisit that project I mentioned before, which involves organic shapes and could benefit much from some model smoothing. Thanks :)
Really nice ship you got there, BTW.
Interesting. Those Jem'Hadar aliens sure sound like some real "techno stoics". - Not even chairs? Hats off to them! :)
At some point (perhaps upon revisiting my barely started, organically shaped guitar player robot project) I will have to try one of the hull smoothing intermediary processes I...
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