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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks, I'm happy to hear that you like it :) Yeah, the teal hull with the brown and grey accents was an unusual, experimental choice for me too, and I actually settled with it after going through like three other paintjobs (by mass-replacing blocks with the Remove-Replace filter tool). Glad...
    2. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #26 Won't let this place reach a month without any activity this time ;) 1) I didn't link the download page of the finished version of the ship in the previous few progress update posts, so here it is...
    3. DeepspaceMechanic

      "Sobek" dreadnought - Shell update: engine pod logic and hull fixes

      This update comes with only fixes of the previous blueprint file, without any new features - the ship remains in the same shell stage. CHANGES: -The previous version of this ship was built in and exported from a 0.200 game version, and whenever it was spawned in a 0.201 (post-weapons update)...
    4. DeepspaceMechanic

      Kupu's thread

      The thing I noticed after the last round of texture updates, is that certain red cascades which were placed in a way to indicate fuel flow have flipped... I checked elsewhere on the same structure, and it proved to be consistent. Then I made a simple test: I built a simple platform ship with...
    5. DeepspaceMechanic

      My large ships keep breaking

      Thanks for sharing this... If it prevents chunks vanishing, it fixes a literal game-breaking bug. I was wondering why there is an option to turn this off / why it's turned off by default? What's the con besides the pro of reliably saving stuff? Also, just to make sure others reading this will...
    6. DeepspaceMechanic

      Kupu's thread

      I always felt that they were hard to integrate into places which used more strict/limited color palettes. But if they would have been less saturated, their color-coded style sure would have been a nice thing to have. The new only-blue version might benefit from making the different conduits...
    7. DeepspaceMechanic

      Forges of Insanity

      Gosh, everything you build is of so amazingly nice design, and so clean construction quality! I love those turrets, especially the first one with the quad-barrels... Keep up the fantastic work! (y)
    8. DeepspaceMechanic

      Kupu's thread

      That's very nice work both with the pipes and everything else on the screenshots... But we were discussing those cubic decorative pipe blocks (which originally featured several differently colored conduits, but now is entirely blue), not the non-cubic, 3D model pipes.
    9. DeepspaceMechanic

      Ten Lux Shipyard

      They needed mentioning only in the way a striking oddity/anomaly on an otherwise every-day scene usually gets a word of explanation. For example, imagine a publicly shared, mundane birthday photo with someone blowing the candles on a cake... except there would be a cigar-smoking monkey dressed...
    10. DeepspaceMechanic

      Ten Lux Shipyard

      Hey... The fact that you posted that update picture, without a single mention of or even an indirect reference to those two ginormous brick turrets on the ship's nose, makes that post one of the most comedically valuable SMD posts in recent times. As if they didn't need an explanation. I lol'd...
    11. DeepspaceMechanic

      Kupu's thread

      kupu - Just a minor texture bug report, plus a simple suggestion: The red cascades seem to have flipped (the animation switched the direction of propagation) after the last round of texture updates. The blue ones didn't, only the red ones, and consistently. Sometimes players use it to indicate...
    12. DeepspaceMechanic

      Help: systems in big AI drones?

      Thanks for sharing this info, nice to know that they brought back another necessary shield mechanic along with the under-fire recharge. Very useful piece of tech wisdom when designing stations (doesn't need extra shield bubbles at its docking ports; but needs some extra power for its docked...
    13. DeepspaceMechanic

      Trying to refit my ship

      I think you have to have both the turrets and the mother entity switched to the new power system. There is a rule that until a structure has even a single old power block left (including both the classic power reactors, power capacitors, and auxiliaries) it will work according to the classic...
    14. DeepspaceMechanic

      Help: systems in big AI drones?

      Yeah, the inactive power consumption of weapons on non-turret docked entities is annoying. - Or is it something else too? This made me wonder weather shield rechargers add extra power load when docked? - They certainly shouldn't, given that they're disabled when docked (now even some...
    15. DeepspaceMechanic

      WHAT A VIEW! - Majestic skyscapes, stellar anomalies & creepiness

      I'd say it's kinda necessary and pays off... For example, I personally find very dark backgrounds (example, dark red, dark blue or you know, fully black backgrounds near the boundaries of star systems) to put me into a low, demotivated mood. While light-but-not-too-light and diversely colored...
    16. DeepspaceMechanic

      Help: systems in big AI drones?

      Thanks! - Glad you like it :)
    17. DeepspaceMechanic

      WHAT A VIEW! - Majestic skyscapes, stellar anomalies & creepiness

      Those are some very nice industrial yard-themed detail elements there (y) I particularly like the crane and the suspended electric power lines. And I agree, the nebular background can strongly affect the mood of a building environment, and I too take care to choose nice ones, sometimes...
    18. DeepspaceMechanic

      Help: systems in big AI drones?

      UPDATE: Alright, it's done... Here's the CC link: https://starmadedock.net/content/purple-wasp-drone.7581/ I ended up not taking risks this time, and went with good old tried-and-true defense chambers, instead of anything experimental that might turn out to be unusable by the AI. Gonna start...
    19. DeepspaceMechanic

      ALIEN SHIP: The "Purple Wasp" Drone v1.2

      Note: there's a small hidden room inside the ship; you can reach it with the transporter in the ceiling of the front opening. The ship was designed to work as an AI-driven drone. It's equipped with two beam weapons, each of 183,000 DPS (so since the AI fires all weapons at once, this ship can...
    20. DeepspaceMechanic

      WHAT A VIEW! - Majestic skyscapes, stellar anomalies & creepiness

      Nice shot! (pun intended) :rolleyes: Photographed right at the best time (y) I like how those turrets are looking at the incoming missiles and acceptantly waiting for the end.