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    1. DeepspaceMechanic

      Chambers using fixed % sucks

      Most chambers enhance already existing systems (like the now built-in jumpdrive, or player-placed shield rechargers, thrusters, etc) and the extra power consumption added by those chambers depend on the size of these enhanced systems (or the ship size in the case of the jumpdrive and...
    2. DeepspaceMechanic

      Chambers using fixed % sucks

      Perhaps with multiple specialized reactors, ships having many fun chamber features might be possible. Such designs would probably come with drawbacks, but not big ones when minmaxing / combat efficiency is way outside the builder's interests.
    3. DeepspaceMechanic

      Prerelease v0.200.250

      WEIRDNESS WITH FLYING: Does anyone else experience a change in how your ship reacts to movement inputs when the camera is detached? If I look at the ship from the front and press Forward it will go backwards, and so on, basically it's as if you were still in the non-detached camera mode, except...
    4. DeepspaceMechanic

      Engine Porn

      Yes, that is one way to put it. "Warp drives" in science fiction are traditionally described as engines that shape spacetime around the ship in a way to basically form a "gravity well" in front of the ship, and then the ship starts "falling" towards the bottom of that well, and thus moves...
    5. DeepspaceMechanic

      Engine Porn

      I know, these are kinda stupid... but I guess some would say they also look stupidly awesome :rolleyes: They're not exactly proper rocket engines, but they are engines nonetheless... reminiscent of the radial engines of older planes (utter nonsense on a spacecraft, but hey). This is an outline...
    6. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #13 It seems we have a lot of reasons to celebrate nowadays. It was only one-and-a-half months ago that this thread passed the 3,000 views milestone, and now, two days ago, we have passed 4,000 as well. For that occasion, I finally wired up and published the first...
    7. DeepspaceMechanic

      SAMURAI MECH ...WITH A JETPACK! v1.3

      Allow me to present one of my proudest StarMade creations, :sneaky: the Samurai Mech :sneaky: (Or you can call it Samurai J(etp)ack too, that was such a great cartoon series) I've been planning to build a mech ever since I saw a few really well-made ones here on the Dock. After I decided to...
    8. DeepspaceMechanic

      People might actually *need* creative games like StarMade, since there's such a thing as a need...

      People might actually *need* creative games like StarMade, since there's such a thing as a need for self-expression, but when it comes to FPS games... it's mostly just for cheap thrills... unless it's StarWars! :D
    9. DeepspaceMechanic

      @[276476:Lancake] Yeah, the first part did start like a giveaway. Would've been even more cruel...

      @[276476:Lancake] Yeah, the first part did start like a giveaway. Would've been even more cruel if it said "Who wants a...", instead of "need" :D
    10. DeepspaceMechanic

      Who needs a copy of SW Battlefront II for Christmas, when there's a chance that the Systems 2.0...

      Who needs a copy of SW Battlefront II for Christmas, when there's a chance that the Systems 2.0 update for SM could arrive by then?! :D
    11. DeepspaceMechanic

      Criss' Thread

      Thanks for the advise, Criss, much appreciated! - Actually, if I were the one to give a few tips about possible improvements to someone else showing off this station, I would've said the exact same things, because the points you brought up were my own exact dissatisfactions with this project...
    12. DeepspaceMechanic

      Criss' Thread

      The detailing on that warp gate looks sooo nice! Nikola Tesla would be proud ;) Oh, now that's an original way of wireframing. I think I know how that was made. Did you make templates of scaled-up models of the different block shapes? In this way one can sketch the small-scale model with...
    13. DeepspaceMechanic

      The Pharaoh's Time-Bender - Substantially increased speed & added new fighters

      A few simple but much-needed improvements were made to the Pharaoh's mighty old starship in today's update: - Removed the four heavy (and ultimately useless) sideways-firing missile systems; - Added a large amount of thrusters which brought up the thrust-mass ratio to 1.6, and the overdriven...
    14. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Cool right? :D I was surprised myself of how this thing turned out. Its general appearance is way better than what I thought I can do. I worked on it for six days until I reached its current form, but then I had to leave it to rest a bit, because honestly I have almost no idea how to program it...
    15. DeepspaceMechanic

      Astronomical observatory with a usable telescope v1.4

      This is an awesome little astronomical observatory that you can actually use! It can be moved around realistically, and using the front camera of the telescope will actually change the optics and enable you to zoom into the depths of space! Just hop into the core of the telescope entity and...
    16. DeepspaceMechanic

      Crystalline space dome [Shared for others to continue] v1

      I started building this station in April 2017. I originally planned to build a giant and complex ore refining industrial yard inside of it, but then figured that the highly utilitarian, industrial style of a refinery with its many machines and pipelines wouldn't fit nicely into a glass dome...
    17. DeepspaceMechanic

      Ferrum Gravidus shipyard [Shared for others to continue] v1

      I started this station project in December 2016, but then was distracted from it by ship building. I wanted to have a good-looking, closed shipyard large enough to facilitate the construction of heavy battle cruisers. That part was absolutely achieved - it has a nice industrial style, and a...
    18. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #12 "Constantinus Mark II" (Lore / Detailed fictional background) 19 years ago, at the dawn of the 22nd century, Constantinus Mark II set forth to an interstellar voyage that ended up being its last one. That old mountain of steel was originally built as a secure ride...
    19. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #11 Since I focused all my attention on my recently revealed titan project in the past few weeks of playing StarMade, I decided to start posting regular progress updates on it, and nothing else. I don't want the usual distractions to step in my way, like when ideas pop...
    20. DeepspaceMechanic

      Criss' Thread

      That miniature model pallet is such a good idea, I imagine it will prove very useful in the preliminary sketching phase of designing new structures. It seems neatly built as well. And for some reason that warpgate framework is already satisfying to look at. I'm curious to see its final shape...