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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #29 I decided to build a new shipyard only because I wanted to have a nice construction facility for a planned ship project. It sometimes feels weird to just build ships in open space with nothing around (I keep my singleplayer universe very tidy). So far it took around...
    2. DeepspaceMechanic

      46-minute cyberpunky synthwave mix titled "StarMade" that should go well with building...

      46-minute cyberpunky synthwave mix titled "StarMade" that should go well with building: https://www.youtube.com/watch?v=MYr_WcSDBkU
    3. DeepspaceMechanic

      Communication

      Slightly off topic, but I guess this piece of StarMade/Schine trivia could add something to our understanding of why this game's development is so slow and why the devs-players communication has been so sporadic lately. So I seem to recall reading something form a fellow player, stated as if...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #28 This was a fun side-project of relatively low effort, on which I worked for ten days. I felt the need to dive into building something random and easy, after emptying my list of things to do, with the completion of my Sobek-project. Sometimes such side-projects can be...
    5. DeepspaceMechanic

      Nuntius 818 - Interplanetary Comms Relay Outpost v1.2

      You went on a research expedition to the Kuiper Belt, and want to make sure that your collected data reaches Earth losslessly? You got lost in the Trans-Neptunian region, and you'd prefer if your distress signal would reach help sooner rather than later? One of your drones went out of control...
    6. DeepspaceMechanic

      NuclearFun's Ships

      In the background, is that a previous iteration of the same ship? I like how you were able to achieve so organic shapes (well, by StarMade standards) with this experimental slab-work. Very nice!
    7. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      At one point it was all green, as seen below... It looked too much like some crocodile :^D
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thank you, I'm glad that you like it. I actually had to go through I think three other paint jobs, always deciding to redo it by mass-replacing hull blocks with the Remove/Replace filter tool, before settling with this. Teal/brown/grey sounds kind of crazy, but I guess it turned out nicely this...
    9. DeepspaceMechanic

      Accidentally Spawned Spider

      Hopefully the forthcoming "community contracts" thing they mentioned in relation to the universe update will allow players to seriously contribute further content to enrich PvE gameplay. I actually built that science station with the goal to have something that others could add to the abandoned...
    10. DeepspaceMechanic

      Accidentally Spawned Spider

      Random chance leaking into the gameplay, replicating the plot of iconic sci-fi movies we all love, and ending up being better fun than the actual intended gameplay... That's so nice :ROFLMAO: Good thinking! I mean, with so many bugs, they must be coming from somewhere... There must be a queen...
    11. DeepspaceMechanic

      Accidentally Spawned Spider

      No way! - Did you actually have a bug pull off the classic "Alien" choreography on you? 1) Survivor leaves a panicky situation in a hurry, aboard their ship, thinking they can finally kick off their shoes, and find some solace in the dim lights of the cockpit controls. 2) An uninvited extra...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #27 Phew... Done! It was a lot of fun building this ship, but looking back at it, it was a hell of an effort too... There was an initial construction phase of 20 days in March, when I worked on the hull/shell only, some break, and then a second phase of 50 days that...
    13. DeepspaceMechanic

      "Sobek" dreadnought - FINISHED VERSION RELEASE

      This update is the first release of the finished version. The shell version too will be continually included in the package (a RAR file), and fixed if necessary, in future updates.
    14. DeepspaceMechanic

      Dev YouTubers status

      Yeah, the universe update might take as much time as the formation of the actual Universe... But with the right level of creativity, we will always be able to make interesting new stuff in a game like StarMade. Anyways, happy to hear the good news, and I'm looking forward for your new stuff! (y)
    15. DeepspaceMechanic

      Shipyard beauty!

      That's very nice renovation work there. I actually prefer this style to my previous brick-building kind of style. Keep up the great work! (y)
    16. DeepspaceMechanic

      Block-count vs entity-count impact on performance?

      Ok, so much bounding box overlapping, resulting collision-check increase, and repulse modules - noted. Repulse modules... I heard they're a risky decorative choice. Probably because they produce extra calculations when trying to figure out how to modify the motion of the structure they're built...
    17. DeepspaceMechanic

      Shipyard beauty!

      Yeah, the renaming sounds like an appropriate choice if you play on a german sever... but wait... a quick search I did suggests that LUX is a beer company. So you decided to store beer in those 40 meter tall tanks? Nice, I can relate to that :rolleyes: But with all seriousness, I like your...
    18. DeepspaceMechanic

      Fleet / Armada Porn

      This one isn't that diverse of a fleet, since it has only two types of fighters and a carrier, and the big one isn't even finished yet, but I thought the two shots below turned out nice enough to worth sharing. This first scene kinda reminds me of a desert caravan, with the little guys in the...
    19. DeepspaceMechanic

      Block-count vs entity-count impact on performance?

      I recently experienced a substantial performance decrease while working on a large ship intended to carry a fleet of 12 fighters docked in its hangar bay (you can download its shell here: https://starmadedock.net/content/sobek-dreadnought-1st-edition-shell-with-engine-rotation-functions.7455/)...
    20. DeepspaceMechanic

      Shipyard beauty!

      I certainly do approve, indeed. - Thanks, Tsnonak, it's nice to see that old industrial oasis being actually used for its intended purpose. It was actually a pleasant surprise to witness that, besides being utilized as a practical station, it also has signs of substantial work that was put into...