Hello All,
Since people around here seem to know a thing or two about space sims, I expect at least a few to know about Artemis. (TLDR: it's a game where everyone takes command of a position on a starship's bridge and explores/gets lost in/conquers the galaxy). After playing a bit of this game...
I don't really want to argue, as I wouldn't mind either outcome, or a mixture of both.
However, a good counterargument would be the phasers on larger ships in the Star Trek universe. Here is the best example I could find; basically, phasers of that type have been shown firing in all logical...
Here are the links to the two models I have:
No weapons, some interior
Some weapons, no interior
And the link to the thread with all of my other creations is here. Sadly, there are no other Star Trek models, but I think I might have to change that so I can get into that Federation Faction on...
Here\'s the only ship that I tried to recreate. It turned out alright, I guess. It\'s hard to replicate ships shorter than 100m long.
Danube Class Runabout
I read that I should post "Graphics issues" in the stickied thread at the top, but I'm not exactly sure whether or not this counts (or maybe it's been reported already?). Tell me if I should delete it. Anyway, This is just an odd invisible block issue that happens when you place a...
Hello Friends,
My friend recently lost his ship due to a strange glitch on our server. Anyway, he hadn't saved it as a blueprint, but I found the .ent file in server logs. Is there any way I can retrieve the ship from just the .ent file?
Many thanks
I\'m really glad to get these new shapes, as well as orientations. However, it\'s bittersweet because now I\'ll feel guilty for not going back and reworking all of my old ships.
I can\'t wait for an update!
I\'m confident in your ability too! All the other shapes look completely accurate, so I don\'t doubt that you\'ll get these right. I\'m sorry if my suggestions seemed a little harsh.
I really like the shapes I\'m seeing right now. It\'s all looking great.
And just a warning:
the hardest part to get (and this is coming from watching almost every enterprise build on this forum) is getting the supports from the nacelles to the secondary hull to look good. I\'d never be able...
Credit where credit is due:
I\'m using Tomha\'s \"Halo Inspired/More \'Human\'\" Texture Pack. It\'s not completely finished yet, but I really like the look of things. It can be found here. I\'ll just leave this here so that I don\'t need to attach it to every post.
First off, I haven\'t had much time to allocate to StarMade lately, so I\'m sorry if anyone was expecting anything special (but who really reads this thread anyway?). Anyway, I\'ve been working on a big project (my biggest so far, at a whopping 280-something meters), as well as a line of smaller...
So, I\'ve got a new ship on the production line (as well as a few replacement fighters in the development stage), which should be ready at some point in the near future, but I have a question about vents.
How would you guys go about making something that looks like a vent on the rear (near the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.