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    1. Kaamio

      Observations

      not a bad idea for a game mode, it does discourage combat though. I agree with Jce on the availability of hulls though, they are ridiculously hard to obtain without dismantling stations or making hull ships for catalog. As a side note, if you think 3000 items of a given type is more than...
    2. Kaamio

      Here are some additional hull shapes I'd like to see.

      We could do away with the separate blocks and instead have shaping options for regular hull. I don\'t think it would be away from gameplay if different shapes were removed as separate blocks. You could have them in advanced build mode like current orientation, add one for shape, second for...
    3. Kaamio

      Weaponry Overhaul

      If I understood correctly, weapons made this way would be pretty much cylinder shaped... as in, making \"freeform shapes\" would not be useful like it is now. Not necessarily bad, but it does restrict building a good bit. That said, sounds goodish. Making the gun shape matter would be great...
    4. Kaamio

      Sleeper Bays

      I\'d go with limiting how close they can be to each other and giving them good armor, since pilots are (usually) considered expensive and a podlike construct ought to be easy to armor well. Maybe not as well as faction module, but certainly in thousands effective hp, for example 200hp with 90%...
    5. Kaamio

      Fighting Gigantism in Starmade

      Gigantism started it, the shield change patch made giant ships mortal again but many issues still remain. This thread has been a lot about general combat balance which is always relevant. Combat balance is not about making two ships equally matched in a random encounter, it\'s not about...
    6. Kaamio

      New Weapons and Specialized Defenses *Redone!*

      Missiles are a serious threat to a smaller ship as is, it doesn\'t take that many hits to bring them down to one hit missile fodder. If missile get the buffs they need, counter measures will be necessary. Shield beams I agree on, most likely they will be either op or useless. Repair bay...
    7. Kaamio

      New Recipes a Step in the Right Direction. But... [Maths!]

      Is this a placeholder system in place atm? I just realised that different level minerals have no reason to exist or have values different from each other as mineral separator has been removed, similarly I don\'t *think* the former particle press borne parts have any particular use as recipes are...
    8. Kaamio

      The Advanced Combat Proposal - TID

      ...but very relevant post anyway. One glaring thing not on the list is ship manouverability, example ships seem built around some restrictions coming from ship size which hasn\'t been apparent during my month of playing. It\'s really only visible up to like 200 mass which doesn\'t really involve...
    9. Kaamio

      ForceField

      plex doors get really laggy when built big, this would be ideal for hangars in stations. Or why not hangar for carrier as well.
    10. Kaamio

      New Recipes a Step in the Right Direction. But... [Maths!]

      Well... yeah, it\'s not a bad idea in general but one shouldn\'t really be worried about hulls, it\'s something used in hundreds of thousands assuming total coverage of a capital ship. I could see even a multiplier on hull recipes, up to 3x regular output because they are used in bulk more so...
    11. Kaamio

      Players dropping items on death.

      Might as well, though I\'d rather it stays an option until better inventory management is implemented. It\'s a bit weird that if you want to have a chance of keeping your stuff in case of death you\'re best off keeping them in your pocket, safe from accidental right clicks and enemy guns.
    12. Kaamio

      New Weapons and Specialized Defenses *Redone!*

      Nice set of ideas, as a whole a bit too complicated (at least given the stato of game atm) but a lot of those ideas could be implemented for good effect. Mainly I\'d say that missiles should be faster across the board, except maybe the big ones meant for capitals, stations and planets. Defenses...
    13. Kaamio

      New Recipes a Step in the Right Direction. But... [Maths!]

      I got a recipe that takes about 12 cheap items (ice crags, rock and tall grass I think it was) to create plextanium L5, as a drop from pirate base. I also got a recipe for grassy rock planet terrain that takes 4 L5, 3 L4, 5 L3 and some L1 minerals... I guess it averages nicely ;) I would\'ve...
    14. Kaamio

      Suggestions: Warping, Warp Gates, Seats, Economy / Market / Plex Storage

      While I\'m not against reworking the inventory system towards more \"realistic\" way, it should be kept in mind that we place easily tens, hundreds or even thousands of blocks with just one click when building, and scale goes from tiny 500 block fighter to 5000 block destroyer and past 30000...
    15. Kaamio

      Armour resistance block

      Exact details aside, this has probably been suggested before though :) armor/weapon balance needs some tweaking anyway, but I can see these hardeners being part of the solution.
    16. Kaamio

      DON'T delete stuff if you right click it and your inventory is full

      only causes stuff to float about, although if you stand on it you pick them up and destroy what you can\'t fit inside your inventory. That\'s another thing that ought to be changed, don\'t pick up stuff you can\'t carry...
    17. Kaamio

      Armor Health Improvement

      ...at least if it\'s damage reducing armor. 133x0,75 does 100 for regular hull and 400 damage to one shot hardened, but it\'s still a breeze. You can alter these stats in block editor for your own servers, altering hp causes graphic glitch on the blocks I hear but altering armor % should work...
    18. Kaamio

      Weapon Suggestions and more

      My opinion is that ship balance should revolve around ship mass that limits manouvering speed drastically and maybe top speed invertedly (larger goes eventually faster) so that you can\'t build a large ship that can effectively dodge missiles or dogfight with targets half it\'s size, and...
    19. Kaamio

      Recent Shield Nerf

      Haven\'t had the chance to try the new shields, but sounds like a bit of a slegehammer adjusting. Mayhaps instead of no regen under fire it could be 50% or something. If you fear suicide gankers, maybe try saving the blueprint every now and then? Or build in faction hangar. Getting griefed...
    20. Kaamio

      Fighting Gigantism in Starmade

      To be honest, I don\'t think a small ship should have a chance one on one, even a group of smaller ships should have little chance of actually destroying a really big ship. But what they should have is ability to do something about it, lone fighter gets destroyed by turrets almost certainly but...