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    1. Kaamio

      Knack's Faction overhaul

      Well, this seems like a good direction to explore, I like the idea of gaining fp from holding dangerous areas but it seems easily exploitable as you could just go toss up some cheap bases somewhere far away to claim systems on a good jumpship. I don't think it would be too complicated (except...
    2. Kaamio

      Brainstorm This Better Faction War System?

      Well I wouldn't worry much about the fairness of the actual siege beyond sneaksiege (afterall, sieging is about controlling movement around a fortified location), rather the fairness should be on strategic level where risking the siege is a conscious choice. Of course having the chance to react...
    3. Kaamio

      Taking lot from npcs dont go to ships cargo.

      yeah it ought to be added at some point... maybe slave storage to ship core? For now, you can make it a little easier by using build mode to store your goodies, as you can use the storage boxes from there as well. As a bonus it remembers your position so you don't even have to run.
    4. Kaamio

      Dynamic Galaxies/Universe

      Agreed, a meaningful universe is pretty much the prequisite to many aspects of in-game communities and reason to play. I suspect something like this (although simpler) is on it's way with the AI overhaul that's somewhere beyond the horizon. I just hope it's built for customizing and to be able...
    5. Kaamio

      Brainstorm This Better Faction War System?

      Yeah, I just realised why the original idea sounded so bad. This would be like EVE nullsec without the dockable stations and relatively safe Player Operated Stations with their bubble shields, and without the logoff safetywarp. So basically just the gankfest. So, like we've come across in many...
    6. Kaamio

      Brainstorm This Better Faction War System?

      Like mentioned earlier, faction war needs something to fight over such as much better than average systems that are truly rare, or some resource that isn't widely available. If there's nothing to gain, people arem't keen on risking losing a couple of days worth resources which leads easily to...
    7. Kaamio

      Difficulty progress curve: a bunch of ideas

      Good to see these ideas getting at least some attention, though I'd think progression would be more prominently requested feature... Loot progression is one that I missed earlier, I guess I didn't really consider it a thing as it's not anywhere near implementation. Perhaps the block drops could...
    8. Kaamio

      Difficulty progress curve: a bunch of ideas

      I made a reply on this subject on the dynamic galaxies thread. Tl;dr Manage npc spawns by amount and tonnage, use galactic hotspots to determine local activity level for the faction and modify spawn size with it. Allow admins to remove/add hotspots.
    9. Kaamio

      WHY Balance?

      From what I can gather, WHY which you seek is pretty small thing, on which WHAT is based on. How does it differ from a tl;dr version of what? More to the point, I agree that currently mechanics have little cohesion or synergy, but isn't it the goal, or WHAT that needs to be clarified for us to...
    10. Kaamio

      StarMade Mandatory Ship Aesthetics

      I partially agree that having the ability of quicly and with little effort put together a functional ship is a good thing, though it doesn't necessarily become significantly harder with reasonable system shape restrictions (or should we say enhancements if a certain shape improves efficiency?)...
    11. Kaamio

      StarMade Mandatory Ship Aesthetics

      While I'm not that thrilled with the exact suggestion, I do agree that shaped systems would be better than current amorphous mass. Creativity spawns from limitations more than empty canvas with limitless possibilities which punishes those building pretty. Games and sandboxes are based on having...
    12. Kaamio

      Link Inventories of Docked Ships to Stations

      Storage inventory could have a button, transfer contents to docked ship inbox / station inbox. They could have a droplist for list of named or otherwise marked storages... not sure if it needs another block to mark intership inboxes or not. Personally I believe transfering items doesn't need to...
    13. Kaamio

      Recognized Stasis Pods/Modules On ships to preserve logoff locations.

      This would seem like a reasonable way to add ship undeathinator as well I guess... personal clone bay/stasis pod combo, either as one cheap block or as two separate. That way you could select between spawning in your pod for carrier / ship spawn point or at the station undeathinator without...
    14. Kaamio

      Mining Stations

      This might passify resource gathering really bad... but also, especially if combined with variable richness levels around the galaxy, this would give spesific areas of space some worth. Reason to fight and to defend. A really nice, rich planet with right resources might get defensive and...
    15. Kaamio

      Dynamic Galaxies/Universe

      That's sort of what I was after, but Concord stand-in and security ratings that go on in EVE aren't needed in my opinion. Maybe something to recognise player killers but then again, maybe not. Invincible retribution police force isn't what I see in this game, and if factions are increased in...
    16. Kaamio

      Dynamic Galaxies/Universe

      I think this could use a sort of threat level/hotspot system to determine npc activity. This is kind of game deep mechanic suggesion I guess, I hope it might give some ideas but I understand if it's not what you want to invest in. Threat level of a sector could be determined by its distance...
    17. Kaamio

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Hi all, thought I'd share my ideas for handling drone wings. Sorry for possibly poor formatting, writing this on phone... Idea is to make drone wing a weapon for the carrier, causing space and energy loss similar to building a weapon array. It's not supposed to make carrier unable to fight...
    18. Kaamio

      What are effective weapon combinations other than big cannon/cannon/x?

      Good to hear that I'm not the only one who thinks things aren't quite done yet :) Also thanks for the suggestions, I'll have to try some out. Saves a lot of trial and disappointment to have some spesific uses at hand. I wish I had some real good advice on how to develop the weapons so they'd...
    19. Kaamio

      What are effective weapon combinations other than big cannon/cannon/x?

      Hi all, I returned to the game after a long pause to check out what has been changed with all the new weapons and such... problem is, most of the combos seem really really bad. Maybe I'm just doing it wrong, but since the new ishant swarms (can they be somehow lessened btw? I often get 6-15...
    20. Kaamio

      Game Economy

      I think the main issues come from mining and manufacturing being rather inefficient because of the tiny asteroids and planets and manufacturing process being illogical and inefficient, thus main source of actually useful material is stations and spawned pirates. If a planet could be made into...