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    1. Kaamio

      Saving blueprints locally by default

      Hm, sure, I wouldn't mind it being an option you need to turn on. Still, cluttering server with your v1-1599 blueprints is fine but not on local? I find that weird... especially since one would think you'd like to have backup of your latest version.
    2. Kaamio

      Reconfigure Weapons in Flight Mode (Weapons Menu)

      I sort of like this, but on the other hand it would cause two things: making ships even more one ship does all in function, and mean that using macros to quickly change subsystems is going to be a fairly important thing.
    3. Kaamio

      Saving blueprints locally by default

      Would it be possible to have blueprints saved automatically in local as well as server side? Maybe it's just me but I tend to (sort of accidentally) just click save blueprint instead of save locally and then I don't have a copy in case server dies or goes offline for a long time. Personally I...
    4. Kaamio

      Brainstorm This New Power Block

      I wouldn't mind seeing alternate power reactors with fuel requirements and considerably higher power/block ratio. Volatility seems like a nice touch, of course once shields go down its often over, but in face to face or fleet combat and if point defence happens to work, it might actually be a...
    5. Kaamio

      Crafting Specific Amounts

      I'm sure I'm not the only one who has made some power caps, didn't babysit and come back to see 50k capacitors and all crystal composite gone.
    6. Kaamio

      Astronaut: from no gear to a ship is impossible

      Maybe put all astronaut guns into the suit, so to speak. They are mostly useless anyway and generally the first thing to go when you need room for loot.
    7. Kaamio

      Curious Fuel Survey

      I wouldn't really mind seeing the large ships mostly using fuel free but volumetrically inefficient solutions and smaller ships having the more power per block generators. I think that's what it will end up being anyway, with bigger ships enabling auxillary fuel reactors when in combat to...
    8. Kaamio

      Turrets category in the Community Content area

      Well, it should've gained some. Can't just ditch a good idea because everyone else is wrong. Anyway, with this rail update I think turret designs are becoming a bit more important, since you can't just filter-replace thrusters with shield capacitors on a ship and get perfectly passable turret...
    9. Kaamio

      Multislots Extrapolated: Simpler Crafting and Fewer IDs

      I rather understood that when in toolbar, there wouldn't be any real change to a current multislot. Of course, you wouldn't have the option to JUST take the wedges so you'd have to deal with the multislot stack when selecting it. ...personally, I think making a mosaic patterns where you have...
    10. Kaamio

      HP based mining

      Not a bad idea, would make mining a bit more abstract as opposed to pointing at the ore and getting it. Maybe add a treshold value at which point salvagers switch to bulk mode, maybe at 200 damage/tick or when you have more than 5 beams firing... Then again, might just not be possible to have...
    11. Kaamio

      Turrets category in the Community Content area

      True, tagging stuff does take a lot of work but then again that's not a big issue if they aren't tagged centrally. People who think their content is still relevant and want it found will update their own stuff, and people who upload new stuff will do it when they upload, so it'll get mostly done...
    12. Kaamio

      Turrets category in the Community Content area

      Good point about site suggestions area, I didn't realise we had one... had to look through the list twice before I saw it. I reported my earlier post so hopefully it gets moved. Anyway, I suppose having some sort of size filter would be handy, maybe a few presets or even open field for minimum...
    13. Kaamio

      Turrets category in the Community Content area

      Pretty much a one liner there. I'm not 100% certain it's really needed or if people are actually making and submitting any turrets that aren't spesifically made for a spesific ship and never ever fit anywhere else, but I'd like to check out some turret designs without having to spawn rather...
    14. Kaamio

      "New" player resources/spreadsheet

      I did download one station that had sorting saved, so yes. Didn't actually test my own by spawning it, and now I'm at work and stressing about it :D Copy paste would be handy if it worked, but I haven't tested it. Then again making the pull everything chain with a few boxes is pretty easy too.
    15. Kaamio

      Kaamio's sorting station with walls and stuff 1.0

      Cheap, simple station with sorting for those starting in a new server or whatever. Easy to modify and expand upon yet provides you with factories, storage and enclosed space to idle in at very low cost and no effort. Features my usual pattern for power generators in smaller ships to keep it...
    16. Kaamio

      "New" player resources/spreadsheet

      Hm, that looks pretty nice to use when searching for something spesific, since it's all on the same page. Ctrl+f would work real nice without all the page hopping at wiki. I made a sorting station / starter noobstation of my own, saw one sorting system in community content and frankly it looked...
    17. Kaamio

      A compilation of universe suggestions

      I think one of the basic lynchpins to a more interesting universe is adding a mechanic to handle spawns better, to increase chances of certain spawns in certain areas and to regulate how many ships spawn and how much mass they have, from an array of widely different ship blueprints. I've...
    18. Kaamio

      Multislots Extrapolated: Simpler Crafting and Fewer IDs

      *lights up five black candles in a circle* rise from your grave and be reborn, for this seems like a pretty good idea! Stumbled upon this in similar threads and it annoyed me that nobody has even seemed to notice it. I'm sure it's nothing that hasn't been suggested before, but seriously, get rid...
    19. Kaamio

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      Nice ideas, combined with shops having more locally supplied stock would allow long distance trading too. One issue would possibly be the credits though, as they are mostly useless. Other players would have to sell exess useful blocks to the shops to make npc mediated trading work, and people...
    20. Kaamio

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      Cargo system and resource ideas seem pretty decent. EVE style resource distribution is pretty good I think, asteroids have diffefent amounts of stuff refined from them and different types of asteroids are spread in different areas of galaxy. Basically you can find everything everywhere but you...