Search results

    1. Kaamio

      Confusion with factories

      What they said. Power capacitors benefit from being in one big, shapeless group so don't spread them around if you can't connect them. Not quite similarly, reactors benefit from box dimensions, so making them into long, one block lines is the easiest way of getting bonus regen. Optimal shape in...
    2. Kaamio

      Turret Shielding

      One option you do have, is to build a docking module for your turrets with separate shield and power system. Dock the module on your ship and add turrets on it, get extra shielding that doesn't bloat the turret and reduce or negate power drain on the main ship. Of course, should the turret come...
    3. Kaamio

      Read by Council Unconstrained Steering

      +1, maybe a key to center mouse to idle (or a suitably large ring of no turning) and a toggle key for bound/unbound mouse mode.
    4. Kaamio

      Recognized Flare Block

      Fancy is always fine. Given how thrusters are spammed at fairly random inside the hulls, this would certainly give a nice engine effect build option without making ships look silly. edit: doesn't really use block ids, though there was one for every color but if you use linking to light it ought...
    5. Kaamio

      Does anyone know how to 'fix' the cube ship advantage?

      In a sense, yes, it's a problem but I don't think it's anywhere near as severe as it has been before. Generally box shaped designs and close derivates are efficient even if it's not a cube, while lessening the giant facing issue. A good bit of texturing and shaping can be done while keeping the...
    6. Kaamio

      Read by Schine Design mode for the upcoming shipyard update

      I approve both shipyards and not being able to build ships on the go, but one thing I'd like to keep: being able to work with full advanced build mode while docked on a station, because it lets your buddies see your ship and come give advice throuht their own build mode... a useful adaptation of...
    7. Kaamio

      Recognized Offline/Disable Ships "Running Cold"

      good idea, scanner detection could be some function of size (both array and target ship) and range. Astronaut markers and navigation tab entries could very well obey line of sight so that they don't give you away so readily.
    8. Kaamio

      Save/load feature & block type multi-selecting for storage filters

      Currently you can input the pull amount when adding the pull. Also you can save them in blueprint. Still, this is pretty important thing.
    9. Kaamio

      Disabling Systems after HP % is Pointless, PART TWO!

      This seems like an inflammatory way of saying that you don't like systems failing due to general damage before overheat. While I don't know if it affects other systems than shields and thrust (which are along with weapon slave and effect the most resilient systems as it's jst block count), I...
    10. Kaamio

      Starting Items

      power supply beam allows you to survive from getting stranded on a planet without a core or power reactor (or just in space far from stuff) and marker beam allows making of warp gates, so I wouldn't destroy those. But yeah, put the rest in a box.
    11. Kaamio

      On the Efficiency of Rail Turrets

      Very much agreed! Using that field of view to acquire targets and prevent collisions would be awesome. Also, it should be a hotfix asap after it's coded in and tested...
    12. Kaamio

      Allow Scanners slaves that affect detection of other objects

      Those seem actually really nice, except the cannon aim assist that takes away secondary weapon slot. Personally I think it should be effect at most and maybe built in feature of the cannon, since it can't be all that accurate when targets don't move in straight lines. Could try and add zoom...
    13. Kaamio

      Increase Torch power, disable block placement during boarding attempt

      We could choose the aligned floor by looking at the surface we want as floor when we hit align. I don't think that would be too difficult to implement.
    14. Kaamio

      Making Industry more exciting

      Some sort of multiblock construct where you had to juggle efficiency and speed (and cost) a little bit might be nice. It wouldn't work with current enhancer system all that easy though... maybe if it altered the cycle speed and power draw so you can't just enhance the crap out of the efficient...
    15. Kaamio

      Realism

      Arcade realism is fine for starmade in my opinion. Fun and gameplay first... I like Space Engineers style realism too, but I don't think it would work here. Besides, getting stuff done in SE is seriously tedious. Ship handling is the main thing that could take some realistic touches, as well as...
    16. Kaamio

      Change Hull color by linking to a colored lights

      A disco titan? Yes please!
    17. Kaamio

      Gigantism

      With the upcoming shipyards and related repairing ability, I think more gradual damage to ships and their turrets will become a viable option to create maintenance costs to ships. Such as power outages damaging the reactors, shield piercing effects and so on. I certainly hope that if Schine...
    18. Kaamio

      Gigantism

      I seriously hope that if jumping away is not an option, there's suitable bonuses to counter it. Also I hope some of those bonuses are added to regular stations. Imagine trying to do anything with a titan if a couple of smaller drone carriers could just hop in, unload drones and hop out to...
    19. Kaamio

      Brainstorm This New Power Block

      Well if it consumes fuel, care should be taken that it won't become an inconvenience rather than an actual cost. Like turning on AI in turrets is currently. Or spawning turrets for your new design and they appear 400m away wrong side of the ship etc. Imagine building a bunch of drones with...
    20. Kaamio

      What are the stat-facts/measurements for the mass enhancer system?

      Not sure on multiple turrets, but I made a turret for my homebase. Small turret base mass 2 or so, barrel at 850ish mass. Should take about 230 enhancers in the station, put around 1000 and it had zero effect. Then I added the 230 enhancers in turret base, turret barrel stopped complaining...