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    1. Thalanor

      crusade exposed

      Crusade's sex chamber has an... administrator desk with computer terminal? I don't know if I want to peek further around the corner.
    2. Thalanor

      Turret Size vs Ship Size

      I like every opportunity to spam my turret system :p This way you can have very tiny barrels as well as the absolute maximum firing arc on every axis. The barrel part is by far the one with the greatest mass, and the base can be made longer (deeper into the hull) for turrets with especially...
    3. Thalanor

      Planned More visual effects

      Yeah, and you can't even use multiple beams due to the power penalty. I'd actually love to code visual fluff into starmade. One can dream :p
    4. Thalanor

      Shield Helicarrier Project. (wip)

      It looks like the power cells each have multiple beams. Have you tried just 1 output? That should, like, reduce the performance strain by 90%.
    5. Thalanor

      Rails seem to be causing a problem on server

      The rotation of an entity docked to rails only changes in these two situations (and no others): - Initial docking, where the arrow on the docking module will align with the current direction of the rail block targeted - With rail rotators. I am glad the 90° way can work flawlessly, because alot...
    6. Thalanor

      Read by Schine Remove Crystal Edging

      While that is true, usually putting large sheets of crystals on anything is a bad idea. Large, homogenous, glowing surfaces rarely look good (neither as weapon outputs nor as engines), and you will almost always be better off by using white hull + colored lighting (or colored hull and white...
    7. Thalanor

      Rails seem to be causing a problem on server

      I use a rail block turned 90° to "stop" rail movement for an elevator. Have you tried this (instead of completely flipping the thing upside-down)? >>>>>>^>>>> (entity stops at ^) Because that way, the entity WOULD be docked to a "rail face" - even though the direction of the rail doesn't allow...
    8. Thalanor

      Kytech Industries

      Note that there is also a setting "GIF_FPS" (or something similar) in the settings file. Raising the value only works when your PC can handle it, though. Shipyard with name + Statsheet based ship portfolios = win! In the past I should have stated multiple times already that this build's...
    9. Thalanor

      Engine Porn

      To all those who absolutely positively want flat-surface engines for space reasons or other: this is how you do it (the examples quote above). Using the possibilities of the light engine; neat results. Compared to that, its flat out boring and uninspired (and sadly, common) to just use 1 layer...
    10. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Rapidly accessible escape pods for the crew (and extremely rapidly accessible escape pods for the officers) are a requirement on any ship fielding an experimental entropy cascade reactor core. Smoking prohibited.
    11. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Progress has been made! 1. Continued with the raw hull concept. 2. Began work on 6 interior decks, connected them with SCF elevator technology. All crew, computer and core areas are armored with at least 3 1000EHP blocks in any direction, including the observation post / command bridge. The...
    12. Thalanor

      Interacting w/ turrets using Logic

      Everyone wants this, trust me.
    13. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Redundancies? Well you cannot possibly screw it up with user input (fully failsafe), but if anything gets destroyed, you have a problem :) NEW MANIFESTO: SCF Shipyards cannot into large ships. Because I want to finish something sometime, I have decided to work on the successor of the procyon...
    14. Thalanor

      NuclearFun's Ships

      Ohh new stuff to like! Dat turret <3
    15. Thalanor

      legit interior turrets instead of the player created ones

      Previously I had three planned ship conditions: standard, hostiles close, hull breach now "intruder alert" can be a fourth one, and it will pop out animated interior pewpews everywhere. Astronauts should be invulnerable against pulses though, because that removes all the fun (you only need 2...
    16. Thalanor

      NuclearFun's Ships

      Yeah smaller numerous turrets seem to be the way to go. The sweet spot should be where hull doesn't consume most of the volume, but otherwise minimal size.
    17. Thalanor

      NuclearFun's Ships

      Wow, that missile turret is a very neat idea! Is there a large version in the background?
    18. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I have only 1 warship so far (which isn't even rails ready) and I have a shipyard thread :p I think you should let the other models receive the praise they will get, they will deserve it. Quite amazing how you filled 42 pages so far with development on one ship. That is dedication!
    19. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Ohhh congratulations! Now that it has become relevant: can you post the structural data (AHP/SHP) of the charon? :p