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    1. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I'll just leave this here. Enjoy, and bash each others heads in with maximum efficiencyy!
    2. Thalanor

      SCF "Procyon" Assault Frigate - Weakpoint removal update!

      - Shielding and regeneration increased by more than 50% - Power further increased, shield regen cost with active radar jammer still no problem - Thrust ratio improved slightly - Now 10 PD turrets (from 2) - have fun replacing - Interior modernization - Exterior upgrade: Heavy armor plating, SCF...
    3. Thalanor

      Some thoughts on those missiles

      You are definitely not the only one who wants missile/cannon "plasma guns" (the role cannon/explosive sucks at)! You really can't be expected to hit something at a projectile speed only 2x that of a ship.
    4. Thalanor

      NuclearFun's Ships

      Yeah, making large ships with good turrets or fixed docking weaponry is kind of obsolete until the turret update. Still makes my heart bleed to see these unfinished hulls!
    5. Thalanor

      NP Cobalt Royalty [EVE themed PVP faction]

      Spy gadgets for everyone - for when you need to find a reason for war :p I was wondering when you guys would switch to a station base.
    6. Thalanor

      IMPORTANT: for the upcoming turret update

      Yes. There is literally no reason why anyone wouldn't want turrets back in their default orientation after battle, especially since soon, the default docking orientation is ours to determine! So no implementation hassle and no potential problems, either. The new turret system will also resolve...
    7. Thalanor

      The ultimate drone R&D thread

      Vakna keptick has made the rack public here. Just credit him and you can use and modify the heck out of it. Also, yes, rails will probably solve both the storage as well as the ejection problem - think internal rack cartridges, moving the next rack into the bay after the first was fired...
    8. Thalanor

      How do you build good anti-titan weapons with last month's changes to weapon effects?

      Anything but missiles are useless against titan hulls. Battleship class can get away with rapidfire explosive, but who wants rapidfire on a capital? Many people have suggested giving the explosive effect on cannons an actual radius. The response has always been "no can do". As with the new...
    9. Thalanor

      The ultimate drone R&D thread

      Welcome to drone R&D plazmasoul ! And yes, there will be numerous upgrades incoming for our little drone friends - with the new docking and some Ai in the future, drones will absolutely wreck havoc.
    10. Thalanor

      Happy Anniversary Starmadedock

      SMD is one of the most advanced, user-friendly web experiences I have seen so far (especially since it doesn't overload visually, like most advanced websites do). What matters even more though, is that as far as I see it the community here is highly constructive and mature.
    11. Thalanor

      IMPORTANT: for the upcoming turret update

      It would be great if there was a timer, like 30 seconds after the last hostile signature left the navigation computer, after which the turrets would "reverse animation" - e.g. rotate back to default one axis after the other, and send a logic signal we could use to, for example, reverse the rail...
    12. Thalanor

      Dreadnaught - Guidelines (Help!)

      This is absolutely golden advice right there. Be like a car designer: not afraid to scrap 1000 designs, start out in known terrain and develop from there.
    13. Thalanor

      Nova Fleet Dynamics - Building a better future today! (Nest of Orion faction)

      FlyingDebris excellent. I am currently building the SCF station on EE (well, I can't really build over this weekend), which is planned to be large, modular and most of all have an extensive spaceport with interior, public docks and gates. Needless to say I hope to be able to cooperate with the...
    14. Thalanor

      Nova Fleet Dynamics - Building a better future today! (Nest of Orion faction)

      Now there is truth! I am already happy about having 1 puny turret on my station (which is better than kepticks nonexistant dirthouse!) now to not be completely helpless. On topic, looking forward to estabilishing trade routes with the NFD in the future. Building the base and kickstarting my...
    15. Thalanor

      The council propaganda thread

      Now that is an attractive campaign poster.
    16. Thalanor

      Surprise Dev Update

      . . . :O
    17. Thalanor

      The ultimate drone R&D thread

      Depending on how it works, maybe rails also make rack magazines a feasiblity - like the option to deploy two racks a total of 4 times before having to return to base. The main gripe with drone tech right now is that when you are lured into premature drone release, you are fraked and have to...
    18. Thalanor

      The ultimate drone R&D thread

      One day in the near future, people will skim this thread and scratch their head at "core-push based logic transmitter methods", "minimum docking size" and stuff. Must sound to them like ancient history. Then they will make a film about it, get all the historic details wrong, and depict keptick...
    19. Thalanor

      Dev Blog : March 30th 2015

      I can't test it out yet from here - would that USD type 1 allow for ships with port/starboard docking colors? I really do not like landing "platforms", and would rather dock the ships at the sides of things (with both the ship and the station gravity facing the same "down" of course).
    20. Thalanor

      Dev Blog : March 30th 2015

      :O No longer do I have to fit ugly landing platforms on my ISS- style modular station. Now I am at a loss of words here due to the awesomeness overflow with all the logic and docking options. Also +1 to 3x3 interior (5x5 exterior) standard docking collar.