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    1. YamiHikari

      Make shards and ores placeable

      I love the look of some of the shards and ores we currently have in Starmade, but I was upset to discover that none of them are placeable in-game. These would make fantastic decorative pieces in custom terrains or some bases. I recently tried incorporating them into a ship core setup, but had...
    2. YamiHikari

      New Pipe colors

      The Pipe decorative block is a nice finishing touch to add to some ships, but it only comes in one color. Wouldn't it be nice if we had pipes in colors other than black? Then we could go much more in-depth when we detail our ships with them, creating networks of pipes or even using pipes to...
    3. YamiHikari

      New weapon system: Volt Charge

      Actually, the slaving effects are really easy to figure out. Cannon gives reduced charge time + reduced damage. Missile gives multiple bolts and distributes the damage among them. Damage beam gives increased range + longer charge time. Pulse gives increased area of effect + longer charge time.
    4. YamiHikari

      New weapon system: Volt Charge

      It's not necessarily a weapon for ramming. The design is meant to focus on the enemy ship passing through a certain area. It is meant to be a weapon that is difficult to use, mainly because decreasing the enemy's ability to dodge and move their ship becomes so advantageous in a fight. I...
    5. YamiHikari

      New weapon system: Volt Charge

      This weapon will be very different from the other weapons. For starters, the weapon involves an arcing bolt of electricity that jumps between Volt Charge Modules. When a ship is hit by this bolt of electricity by crossing its path, the ship's responsiveness drops, much like when a ship nears...
    6. YamiHikari

      Sensor can detect weapon activation

      This has various uses from the creation of cannons with actual recoil to the development of torpedoes (detects the activation of damage pulse, a close range weapon, and sends a signal to detonate warheads). The logic block can already detect the activation of other blocks, so it seems logical...
    7. YamiHikari

      Rare abandoned hangar on some planets

      This is basically a minor touch to provide some added fun to gameplay, as well as a reason to roam the universe and visit planets. It would be a very basic hangar, carved into the side of a mountain with some walls made of basic hull, a very simple usable ship (core included), and possibly a...
    8. YamiHikari

      Non-Cubic blocks don't have a cubic hitbox

      This is more of a maintenance suggestion. From my gameplay, I've found it very strange that something like a corner block or tetra takes up a cubic space. I understand this concept as it would apply within a single entity, but when you have docked entities, turrets, other ships, etc., it feels...
    9. YamiHikari

      Allow the creation of Fleet subdivisions

      Main application would be concerning organization of commands and ease of use with large fleets/numbers of fleets and carriers with drones. Subdivisions can be used for purposes such as: - Recalling drones to a carrier and subsequently recalling the carrier to a space station or mother ship...