Search results

    1. jayman38

      Crew Minus Crew

      Ships where gravity is not always "down" might need to create rooms where the walls are the same size as the floor, to get accurate "floor space", despite the different gravity. Yet another limitation for builders who want to build ships that simulate thrust-for-gravity.
    2. jayman38

      Starmade being overtaken?

      With the original question being "What will Schine do to deal with mounting competition", my opinion is: Starmade was always Schine's scratch to satisfy their itch for a voxel space game. While they may copy some neat ideas, they probably won't really do a lot to directly address competition...
    3. jayman38

      Alternate Block Shapes

      This suggestion seems unclear to me. Are you asking to be able to import shapes into the game from modeling software as custom blocks (new kinds of plants, computers, pipes, or consoles, preferably with a simillarly-shaped hitbox), or are you asking for shallow-angle wedges and other detailed...
    4. jayman38

      Display Block Wedges

      According to this thread, wedge displays are planned. However, what was planned back then might have fallen off the list. In the same thread, I had an idea to turn the display block into a projector, that would "paint" or "project" a decal of the display onto a complimentary surface of the...
    5. jayman38

      Best weapon type for mass destruction?

      At the size of weapon he's talking about, he'll probably prefer explosive or punch-through over overdrive, for efficiency.
    6. jayman38

      Maximum ship/station mass in the survival mode

      Does GameConfig.xml/GameConfigDefault.xml still have mass and/or block count limits available? (toward the end of the default file)
    7. jayman38

      Scanners on Stations

      This will probably become available with "command chairs" or whatever secondary-control scheme that Schine provides. Currently, since stations have no cores, there is no control center. "Command chairs" will correct that, giving stations a method of command and control.
    8. jayman38

      A New Logic

      So to summarize, basically a "circuit" or "computer" block, with its own separate block grid for logic, so that complex logic takes no more space than simple logic. It would all be in a single block with a single input and single output. For re-directing logic connection pipes, use additional...
    9. jayman38

      Faction And Public Blocks for Pickup Rails

      Maybe via C-V linking mechanism, so that they don't have to be left out floating somewhere?
    10. jayman38

      Light Bar Ladder

      The Schine team specifically makes decoration blocks with multipurpose decoration in mind. For instance, turned-off light sticks were always meant to be antennae and probes. So yes, deactivated light bars can indeed include ladder rungs in their main-purpose list. If your OCD prevents this...
    11. jayman38

      Why exactly is power broken?

      1. Basic gameplay mechanics should be either completely intuitive (bigger groups = better power) or presented in a tutorial (lines = better power). This goes for any game. This does not necessarily hold true for more advanced gameplay mechanics, but power generation is a basic aspect of entity...
    12. jayman38

      Why exactly is power broken?

      New players expect a big group of reactor blocks to be more efficient, because of simple logical expectations that a bigger "reactor" (group) will be more efficient than a smaller "reactor" (group), in a general context not restricted to Starmade. New players aren't familiar with proposals and...
    13. jayman38

      Why exactly is power broken?

      Personally, I consider the existing power line system to be "broken" for new users, who just want to lay down a big giant block of reactor blocks via advanced build mode to create a big, efficient reactor. Sure, it doesn't take much to learn the correct power system, but the line system is not...
    14. jayman38

      Question about alignment and the game engine

      I would recommend building the ship with each floor vertical, so that thruster plumes are facing the right direction. (Effectively, if you stand on the ship with "normal" gravity, you'll be standing on the "bottom" wall of each floor.) Then, set up gravity blocks, rotated to point "down" aft...
    15. jayman38

      Massive planet station project

      If you've scaled it down to a diameter less than 4000 blocks, it might work. (Try not to put this project on a public server; it would be best to put such a massive project on your own single-player game.)
    16. jayman38

      Role-play trade stations

      I see these wonderful ships introduced to Community Content as Roleplay ships, and I do! I want to play with them. But how? Well, I can explore them and look at designs and improve my building. But this game needs more. Right now, Starmade scratches the itch for 2 of the 4 standard space...
    17. jayman38

      Let’s clear some things up.

      Why not? There is nothing in the "Alpha" or "Pre-alpha" subsections of development that restrict software sales. According to the "rigid definition" of alpha as described by the linked Wikipedia article, quoted below, Starmade fits fine. Why not? Starmade does not yet have all its major...
    18. jayman38

      Let’s clear some things up.

      Just because the definition says that Beta phase means bug fixes, does not limit bug fixes to Beta. The entire software development cycle is subject to bugfixes. Schine undoubtedly has many game features that they are actively working on, plus many more that are on the list, but are not being...
    19. jayman38

      Some noob questions

      2.... Answer: Starmade Blueprints not migrating correctly.