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    1. jayman38

      Don't use loading screen flying near planets

      Great suggestion. The game should be smart enough to adjust to different situations.
    2. jayman38

      Angled Entity Rail Mount Block

      At the risk of derailing the thread.... Can you build blocks on the main structure after moving "arms" into position, adjacent to those arms, to maintain their angles? That's how Lego sets normally maintain strange angles....
    3. jayman38

      Additional Admin Command: Give Thrust

      On a similar note, can decimal checks be added to the current change_sector command, to effectively do precision teleportation? (E.g. /change_sector 2.5, 2.4, 2.7) Without decimals, the change_sector command would do the same thing it does now. (E.g. /change_sector 2,2,2)
    4. jayman38

      Give us the ability to run

      I could be mistaken, but I think Schine has approved the implementation of some sort of astronaut-booster. A jetpack, a rocketbooster, etc. Of course, it's relatively low priority, because we can quickly throw together a "spacebike" to rapidly run down distances.
    5. jayman38

      Simple Suggestion - Have Copy/Paste blocks remember damage value

      I agree, but I would like to see the game prompt the builder to ask if they want the same damage values, or if the pasted section should use "clean" blocks. Maybe even an option to "repair" the source blocks from inventory. (The builder may not be aware of damage.) These prompts might be...
    6. jayman38

      A Scripter's Wishlist - For Future-Compatible Server Modding, creating Quests, Events, and More.

      Yes, I still want to see more. How has the SQL interface changed these suggestions? Is there an ability to "insert" or "alter" data in the SQL interface?
    7. jayman38

      Bookmarked Selections - VERY USEFUL + EXAMPLES

      Love it. Want it. Need it. I'd like if the game was context-aware, so that ship-selection is kept different from block-selection. (E.g. Flight mode selection vs. Build mode selection vs. Fleet mode selection, etc.) Example: It would be nice to have Group 1 in the build mode be a selection of...
    8. jayman38

      Replacing the Ship-Core

      OK, but even though logic blocks represent a regression to ENIAC-level-computing in Starmade ships, I find it hard to justify the need for a special "ship" computer, when the average smart phone now contains all the processing power of at least one of the four redundant Space Shuttle computers...
    9. jayman38

      Skill based technology path for enhancing equipment.

      I disagree with this suggestion. I think it boosts the power of established factions, leaving new or lesser factions with weaker technology, providing only a mild gameplay-encouragement mechanic that merely encourages piracy to capture the improved system blocks until other factions can catch...
    10. jayman38

      WIP (REF Ikazuchi) Cruiser/Carrier

      She looks like a good, tall ship.
    11. jayman38

      Replacing the Ship-Core

      The same way you spawn a station. Just a plain block. Grey hull if you're feeling vanilla.
    12. jayman38

      Slight Alteration to Missile Slave effect

      Exactly! The angle without a "Macross" effect makes the missile slave nearly useless for all but the missile primary. (I don't remember what Pulse/Missile does, but it's probably unimpressive.) Even on a missile primary system, the missile secondary can be hazardous to faction relations, which...
    13. jayman38

      A ship design concept

      The problem with hard-corner shapes vs. simulated circles is one of host concavity. As the sub-entity grows in size, you have to allow for the largest "radius". For simulated circles, the radius of the concavity remains relatively close to the circle diameter, plus approximately three blocks...
    14. jayman38

      Replacing the Ship-Core

      I, personally, would like to see the core eventually go away completely as a unneeded relic. It is not strictly needed for building (see: stations). It is the interface and control point for the ship, which can be replaced eventually by command chairs. Recommended mechanic for being able to...
    15. jayman38

      Slight Alteration to Missile Slave effect

      This is not a suggestion for changing Missile Primary. Rather, it's for changing Missile Secondary. The shotgun effect.
    16. jayman38

      How do you protect the little guy?

      It's a big universe. As a new player, I'd flee the initial starting areas and head out for the far side of the galaxy. Maybe we can copy a page from the EVE playbook and have high-sec systems, where weapons aren't allowed to work, and if fired from outside the zone, do no damage inside. (no...
    17. jayman38

      Cross Entity Lighting

      Yup. You might want to replace grey on the door with dark grey or even black.
    18. jayman38

      Slight Alteration to Missile Slave effect

      My idea is not to have them bend right back to the same impact point, but to have them either travel in paths parallel and offset from the original vector, or to converge on a point at the maximum range, allowing each shot to travel in a nearly-parallel path. Think: random waffleboards Ideas...
    19. jayman38

      Reconfigure Weapons in Flight Mode (Weapons Menu)

      Reconfiguring weapons (or any system, really), is very "sci-fi" and neat, and should be a part of the game. Since it is already possible, easier ways to make it happen should not be Overpowered, and multiplayer crew (or maybe enhanced AI crew in the future) would be a fun thing to coordinate...
    20. jayman38

      RP vs PVP = False

      My understanding of the core purpose of the game for Schine was to re-create great, exciting space battles, in a customize-able, playable format. This would suggest that Schine always had PVP in mind, but there are other ways of having big battles (AI). As seen by the majority of computer...