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    1. jayman38

      Rejected Time to Ditch Planets as Object?

      Caves would be a relatively easy biome to implement, and would be fun to explore, and are not entirely viewable from space without some explosive roof-ripping. I don't know if planets have caves currently, but it would be a worthwhile addition to planet generation.
    2. jayman38

      Proximity-based, dust-heavy landing command

      When a Starmade pilot has maneuvered their ship within a slightly-extended bounding box around an entity (other ship, station, planet, asteroid, whatever), and the relative speeds are within 5 blocks/s, present the pilot with a message (maybe a simple message box on the HUD), with a character...
    3. jayman38

      How do you view planets?

      Placeholders. They are not yet optimized to be larger, which would inevitably make them more fun on a number of fronts.
    4. jayman38

      Condense Blocks in Blueprints List

      Thanks. I'm thinking that the blueprint would maintain all connections, and if you want something different, you have to manually change the connections. In many cases, this type of pre-building replacement will not suit a user's plan, in which case they will need to build the ship from the...
    5. jayman38

      Should Factories/Industry be More Challenging?

      I think it would be neat if you could create a complex factory layout that could do things that "lesser" factories simply cannot do. For example, with sufficient factory geometry, maybe your ultra-mega factory can convert scrap into genuinely useful stuff. Of course, to get to this level would...
    6. jayman38

      Interior functions, no forced design.

      Also, based on spaceships' need to radiate heat out into space, exposed surface area could contribute significantly to the "heat dissipation" formula. That way, ships with lots of fins, spikes, and other things that increase surface area might not even need internal heat-disssipation zones, or...
    7. jayman38

      Condense Blocks in Blueprints List

      Is anyone else thinking what I'm thinking? In relation to this grouping suggestion, I'm thinking of pre-building/pre-buying blueprint block replacement button for easily repainting a ship or giving it different weapons. E.g. A button next to each set (and in the case of hulls and armors...
    8. jayman38

      Read by Council Prevent Turrets from being Built Incorrectly

      In short, this is a suggestion to always spawn in cores facing universal "North". (Or to re-orient the spawned core immediately after it spawns, as if the player had entered the core and pressed "C" manually.) It's an important, quality-of-life update that the game could obviously benefit from...
    9. jayman38

      Linked, Branching Mission System for Pilots

      To help keep the game feeling fresh, I propose a procedurally generated mission/quest system that generates new missions for the player in real time while they fly, preferably with branching relationships between missions, so that while everything looks the same, it "feels" different, depending...
    10. jayman38

      How to add more interesting exploration...by using entity generation code!?

      Unfortunately, as Yahtzee pontificated upon in his review for No Man's Sky, there's only so much you can get from procedural content in a procedurally generated universe of any significant size. In short, yeah, it may take a while to find the same "species", but you'll run into the same stuff...
    11. jayman38

      Only draw entity you are in or that are docked.

      In cases where I can afford the space, I will place blast door on the mother entity as a shell all around the moving part, so that if there are any troubles, I just "open" the blast door shell, and can see around. Usually, just opening the shell a few times will be enough to allow the part to...
    12. jayman38

      The Station Alternative to overheating: MELTDOWN

      I want to agree with this suggestion. I really do. It matches so much Scifi media. However, I'm attached to the idea of specific systems exploding for good reason. Example: I would prefer if all power blocks on a station acted explosively when hit. I feel the same way towards ships, but I...
    13. jayman38

      THE EXPANSE

      It will take a courageous builder to build Nell. Nobody wants to mess up her perfect breasts. Edit: It made my day when someone uploaded the Blake 7 ship recently.
    14. jayman38

      Anyone have some nice building techniques?

      I always like to provide the advice to use the game's lighting system to your advantage and splash light across your hull with hidden (or not-so-hidden) light blocks. It usually provides a nice, jazzy lighting effect without requiring too many more blocks. Especially jazzy in shadow. For...
    15. jayman38

      About the Proposed "Fix" to the Power System...

      I have a list of fallacy types on my wall. I do not see where my statements fit. On the contrary, you did not mention which scale was required for measurement. Only that fun could not be measured, as quoted below. I clearly proved you wrong with multiple real-world examples. Also to the...
    16. jayman38

      About the Proposed "Fix" to the Power System...

      Invalid assessment. Fun is regularly measured. When a resort or theme park sends you a satisfaction survey, they aren't actually measuring your satisfaction. They actually want to measure how much memorable fun you had, which leads to satisfaction. One of my favorites: When someone leaves a...
    17. jayman38

      The ability to turn off shields and other systems

      Even if there is no real purpose to switching shields off and on again, and even if the shield charge doesn't change, it could still be used by ships for different purposes. One example might be a ship-to-ship "salute". Similar to how the standard hand-to-head salute comes from soldiers simply...
    18. jayman38

      AI left mouse fire.

      More (useful) options are good options.
    19. jayman38

      About the Proposed "Fix" to the Power System...

      That was rude. The Schine team asked for input. They don't yet have solid plans to change the power system. Asking to avoid changing the existing power system for a long time would have been a better approach than this unreasonable and unnecessarily inflammatory demand. Besides, this has...