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    1. jayman38

      Ways to bring new players to the game

      If the game were to add scriptable missions, the community can create stories, lore, and an ultimate final mission. Someone is going to have talent in writing, and that's all that will be needed to give StarMade a good, final goal. Sure, the dev team could build their own goal mission without...
    2. jayman38

      Satellite galaxies

      Obviously, they didn't think it would be an actual problem.
    3. jayman38

      Satellite galaxies

      False Cause Fallacy There are so many galaxies in the game, because it is so relatively easy for the game's world-building alorithms to make them. Nobody voted for a specific number of galaxies. Nobody was polled. We didn't discuss the optimum number of galaxies in chat. It's simply a result of...
    4. jayman38

      Advice for new builders, or all

      I guessed wrong. I thought the newest ship was the spindly-looking big one with a big flat white plate and big, cylindrical engines, if only for its avante-guarde open design. The correct "new" ship is good too. Is the green and white "blimp" on community content? That looks like it might be...
    5. jayman38

      Satellite galaxies

      Well, they kinda have to be aligned on the grid, this being a voxel game. However, if you make the galaxies big enough, avoid placing stars at every single 16-sector-wide "system", and offset them just a bit, you'll have a much more natural galaxy. Galaxies should be much bigger. People forget...
    6. jayman38

      Logic Broadcast Module

      "Frequency" based on activated, connected activation blocks? A wonderfully Starmade-ian solution to keep the frequency private. Bonus: Allows frequency changes via logic. Excellent. Secondary suggestion: I'd recommend a bi-directional transceiver block and the ability to link a display block...
    7. jayman38

      What Do We Want From Planets?

      I agree. Planets don't need to be Minecraft big (32k on a side), but we need a continent that is more than 200 blocks on a side on average, to be able to build anything worthy of being called a planet-based structure. The devs think they can improve and optimize dodecahedron planets, but can...
    8. jayman38

      Top 5 things I Think starmade needs to change before the game is released as paid

      No mention of sound (to sound pretty) or particles (to look pretty)? Add those two things, and you have an instant indie best-seller right now.
    9. jayman38

      Heat box/Interferance box solution, now with images!!!

      If this heat radiation were to become a part of the game, I hope the texture will be mostly solid, and available in all colors, because it will be a very good reason to give spaceships fins, wings, struts, and other protrusions. Solid-panel-looking textures would probably be the best look for...
    10. jayman38

      Power Suggestion

      I'd love to see this added to the existing system as an alternate power core type. I figure, the more variation, the more fun it is.
    11. jayman38

      StarMade v0.199.535 - Spring Cleaning

      [SIZE=4][B]
    12. jayman38

      How many people are still build vs waiting for new power

      I'm still building, but I'm using an older version of the game and haven't updated in a long time.
    13. jayman38

      (QoL) Simplify ore/crystal names

      I agree with the suggestion. Most players will simply remember the color, so if the names are unified, that will help players make decisions and not waste time on incorrect blocks.
    14. jayman38

      Shell request

      Just to be clear: I will not be making this shell. This request begs clarification. An Ark like the Hyperion is one of the biggest ships in the Mass Effect universe, a universe in which several other ships are already too big to model in Starmade at full scale. What is the minimum scale that...
    15. jayman38

      Dual Distribution Model

      Builders would like to protect their ships from attack. Sure, you could keep it docked to homebase, but any given "review" video looks a lot better showing the ship flying. On the other hand, for some builders, it's not so much a matter of imbalance on the roleplay/builder side as a difficulty...
    16. jayman38

      Dual Distribution Model

      I recommend having two different downloads for Starmade. They will both have the same resources. The difference will be in the configuration files. 1. Roleplay/Builder Edition 2. Combat Edition I say the game absolutely needs to be distributed in at least two forms, because of the disparity...
    17. jayman38

      Hey guys if your not busy i got some new ideas

      What you are describing is in Starmade as "torpedoes", not the missile weapon system. So, effectively, we have a lot of what you are asking for already. (Missiles built from parts.) This suggestion might be changed to have "warhead" modifiers for slaved effect systems. That would be rather...
    18. jayman38

      Diversification of Resources

      I had an idea for a generator-type block, but I cannot remember where that post went to. Anyway, my argument was since shields and forcefields are already an established technology in the Starmade metaverse, it would be a simple new block that created an atmosphere "bubble" around it. No need to...
    19. jayman38

      Proceduraly Generated Fauna

      To add to the original suggestion, you could have a lot more variety if you replace "body types" with "body segments". 1. 1 head or spine or hump (top connection; head at the front segment, something else on every segment that comes after...), 2 legs (first segment of a quadreped) 2. 1 head or...
    20. jayman38

      New Planet Speculation Thread

      In Yahtzee's "Zero Punctuation" review of "No Man's Sky" for Escapist, he touched upon the procedural creatures. It didn't really matter that the creatures were unique, because they all did the same things, and they all dropped the same stuff when killed. However, yes, like you said, it didn't...