Search results

    1. jayman38

      Stop docked entity undock due to damage

      To be fair, this has been suggested in the past. It was as good an idea then as it is now. There were also similar suggestions, such as making the detached rail entity a phantom entity to pass through the mother entity until it cleared the bounding box. I like this suggestion better. Real...
    2. jayman38

      Layered Building - like alternative dimensions

      This would be a good way to maintain the block paradigm, while making more sense (not needing to build an "ENIAC" room just to open and close simple doors...) and still allowing battle damage to effect systems. Secondary suggestion #1: Alternate "layers" should be limited to the size of the...
    3. jayman38

      DOCKED HULL MUST BE FIXED.

      You would think it would be easy for the game to check a docked entity and change the shield percentage coverage if (A.) the docked item has an AI block and (B.) the AI block is set to type "turret". Edit: Oh, right, then everyone would simply add a turret AI block to their docked armor to...
    4. jayman38

      Faction block in hotbar acts as transponder

      I like this. Imagine if this were tied into heat-seeker logic, and made it much less likely that you, as a friendly, would be targeted by a heat-seeker?
    5. jayman38

      AI pathfinding needs improvement

      One solution: add random redirected destinations in interim space. If a ray straight to the target cannot reach the target due to an interfering object (a ship or door in the way), then randomly pick a direction perpendicular to the midpoint of the ray, going about 25% of the distance between...
    6. jayman38

      Astronaut Gear: The forgotten ones!

      And even then, the counter-balance against cloaked players is not good enough. A 5-radius sound will not help you in the least from being sniped from 50 blocks away. Sure, you could implement other balances, such as extremely-short usage times with long cool-down periods, and active damage to...
    7. jayman38

      Possible quest system

      I just wanted to point out the difference between cargo delivery missions and escort missions. Cargo delivery: historically, a very poor way to make money, but you didn't have to worry about waiting for and protecting a slow, stupid AI ship. It's lack of money made this a very rarely used...
    8. jayman38

      Alternative to Tech Points = Skill Points

      This suggestion seems to improve the position of established factions over new factions or lone-wolf factions. On the other hand, if the underdog properly farms excess NPCs, they could unexpectedly challenge a much bigger opponent. Back to the original hand, larger, established factions will...
    9. jayman38

      Adjustable Turret Firing Arcs

      There would probably need to be an array of dual numbers (min and max?) to record the arcs, because vertical arcs can change from one degree of horizontal turn to the next. and vice-versa. Example: Turrets placed on the edge of ship: it can point down maybe two degrees when in the same...
    10. jayman38

      High speed rails systems

      I would love high speed rails. Unfortunately, I'm not sure it's programmatically possible. With faster rails, the physics software needs to run much faster and in more depth and optimization. As it is, high-speed rails will allow short "trains" (whether they be rail doors, stubby torpedoes, or...
    11. jayman38

      Anyone wanna build a ship for me?

      Nicely done, Zyrr.
    12. jayman38

      Anyone wanna build a ship for me?

      It's hard enough to even get builders involved in small building contests. These build requests never seem to end well. A dropship large enough to carry a tank that has roughly the same dimensions as an Isanth IV is no longer a "small ship". It's not a titan by any means, but it will be big...
    13. jayman38

      Astronaut Gear: The forgotten ones!

      I like Null-sig, but if a player can cloak, I would prefer that the devs implement some sort of "shimmer" effect, like in the movie Predator, so that a player is not completely invisible. They should be discoverable without the use of a scanner, and if it uses the skills of the actual player...
    14. jayman38

      A some what different and easier to implement Paint proposal.

      Personally, I think we have too many kinds of factory blocks right now, so I'd prefer using an existing one for painting as described in the OP. Another block would be something to suggest if the OP suggestion was implemented, and we saw lots of complaints about players still not being able to...
    15. jayman38

      Sustainable Development for StarMade (more money more programmer)

      I can see maybe an official server some time in the future, if sales are solid and steady, allowing Schine to afford a server admin and a server with all the bandwidth. However, that's a long ways off, when Schine is maybe focused on maintaining a large player base. (For now, we are a small...
    16. jayman38

      WIP (REF Ikazuchi) Cruiser/Carrier

      Are the hangers the protrusions on the sides with yellow in the recessed ends? They look like they are segmented. Fun, friendly recommendation: I have never seen a sequenced swinging door in a released ship on CC, where one section swings out of the way (in this case, maybe swing them up and...
    17. jayman38

      What kind of Chambers to you want?

      I want multiple generic chambers that can be mixed and matched on any system. This simplicity will lead to emergent behavior. Additional types can be added to handle effects that are not obvious with the generic core effect chambers. 1. Reach increase (weapon range, jump range, scanner range...
    18. jayman38

      Power suggstion 2.0 does it hit the goals?

      Simplicity: I do not think the chamber/stabilizer requirements are intuitive. However, that could be fixed with pop-up notifications in build-mode. Examples: "You need (12) stabilizer blocks at a distance of at least 20 blocks away from the nearest reactor. There are currently (2) invalid...
    19. jayman38

      It's great that you've joined Schine. I'm excited for your contributions.

      It's great that you've joined Schine. I'm excited for your contributions.
    20. jayman38

      Makin' Blocks Better

      1. YouTube videos are an unreliable source of information. There is insufficient information to know if any given video is current with the current game. I distinctly remember when I started and kept running across crap videos that might have been useful 5 or 6 versions prior, but were worthless...