Search results

    1. jayman38

      More Passive Civilians

      Secondary suggestion 1: When the civilians exit the player's area, they should be removed from the game completely, even if chunks were taken out of their ships/stations/whatever, to avoid filling up the database with unnecessary data, slowing the game down and making it less stable. It would...
    2. jayman38

      ordinary text on a ordinary block

      In short, no. Your best recourse is to "draw" the text in hull plating.
    3. jayman38

      Why is there no UI re-size feature?

      Back when I did some OpenGL programming as a hobby, I was concerned with this very issue. In the typical game, an artist draws a GUI element, and the programmer simply rasters the element to the screen at the element's native resolution (E.g. 256x256 pixels). You'll see this in most game...
    4. jayman38

      Lower Resolution Textures

      I agree that this would be a good thing to be inclusive. I think Kupu can provide a texture template on request. Additional Suggestion: I would supplement this suggestion with a suggestion that the "animated" textures on a "budget" texture set should be made as similar as possible, if not...
    5. jayman38

      Mobs

    6. jayman38

      Controlling Captial Ships - Utilizing the third-person view for "better" captial ship combat

      This is one of the reasons why turrets need target hierarchy lists instead of one single, static setting. Example logic: If the turret has a setting of "Attack My Target" above other targeting settings, but cannot point towards the pilot's target, the turret should switch to the next target...
    7. jayman38

      Shields change.

      I'd like to see these kinds of "adjustable" things like thrust adjustment integrated into the new command chairs we will eventually see in game. that way, someone could sit down at the "engineering" chair, and get direct access to these real-time adjusters and add incredible value to real-time...
    8. jayman38

      Controlling Captial Ships - Utilizing the third-person view for "better" captial ship combat

      I agree. It's the difference between.... which is just shoe-horned first-person combat, versus the kind of tactical command over the systems that one would expect. This suggestion kind of goes along with the suggestions to give turrets hierarchical targeting priorities. In this case, the...
    9. jayman38

      Plead to developers.

      I have observed that one of the finer, and more difficult points in the art of game-making, (or any software), is the valuable skill of limiting scope. AAA games have to limit scope in order to release on a schedule. AAA development houses can expand scope with each new game they build, because...
    10. jayman38

      How do you feel about starmade?

      Same thing as breaking ship designs with a new grouping algorithm. It's up to the scripter/builder to fix his own stuff. It shouldn't burden Schine in the slightest, beyond documenting the change. It's important to choose an existing, well-documented language for scripting, so that the burden...
    11. jayman38

      How do you feel about starmade?

      I'm of two minds. The creativity is great. I want to see more options for fun play. However, I can see where the devs want to take gameplay development slowly. Why? They created a racing gate system specifically so that players could enjoy a whole new play style within Starmade. It could have...
    12. jayman38

      Plead to developers.

      The tutorial station looks great and would be awesome... If the NPCs didn't fall out the bottom before it rezzed in.
    13. jayman38

      Starmade being overtaken?

      Maybe Starmade 2: The Search For More Money
    14. jayman38

      Universe Enhancement: Tougher Pirates in Void Space

      The primary thrust of this suggestion is to have the "Alpha" Pirate station spawn only in void space between galaxies, as it produces problems for players that don't want to deal with heavy-hitting pirate threats. However, in general, it would be better if tougher pirates were spawned in void...
    15. jayman38

      Simplify Startup For New Players

      Adding a pirate station with a long-range nuke attack was a bad idea to begin with. The station may have been a great addition, but the weapon needed to be deactivated or unlinked. I have seen repeated problems, especially by new players, with that station ever since it was implemented. And...
    16. jayman38

      Building planes of blocks at odd angles?

      Have you tried mounting the plate on a non-weaponized turret? Steps: 1. Build a turret rotor block at the point where the angle rotation is centered (or close to it), pointed in the direction of the rotation axis. 2. Build a docker into this rotor and add a core as if you were making a 2-d...
    17. jayman38

      Large gameplay overhaul proposal

      This makes the game much more automated and allows small player factions to keep pace with NPC factions. On the other hand, if additional costs of expanding an empire are ever implemented, auto-expansion could be a very expensive problem. (If resource starvation removed empire territory, then...
    18. jayman38

      Heavy Cannons(Battleship type)

      At one point, Schine said they are always looking for new tertiary effect ideas. (E.g. Flak effect, similar to pulse, but has proximity detonation (poor armor impact) and gives the projectile up to 200 AHP, depending on percentage... Can be detonated by a close projectile, in addition to...
    19. jayman38

      Inter Ship Remote

      The OP looks more like a general comment than a suggestion. It could use some more detail. (Suggested range, linking requirements, etc.) Add non-combat usages to improve likelihood of implementation. (E.g. Have my ship, which is ready to dock, able to send a remote signal to open the space...
    20. jayman38

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      I agree, and think every player and/or faction should get a few "free" ships. Maybe three, serving as AI "bodyguards" for the core faction members. My reason is that if absolutely every ship requires NPCs, I can see griefers committing orbital bombardment on all habitable planets, destroying...