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    1. jayman38

      Making Pirate Stations Worthwhile

      A station full of desperate pirate astronauts would be so fun.
    2. jayman38

      I'm trying to build a ship

      You should probably start with "part studies". Don't build the ships just yet. First build floating door frames and practice different rail doors. Then Landing gear should basically be a two-part vertical version of doors. Then ramps. Even the great, classic artists needed to paint "studies"...
    3. jayman38

      Left-Field Block-Based changes

      One idea is very similar to my original suggestion for slab-based animated doors. My idea involves linking a line of rail blocks to a plex door, or other "disappearing" door, like forcefields or glass door, or the heavy door type. When slaved to the rail and "deactivated" (opened), the door...
    4. jayman38

      My problem with NPC's

      Make it at least 4 times as big as you need, and it might fit. Maybe.
    5. jayman38

      No dead bodies in space please.

      I think this is a valid concern for when more astronaut support systems are implemented in the game, probably after we get basic crew functions. It's worth thinking about these things now. I would support a server option that would allow the clean-sweep removal of crew when a ship is destroyed...
    6. jayman38

      My problem with NPC's

      It would be nice if the AI could make advances. In the meantime, a workaround is to build a warehouse or other container, and dock it to the shop, and move your activities inside, where they cannot be so easily interrupted. That reminds me, I need to build a warehouse/construction hanger of my...
    7. jayman38

      Left-Field Block-Based changes

      I was laying down some storage-room cargo storage last night, and I got to thinking back on the cargo update. It was pretty revolutionary. I don't think anyone had made a suggestion for that kind of cargo handling. It was really nice. Plus, I have seen a shortage of suggestions on the forum...
    8. jayman38

      Specific new decoration blocks

      There are a few, very generic decoration blocks that could be useful. Naturally, they should be drawn as compatible as possible with wedges and slabs in mind. Wedge with a grid pattern on the hypotenuse side. (No text, or even text-like glyphs. Just generic "buttons" in a grid pattern. Good for...
    9. jayman38

      Command Chairs, or alternatives in the meantime, and non physical cameras.

      I am similar to the OP in that I now like to place the ship core in the floor in front of the primary "chair" wedge for the ship, usually in what could be considered the ship's cockpit. I was happy to break away from the core-room paradigm after "coring" was removed as a key game mechanic. Not...
    10. jayman38

      Please also contribute on GoG !

      Sometimes, obeying your conscience requires sacrifice. On the other hand, it's Girocard's responsibility to make their interface as easy-to-use as possible, and to market themselves to major online retailers, so that they become just another selection when using online retail. Maybe it's just a...
    11. jayman38

      Please also contribute on GoG !

      I'm a big fan of both GoG and Starmade. Two great tastes that taste great together. There are plenty of newer indie games on GoG and I think StarMade fits the description: Good Old Game.
    12. jayman38

      Quake-2-Style Pulse Primary Weapon Behavior

      The Quake 2 BFG10K was a fascinating megaweapon in its time. It performed damage in a number of ways, including direct contact damage, explosive damage, and two unusual forms of damage involving not only energy beams projected from the BFG projectile (not the gun), but also a special...
    13. jayman38

      Nonlinear end game goal.

      I've said it before, and I'll say it again. If the game implemented user-made missions, players could create meaningful game content, including different end-game goals, starting-game tutorials that work (man, I wish that tutorial station worked; that would be incredibly good), and all the...
    14. jayman38

      More Chat Options

      Fair enough. My primary concern is players missing important messages in different chat rooms. However, chat commands are still powerful tools for power users. Their function should be available for new users in an easy-to-use format like you want, but they should also be available directly on...
    15. jayman38

      More Chat Options

      I have to disagree with this suggestion, because it would appear that a player would need to monitor multiple channels and could therefore easily miss some important message. Doesn't chat already have numeric channels? It might be helpful to standardize some of the lower numbers for different...
    16. jayman38

      Star Wars Server

      It's an older build, but feel free to use my YT1930 if you'd like.
    17. jayman38

      Post your concepts!

      Edit: Oh yeah, and how that kind of plan turns out.... Result:
    18. jayman38

      Client-side texture for ships

      We need exactly this sort of thing for custom player skins anyway, so I say this is a good idea. Most ships won't use it, but for some rare ships, it will really add some nice flavor. Plus, it will inspire players to donate custom texture packs to the community content for sharing.
    19. jayman38

      Damage Pulse, the forgotten weapon

      I'm in the camp that thinks Pulse should be another kind of missile, that lacks a trail, but vaporizes a large area when it hits, like a missile. I am also of the notion that secondary slots should be able to contain effects in addition to other weapons. In this way, Pulse provides one of its...
    20. jayman38

      ZektorSK Shipyard (awesome name right ?)

      For the cylindrical parts of the station, I am thinking it would be neat to have glass walls, a walkway, and then on the inner side of the walkway, doors into utility "rooms", of whatever variety you need. That way, there is a place for visiting astronauts to walk, enjoy the view, and simply...