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    1. jayman38

      More suggestions for astronauts and multi-crew space combat

      Mostly, I agree with the idea of making crew more interesting, but I disagree with repairing ship HP, if only because that amount of repair would be dwarfed by the average capital weapon system that would simply take 2/10s of a second longer to whittle down the additional astronaut repair HP. In...
    2. jayman38

      Manual Control of Turrets

      I would like this suggestion further expanded, so that you can group turrets, and order them to attack specific targets. (You know, exactly like they show on popular Scifi media like Star Trek, Star Wars, BSG, etc...)
    3. jayman38

      What to call "Tech Points"

      Didn't Schine rethink single vs. multiple reactors after player feedback?
    4. jayman38

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      It's all too easy to misunderstand intent online. Thanks for understanding. As always, different people will have different reactions. Not everyone has a "riot" attitude, naturally, but the more vocal ones can influence others, and make the dev team think that everyone feels such a way, simply...
    5. jayman38

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      Excellent! I am also concerned, not only about the lack of activity on the forums, but also the lack of original suggestions, of which this is an original suggestion. (Most popular suggestions seem to be focused only on the latest updates, not the overall future of the game.) I absolutely...
    6. jayman38

      Old Planets?

      Pyro Industries Planet Plate 1 Pyramid Planet City Planet Salvaged Purple Vine Planet
    7. jayman38

      Warheads landmines

      If that's the case, maybe you can set an explosive next to a pulse computer to detonate shortly after launch. And in that case, I'm thinking the detonator and weapon computer can be tacked on several meters behind the main body of the torpedo, so that the explosion doesn't harm anything else on...
    8. jayman38

      Mechs

      ... Can you be more specific? This is not the first time this has been suggested, but I think it would help your suggestion to have some serious, solid ideas on how mechs would work with Starmade's 1-M voxel format. Players have already created some pretty neat mechs that work with the game as...
    9. jayman38

      MOTIVATION: Estimated time of the co-existence of the current and new power systems?

      On the surface, this looks like a good suggestion. However, inevitably, introducing heavy features, not to mention phasing out original mechanics always seem to take much longer than expected. That means following this suggestion creates all kinds of expectations that the player base expects...
    10. jayman38

      Inherent limited Stop Effect on all entities with thrusters

      Holding shift sounds about as fun as holding down the FTL recharge button. :confused: So, no, even if holding shift "works", that doesn't work for me.
    11. jayman38

      Inherent limited Stop Effect on all entities with thrusters

      I figure anything that is switched on like those options would switch off when a player exits the ship. So yes, if you exit, the "stop" brake turns off. My view of this ability is that it wouldn't be so much a parking brake as it would be a good way to explore planets without leaving your ship...
    12. jayman38

      Inherent limited Stop Effect on all entities with thrusters

      I had not thought of that. Thank you. Does any of the alternative suggestions sound better? The alternatives would all have to be activated, so you could still perform gravity maneuvers at will.
    13. jayman38

      Inherent limited Stop Effect on all entities with thrusters

      Ships with any amount of thrusters should get an automatic stop/hover effect for small gravity wells (E.g. planets.) Passive Stop Effect can still be used for larger gravity wells, like black holes, or maybe stars, if we ever want to have ships fall down into a star's damage area...
    14. jayman38

      Off-topic, Tabletop Simulator, i need help.

      This should be moved to Offtopic.
    15. jayman38

      Make the forums great again

      If you really cared, you'd suggest Eurostile. Begone, Troll!
    16. jayman38

      Specific new decoration blocks

      Maybe grill and mesh with solid black in place of the transparency. You can simply copy that pattern and invert the colors to get another keypad design. An animated block with a glowing line where there is a high-intensity part of the glow that slides from one side of the block to the other...
    17. jayman38

      Left-Field Block-Based changes

      In-game Animal Designer for all you Dr. Moreau's out there.... Animal Control Computer Block Various Animal Parts Blocks Arrange Animal Parts blocks in the way that you want them put together. The blocks represent different parts of animals, such as claws, limbs, joints, stingers, eyes...
    18. jayman38

      Herbal Meds

      Since there are already two types of med blocks (effectively, two paintjobs on the same block), and since this game is not focused on the astronaut, but on ships, I don't think this will be implemented in the vanilla game. I can see this being a fun mod, though.
    19. jayman38

      Left-Field Block-Based changes

      Block-based particle emitters: Emitter Block would be new Slave to it: Rail (optional) to give direction where the particles should fly to first Rail 2 (optional) to give direction where the particles should "gravitate" to Light (optional) color of particles at the start of emission Light 2...
    20. jayman38

      No dead bodies in space please.

      Heck yeah! Preteen Me would have flunked out of grade school, playing this game so much.