Search results

    1. jayman38

      Giving ship interiors purpose

      Generally, the 1-meter block is considered the easiest to work with. It's not so small that you need to use a thousand of them to build a basic structure, but it's not so big that you have elephant-sized blocks that prevent smaller builds. So it's a decent compromise between the tedium of...
    2. jayman38

      Giving ship interiors purpose

      Interiors were "enhanced" with the "System HP" system. Internal spaces add more to system HP than to armor HP. Also, if interior spaces are placed near the surface of the outer hull, they make decent missile explosion buffer spaces. Unfortunately, the game is focused on Ship operations, not...
    3. jayman38

      Manual Control of Turrets

      Waffle unfocused fire would really come into its own if multiple-missile heatseekers are changed into multiple-missile lock-ons. Or even if they remain heat-seekers.
    4. jayman38

      Programmable Block and Timer (Yes just like SE)

      This sounds interesting. I especially like the detail about reading cargo contents. Regular expressions can probably be used to break down cargo contents into whatever format and detail the user desires. Can you provide additional detail on the following? 1. Power Detail (what details are we...
    5. jayman38

      Brainstorming: Scaleable Universes

      I like the idea of bigger galaxies. While I am intrigued by the idea of an infinite sea of star systems, there's something cool about being able to zoom out and see the outline of a galaxy that you are in. It would be interesting to have a mechanic where a server admin can choose to have up to...
    6. jayman38

      The doctor who cube

      I imagine this would be super-simple, because the Starmade engine uses different entities with their own grids, in an overall universe. The "tardis-verse" would simply be an oversized entity, where the Tardis blocks would represent the entry/exit point. However, I don't think this will be...
    7. jayman38

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      I rather like the idea of crippling production on a homebase. Instead of completely stopping all factory production on a homebase, I think it would be adequate to simply deactivate the factory enhancers on any station that becomes a homebase. The factory enhancers on a homebase effectively...
    8. jayman38

      Support Weapon: Effect Field Generator

      I agree with this suggestion. It's very much in line with some scifi scenarios that I've seen. The power draw should be debilitating, and as it is a chamber effect, should be a temporary buff. Maybe the chamber could double as "capacitor", and charge up from excess ship energy, and then use up...
    9. jayman38

      Very First Post

      I lurked for a week to get a feel for the general rules of the forum, and then my first post was to vote down a fuel suggestion on July 23, 2014. [/SPOILER]
    10. jayman38

      More things to DO

      I'm all for various collectible treasures. That would be easy to add and to implement as rare finds. They can be status symbols or maybe provide a barely perceivable boost. You know, like bobbleheads or beanie babies, but more blinky and futuristic. A copy of the cargo computer block with blinky...
    11. jayman38

      Non-turret docked entities should be streamlined

      Ever since I started playing Starmade, I have been wanting to build modular ships and ships I can control by docking a shuttle and the shuttle becomes the control center of the entire ship. With rail-docked entities, I was hoping that would come true, but weird rules have prevented proper...
    12. jayman38

      Asymmetric turret problem - bug or obscurely WAD?

      I tried "Create Docking" a couple of times to give it a fair chance, and returned to classic turret building (and other moving sub-entities), separate from host entity, for exactly this reason. It strikes me as an utterly broken game mechanic. I'd much, much rather have the option to select a...
    13. jayman38

      White background - Advance buildmode orientation

      Workaround until improved preview is implemented: Use a light-colored solid block with the same shape to get the orientation you need. When switching back to the dark or transparent block type with that same shape, the orientation you selected with the lighter solid block should still be in...
    14. jayman38

      Friends list

      Here's a theory on how it might work: 1. When logging into Starmade with your registry account, after checking the account's authenticity, the registry could send a datagram to the game with a "temporary" code key and an expiration date/time. 2. Every time a player logs into or disconnects from...
    15. jayman38

      Variable block mass and construction price.

      I disagree with this suggestion, due to the docked armor trick, which places twice (or more!) as much armor in the same space, using the non-block, non-hepta blocks. Decreasing mass will further improve the docked-armor mechanic, which is already powerful.
    16. jayman38

      Salvaging as an Astronaut

      I think this suggestion is actually more balanced than the current game. You can start over as an astronaut, without having to find your way to a planet or a trade station. This could be a good way to start the game in the future, with the player spawning far away from these places, and instead...
    17. jayman38

      Salvage Beam Alternate Mode

      For the Original Suggestion, it would be neat to have something like "Hostile Waters" (video clip below), where you'd spend your time "scanning" the entity that is to be mined, and then it was all mined at once, nanobotically. Whoosh!
    18. jayman38

      Lighten the Orientation

      Longstanding issue. This also occurs on lighter colors with flatter textures (I.e. Standard Armor) Maybe Schine can use their new "outline" functionality to create a wireframe of the visible surfaces of the block and overlay that on top of the preview in both the build mode window and the...
    19. jayman38

      Read by Schine Semi-vague Lua Computer Suggestion

      There was a recent suggestion about "alternate building dimensions", where I hinted at a "logic" dimension, where logic can be built in its own space in the ship's bounding box, without effecting the physical blocks. This way, logic would still use blocks, and would still be limited by the size...
    20. jayman38

      Making Mining interesting

      So.... Randomly throw a weird or rare ore into a random spot in an asteroid, to create a pleasure response? Maybe with a pop-up message to let a player know that they have hit a magic block?