Search results

    1. jayman38

      Slight Alteration to Missile Slave effect

      No. I'm thinking it should be for all weapons with missile slaves. Beams, Cannons, and so on. (Depending on how the fourth weapon type shakes out, and if there are other weapon systems to be added. Edit: So the "curve" that NeonSturm recommended would be useful for missile/missile, but not for...
    2. jayman38

      Slight Alteration to Missile Slave effect

      I was thinking about the other recent missile-slave thread, and looked back at what missile slaving is supposed to accomplish. In a space game, conventional shotgun spread doesn't really make sense, for the same reason that most players dislike missile slaving in the first place: in the context...
    3. jayman38

      Time-Crystals! Elements, Dimensions and AnKnowledge explained

      How would this change Starmade, exactly? I'm thinking that this is a personal post, meant for "off-topic", not a game discussion.
    4. jayman38

      The "I have no name for this ship" ship

      There are several. An entire post about low-profile turrets.
    5. jayman38

      Which landing gear should I use?

      Neat! You can have stowaways!
    6. jayman38

      Build & Weapon Advice?

      For solo play, I'd recommend NO tertiaries, to help keep the turrets small like on the show. Despite the need for smaller turrets to look like the show, I would plan to have barrels at least twice as big as they look on the show. (On the show, they are simply barrels with an ammo linkage; in...
    7. jayman38

      Easiest Answer for PvP: Flag of Peace

      It would be a lot of fun if there were RP messages for reasons why you can't attack a flag=peace ship. Examples: Unknown Feedback Loop in weapon system. Control Bypass. Correcting.... Weapon Online. Mynock Chewing on Power Cable. Weapon System Offline. Power Bypass. Correcting.... Weapon...
    8. jayman38

      Which landing gear should I use?

      I think I like starboard front(?) (closest in picture 2), because logically, you would want to have a larger "foot" to spread the weight over a larger surface while landed. On the other hand, I love the "tracks" (textures) on the upper part of the port front (?) gear (nearest in the last...
    9. jayman38

      Incremental Blueprint Save or Overwrite ie 'Save As' or 'Save New'

      This is why we need Blueprint subfolders.
    10. jayman38

      Allow players to name Rail Dockers

      Renaming anything via a linked or adjacent display block is a great idea. I'd recommend creating a whole new suggestion thread for this, and see how it flies.
    11. jayman38

      Immersion Change: Themed Cargo Block Appearances

      This would be a fun addition. It would be tricky to simulate a pile of something. Maybe an algorithm and an updated cargo texture set, where each cargo face has a special color (traditionally green for green-screen effects). Then, if the algorithm finds that most or all of the cargo in that...
    12. jayman38

      Starmade just got 0wned...

      Actually, before the slaving mechanic, Starmade weapons used to have sliders for damage and fire-rate. But if you are limiting that observation to prefab weapons, right. Unless the sliders were in real-time in the cockpit, a la Freespace and X-Wing vs. Tie Fighter.
    13. jayman38

      Suggestion for a Crafting Computer

      I love this concept. Schine has been looking for a way to "limit" factory output in a manner similar to the way that factories can be programmed to draw in resources. I think this new block would perform double duty of creating that limiter without need for extensive logic, and thereby create a...
    14. jayman38

      Faction blocks, rights and reset, trouble

      I put a faction block on all my sub-entities, no matter how seemingly insignificant. Basically, if it has a core, it also has a faction block. I bet I'm not alone in that habit. Example requirement: I will typically place a wireless block on my sliding doors for opening and closing. Without a...
    15. jayman38

      Faction blocks, rights and reset, trouble

      It took me a while to grok this idea, but I agree. If the core ship's faction block is removed, reset all docked entities' faction to null or whatever value that faction blocks have when they are initially placed. However, Plix has a good point. Docked ships (as opposed to sub-entities like...
    16. jayman38

      Crew Minus Crew

      Yes, the builder is going to build the ship that way; crew-accessible things (anything from a cargo interface block to a med locker) will be near the gravity-defined floor. If the builder builds his crew-accessible stuff at a location that cannot easily be reached by crew under gravity, then...
    17. jayman38

      Stifled building in the shadow of an impending update

      Woot woot! Planet overhaul! I love that news.
    18. jayman38

      Starmade just got 0wned...

      At least it wasn't Pwned. That would have been really bad.... :-p
    19. jayman38

      Crew Minus Crew

      In thrust-as-gravity designs, the wall perpendicular to thrust IS the floor. The stuff needs to be wherever gravity defines the floor. If stuff magically gathers on a wall, instead of falling to the floor as defined by gravity, that is a bug.
    20. jayman38

      Crew Minus Crew

      Well, you minimize the use of those textures. After that, the room can be built to look like pretty-much any orientation. You just have to understand the limitations, like which directions show thruster plating vs. thruster cavity, or jump module animated movement vs. vent. I haven't...