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    1. jayman38

      How do i make this not look terrible?

      How to make that particular construct look good? That's a tough one. My recommendation is to build a plane-like thruster-heavy construction on top, so that it looks like one of those Starship Trooper dropships carrying a busload of marines. This is as close as you are gonna get to...
    2. jayman38

      Lost Universe mode,Marooned mode

      Slave Mode: when starting out, you have to perform random tasks in astronaut mode for an NPC overlord of some kind, until you can buy your own freedom, and the equipment to start manufacturing your own blocks. This would require an arena/village build, with built-in non-building functions, that...
    3. jayman38

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      Griefers love genocides. They toast hotdogs and marshmallows over the ashes.
    4. jayman38

      Asmodium Inc. Original Designs

      Neat! For the two-way rail on the Rexers Escort, I recommend adding an activation block and a NOT logic block. Slave the NOT block and your left activation button to the activation block. Then slave your right activation button to the NOT block. What this should do: you should be able to...
    5. jayman38

      Place angle blocks together with out extra ship

      I agree. One way to make this work was an idea I had to use master-slave mechanics to "complete" a wedge into a full block. That way, you aren't wasting a lot of resources on matching up thousands of texture and material combinations. Essentially, my idea was to select one block as the master...
    6. jayman38

      Get Rid of Ship Cores

      The devs would probably consider this and "hide" anything aligned to the ship from the nav scanner. As long as you aren't free-floating inside the ship, it would be consistent to other scifi media that individual astronauts in (or on) the ship can't be targeted without some kind of "marker"...
    7. jayman38

      Artificial Gravity Landing Pads

      I hope magnetic blocks are still planned for this game's future. Gravity in this game just isn't very good, and certainly not good enough for docking purposes. It would be better to have a block that allows a ship to magnetically attach itself and align itself to any structure, whether it's...
    8. jayman38

      Minecraft in Starmade mod idea

      People would love to be able to craft their own energy weapons. It's tempting to go the pure "Minecraft" route, and simply set up some simple recipes for pre-made weapons, but I have repeatedly seen the desire for truly custom voxel weaponry. So in place of the standard "Place three diamonds...
    9. jayman38

      Some visual inspiration for the new power reactors

      With certain equations, it wouldn't be too hard to make the game recognize blocks arranged in a torus, proving appropriate power generation bonuses....
    10. jayman38

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      Once command chairs are implemented, cores should be on the fast track toward being obsoleted, because then command and control can be divorced from the ship origin point.
    11. jayman38

      Entity and Mass Based /sector_chmod Options, /system_chmod

      If they are going to jump to a sector that is protected, they simply can't jump there. The settings as you described will cause them to target a protected sector. In that case, I think the player should stay right where they are, with a message telling them why they can't jump. I think that's a...
    12. jayman38

      StarMade Dock: Family Friendly?

      Be careful not to confuse the game content with what a player brings to the game. A player can make a phallic ship, but if its against the server rules, they still have to suffer the consequences. A forum member can still post an offensive message, but if it's against the forum rules....
    13. jayman38

      WizTech Fleetworks - Battlecruiser Project (yet unnamed, suggestions welcome)

      I suggest the name "Hannibal", named after this other fictional ship that can also deploy drop pods.
    14. jayman38

      StarMade Dock: Family Friendly?

      I'm concerned that the forums are currently not family-friendly enough for the sake of the game. This is one of those rare kid-friendly games that doesn't have blood in it. Starmade in its current form is a really great game for all ages. Parents gotta love that. Suggestions for bloody wounds...
    15. jayman38

      Making Mining interesting

      I think it would be fun to see a bunch of NPC astronauts hand-mining an area. It would be like watching ants. That would be one fun way to improve mining for me.
    16. jayman38

      Say no to SMEdit, Hail [s]Hydra[/s] Manual

      Thank you! No Linux or web client. My old friend Autodesk never fails to disappoint. :cry: :ROFLMAO:
    17. jayman38

      My Friend's Game get's Stuck at 49% While Loading

      Are the logs being generated at all? (launcher.log, CrashAndBugReport.jar, lastClientStartVersion.txt, serverlog.0.log, logstarmade.0.log) Post the logs if available.
    18. jayman38

      Say no to SMEdit, Hail [s]Hydra[/s] Manual

      What are we looking at? Is this Google Sketchup? Do you have a link you can add to the original post? Or did you just want to show your current design system? plot twist: wildly customized Blender
    19. jayman38

      Blocks Break When not attached to the main ship

      I think this would be an excellent addition to the server settings as an alternative to "break-away". It should only affect disconnected blocks that are not built that way. By restricting "detachment decay" to post-build damage detachment, you can still build "space magic" ships. That are very...
    20. jayman38

      Entity and Mass Based /sector_chmod Options, /system_chmod

      Personally, I don't think you would need to check a ray cast to find if a protected sector falls between start and end points for jumps. I would justify it like this: 1. If the FTL drive is considered a "jump" drive, the drive will move the ship between two points in space as if they were...