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    1. DivineEvil

      Simple and simplifly

      Well, not entirely on the skill of the player at the moment, but on player's engineering expertice. Variety of weapons and systems allow to use different aspects to gain an upper hand in combat in different circumstances. Which is not an argument to blame anyone but players. It is logical when...
    2. DivineEvil

      Meanderer

      Content for disturbing rant about empty threads is under preliminary revision. If you're intimidated to reply to this reply, put a reply into your reply, so we can reply to your reply's reply. Also eat a taco.
    3. DivineEvil

      Unify block shapes

      I've never told not to think about it - just don't mention it. Irrevelant statements bring irrevelant replies.
    4. DivineEvil

      Unify block shapes

      If you dont want it, dont mention it. Besides a cube is missing one edge in place of a cut for each wedge. The likely problem with "condensing" IDs is that blocks and wedges perform differently on several terms, like number of turn angles, hitboxes and texture mapping. I highly doubt that...
    5. DivineEvil

      Wwapon and energy system

      Why?
    6. DivineEvil

      Flails.

      Seems 99% like Cluster Missiles. I doesn't see much difference in behavior anyway. There's better ideas for additional weapons.
    7. DivineEvil

      Unify block shapes

      Alright. What HP will tetras gonna have? Pentas? Corners? What amount of Corners will you get from a cube? Can you even tell right now, to desire it? The idea about Starmade's hulls is that you build with blocks anyway, so wedges are not worse of a defense than a full block. Shape only affects...
    8. DivineEvil

      Post your imaginary missions in StarMade here!

      Interception- Requirements: Ship equipped with one or more valid weapon systems and operational scanner system. Description: Pirates has launched a slow, but sturdy ship stuffed with explosives on AI-controlled collision with a TG shop/station or planet. Player must react, reach the target...
    9. DivineEvil

      Working hard to establish a foothold on EE server.

      Working hard to establish a foothold on EE server.
    10. DivineEvil

      Missile Theory

      It is definitely necessary to update how the armor actually works. As far as it seems at the moment, armor parameter is identical to equal amount of additional HP. What I presume it should be is a percentage of total damage block consumes before taking damage to itself. So if a massive 50k...
    11. DivineEvil

      Anyone playing "legit" ?

      I play legit only. Wehnever I've been coming on a server first time or after a long break involving server reset, I always engoyed starting over from scratch, managing few items I can invest in, taking the best efficiency out of every block, and gradually obtaining resources and funds. Then I...
    12. DivineEvil

      NPC mercenaries?

      Agreed. I think it's simple to just have them hired on contract basis for a price based on their skill (accuracy/random firing delay) and a ship (total value), where you can adjust the time for which you want a contract to persist. You could give them simple orders like follow, guard, standby...
    13. DivineEvil

      Carved mineral crafting exploit?

      Production ratio indeed might be a bit off, but it's up to server owners to decide if they're wary about that. In most cases Carved blocks are valid middle-ground between mining raw rocks with starter ships and making yourself a decent not-so-starter ship.
    14. DivineEvil

      Buying ships with blocks as an alternative, not as a replacement

      Exactly. So the problem rounds up to shipyards. If they're planned for an introduction in december or so, it's better to handle ourselves until then, but if priorities are on different features like AI, quests, etc. then it would be very generous for Schema to expand the block purchase system...
    15. DivineEvil

      Simple addition to build mode mechanics

      Correct me if I'm wrong, but you can't move when holding Ctrl for advanced build mode, so might we use WASDEQ to move placement cursor around, since it's already independent from your view angle and currently is moved along with mouse cursor?
    16. DivineEvil

      StarMade - Learning The Basics - Short Youtube Series.

      You be to anyway. I'm don't want to be rude, but just honest. Your videos lack preparation and informative style. You need to spend some time writing thesises to present knowledge in more structured manner. The best way to understand the nature of flaws is to listen to your videos without...
    17. DivineEvil

      Asteroid Distribution

      No matter what the present concept is, it has to be changed. Seeming dependancy on range is cool and all, but it creates a huge imbalance of resources in game. Lack of larimar asteroids resulted in me changing primary color for my ship's plating to green, and I wont even mention shortage of...
    18. DivineEvil

      Leftovers from the previous crafting system

      That's an outstandingly valid points there. The most significant are Recipes that crash the game, and also premade Recipes with fixed setup, that can you buy, but can't use. Shop menu can really use that second bookmark for something functional, like separating items from blocks. Cubit crafting...
    19. DivineEvil

      Asteroid Distribution

      Planets spawn random resources. Each segment has two crystal/ore types and no stone blocks.
    20. DivineEvil

      Intersted to know...

      This is community's forum section. Developers has no point to surf it. If you want to ask developers, do it via pm. Waiting for a responce might take time, but at least it isn't silly outright. Whatever gives you faster processor with more memory is what works best. GPU has a secondary effect...