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    1. DivineEvil

      Construction of the Titaner XA-102

      It's not that the lines are bad. Lines are easy to build and repair, you can live with them if decent surface details are provided afterwards. The problem here is the contrast between curvatures. The given ships has extremely difficult set of lines on the front, which will be a huge pain to...
    2. DivineEvil

      Construction of the Titaner XA-102

      Well, you can't. That's why you start with extending rods out from a core that would determine your ship's dimensional limits. As it looks right now, basically anything penetrating the shields would destroy that ship. It's a complete waste of all the material, that potentially could be placed...
    3. DivineEvil

      Long live the mighty schema(x)

      Most important of them all! "Blueprint updates, ladies. No more poofing ships out of credits. Deal with it."
    4. DivineEvil

      Bounty Hunting

      It has been implemented on some servers, though it seems a code doesnt work as good as intended, if at all. It is probably better to assume a system coming in together with upcoming NPC/Quest feature expansions.
    5. DivineEvil

      Steam Keys for those who purchased on the website

      Haven't worked for me. It has generated a key for me, but when I've uplinked from Steam, it highlights me as a Steam user on an Registry, but doesn't approves my full-purchase status and doesn't even give any field to put the key into.
    6. DivineEvil

      Storage Name

      Indeed. It is presumed storage will work as Controller/Modules array similar to weapons or effect systems, where modules increase the capacity of the container. I'm willing to think it's when you'd be able to name it and adjust the number of item slot columns/rows.
    7. DivineEvil

      Fake Complexity/Additional Weapon System

      Personally I'm all for complex mechanics affecting different systems. Way back before forums had present look and form, I as many other long-term members had suggestions for Controller-Module extension of shield system, weapon dimensions affecting its stats, directional thrusters, etc...
    8. DivineEvil

      How turrets should work

      Already has been suggested recently.
    9. DivineEvil

      Buying ships with value of blocks

      Even with 10k limit you could've sold only one computer type to cap, that would give you 150mil. Second, you don't need to sell anything. You just need the materials now.
    10. DivineEvil

      StarMade 0.1851 Hotfixes and More Mining

      Yeah. They can be found in abundance, but they only spawn at sectors with asteroid belt crossing an egde (not faces, edges) and further to corners. Somehow it even feels intentional, but even if found they are still cannot be mined for significant value, so terribly laggy and annoying planet...
    11. DivineEvil

      StarMade 0.1851 Hotfixes and More Mining

      Yay, new update :D Mining volumes increased by over 100%... :confused: Still no fix/change for Larimar/Dolom asteroid distribution... :eek:
    12. DivineEvil

      Discussion on the Viability of Light Assault Craft

      Weapons? Well, my idea is dual Cannon-Ion mounts, one or two Missile-Cannon-Overdrive mounts and a small AMS turret system to at least marginally protect them from being wiped by nukes or swarm missiles. Those probably would require a heavy long-range support vessels with Cannon-Beam-Stop...
    13. DivineEvil

      Meta-Item: Recipe

      First I'm completely calm. If you read emotions in text, then you're seems new on the internets, noob. And your arrogant reply doesn't even adress my argument. What the point for all that vanity, which adresses the most mundane tasks? Shipyards would likely be capable to take items from...
    14. DivineEvil

      StarMade 0.185 Blueprint Meta Items

      Maybe if you tried using preper English that wouldn't be an issue. All I see is wall of text and thus I'm free to interpret it as I see fit. Then I can hardly imagine how you have got 35mil ship with no issues and how blueprint overhaul somehow impedes it now. Cool story bro. How does all that...
    15. DivineEvil

      Meta-Item: Recipe

      Quite hard? It's right there, in the list, with the numbers. Man, are you serious??? Oh for Pete's sake, another one of them whiners! You open your blue print, and you filled up the "easy part" of hull and systems. And you see that you need these lights, these motherboards and these crystals...
    16. DivineEvil

      StarMade 0.185 Blueprint Meta Items

      On all? Lies. We're seems to play on different Elwyn servers then. Because I didn't hear anything like this. ANd I'm not saying they're all outdated. Server do not ask you 'are the blueprint you're uploading is up to date?', people can upload whatever they want to. When I've been playing on...
    17. DivineEvil

      Designing space ships and creativity questions.

      Which is why I prefer not to do anything in SP, since I prefer to build ships for a specific purpoce. It's hard to lose interest in a project, when it is intended for something aside from cocking with around the community. And with recent changes, it also makes building 'too big' a mighty...
    18. DivineEvil

      Discussion on the Viability of Light Assault Craft

      The main thingie here is that with the presence of Push effect engines, one player can launch entire wings of assault craft and heavier fire support vessels into enemy positions with active AI, which not only make them engage the enemy offensively, but also being harder to hit considering...
    19. DivineEvil

      Are there any up to date weapon explanations?

      Wrong. Don't generalize without proof. I always though the old system was retarded.
    20. DivineEvil

      StarMade 0.185 Blueprint Meta Items

      Uhhh.... I've been playing on 5 different servers year trough, and I always started with basic 25k credits, took some salvage beams and gone on my own fortune. I've never ever relyed on any ships, but m own. Seriously, even when I just discovered the game. New players should be able to do this...