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    1. DivineEvil

      How do you create a reliable ship?

      A well-balanced ship has about 10% of it's mass as Thrusters, 10% as Power generation and storage and about 30% as Shield capacitors and rechargers, deducing the 50% left for armor/decor, weapons and modules. It is convenient to determine the target mass of your ship beforehand in order to...
    2. DivineEvil

      This game is so fcking broken, how did it make it to steam with f3 still in?

      The only fcking joke around here is you. Grow up.
    3. DivineEvil

      Longer building blocks

      Dunno. At this point in time I think we might only need a Ridge, which is effectively a Penta with another slope going in the opposite corner.
    4. DivineEvil

      Current Weapon Balance: Shields vs Hull

      There's a bunch of ways which balance can be at least brought to reasonable state. It's depressing how long it takes to make such changes. - Rather than keep under-fire shield regeneration almost identical for all ships, a curve should be implemented. As ship gets more and more shield capacity...
    5. DivineEvil

      Asteroid distribution - random?

      Asteroids are distributed by the range away from a Star in a radial fashion the furthest in the system's corners. Their order is (closest) Black>Yellow>Purple>Red>Green>Orange>White>Blue (furthest), with Blue and White asteroids being extremely rare due to high inprobability of asteroid belts to...
    6. DivineEvil

      Rechent Developments.

      To be really honest I'm hyped up for the different vision. Imagine ships of different sizes with the "mode switch", that changes the shape of the ship and repositing turrets around. What if these will affect ship's physical properties like turning rate? Then if you can place your capital weapons...
    7. DivineEvil

      The salvage cannon beams hurt my eyes

      There's a Mod here. It will make beams rendered with simpler model, but they would be able to obtain color like cannons and missiles can. Personally, I just turn beams off and turn them on at rare ocassions. Placing a glass block in front of a camera supposed to neutralize beam rendering as...
    8. DivineEvil

      Thrust doesnt make sense...

      Like Calbiri said, it is likely your power that is inadequate. If you have close to none of power storage, you even may not notice how your power is constantly depleted and recovered. Thrusters wont work at their full capacity if sufficient power is not provided. You should make a power...
    9. DivineEvil

      Making passive Push/Pull effect actually useful

      I agree. As far I see Push/Pull passives a bit unusable for the player, only viable with logic. And it's the only two which has these limitations.
    10. DivineEvil

      Factory Control Block

      I... I don't get it. No matter how many times I read, I can't see a problem. You can make a separate factory for each component you need. You can attach enchancers to ones you need in larger quantities. You can link a factory to Storage hold as additional input point. You can also link it the...
    11. DivineEvil

      Ship Max Speed Determined by Mass

      Which is exactly what we have at the moment.
    12. DivineEvil

      Point to Point Docking

      Then use the doors. Or place docking port in a small sphere/cube below the desired area and make a bridge coming to the side of the ship. It's not like enchancers has to be anywhere near the parent docking block. Get in the core, fly it to the ship, open the blast door with a docking beam and...
    13. DivineEvil

      Point to Point Docking

      Don't think its worth the effort. At least it isn't something that should be suggested at the given time. I just don't need it. All my ships has their gateways at the edge of the shortest dimension a ship has (usually). Im already building docking areas for specific ship classes of specific...
    14. DivineEvil

      Point to Point Docking

      I'll be the one who doesn't think this is a good idea. I feel docking area method a feasible one as it is now, with three exceptions: Ship docking must be performed based on ship's dimensional centers, and not tightened to ship's core in any way. In case of turrets, core indeed should be used...
    15. DivineEvil

      Return to dock function

      I personally think all pathing is meaningless load. - Add this feature as a separate AI function (Ship-Turret-Drone). - Engaging a Drone's docking port will trigger the usual AI targeting range. - Drone cannot extend further beyond parent ship's highest dimension multiplied by 10. - If drone...
    16. DivineEvil

      How Do drafts work?

      Drafts are saved in the reply field for a particular thread.
    17. DivineEvil

      Massive ship limiting.

      I case you somehow did not noticed, no, capital ships doesnt turn nearly as fast as fighters. Fighter can turn around in mere seconds, while capital can take several minutes to do the same. Turning speed mostly depends on ship's dimensions, and it is a angle-per-time value. It might appear that...
    18. DivineEvil

      Free vs purchase

      Since game is in Alpha stage, the only difference is that you either supporting a development or not. Further development requires additional paid professional staff members, thus the price rises accordingly to the content already developed. The last patch of Alpha version will become a free...
    19. DivineEvil

      Developer Q&A - November 2014

      Question 1: What is your (here and further, Schema) current view on a AI/player interactions with the given universe? What do you want an AI factions to do, what players cannot/would not do, and vise-versa? Question 2: What is your approach on planets and asteroids if seen as source of...
    20. DivineEvil

      Construction of the Titaner XA-102

      What is the 'visual center' of a design?