Search results

    1. DivineEvil

      Storage filtering update

      You don't need to select individual capsules. A given factory only takes the capsules it requires for the receipt. Only the armor currently has a complex process of production, other modules are one-step process and require very specific resources. You basically can have one storage that takes...
    2. DivineEvil

      Recognized by Council New Territory System

      Half-baked incentives to decorative station is a big no-go. It has nothing to do with faction power. Let players do the stations they want, and can do. Both ship and station designs already have a definite value as the reputation source for the faction. It's in the best interest for faction...
    3. DivineEvil

      Spaced Armor; Key to Vctory

      I wouldn't even bother to fix this issue TBH. A very specific rule required to build such manner of protection is a significant drawback to ship's dimensions, missiles are abused too much anyway, you still losing a great deal of AHP and direct fire weapons can still make a breach for missiles to...
    4. DivineEvil

      Read by Schine Rail docking bounding box, and "hard docking"

      If ship doesnt fit into the docking area, it wont dock. Docked ships can only get stuck if they're moved into tighter spaces afterwards. You can prevent it by making Area controllers, that will prevent the movement if ship doesnt fit there. Same is true for rotating. If you want to a ship of any...
    5. DivineEvil

      Read by Schine Ammunition as an Alternative

      I don't think SM is on a step, where suggestions like these should be seriously considered. With different variations of weapons people can make, it feels as an overkill. I'm all for proper weapon balance first, then some alternative power sources after that. Considering the ammunition, I think...
    6. DivineEvil

      Read by Schine Locking AI Turrets

      I understand your concern, but the necessity of such change is miniscule. What we need is an ability for "Activate all AI" command, available trough Rail system in Ship Structure tab, to parse trough all the slaved entites. Docked ships and one-axis turrets will be activated by it, but two-axis...
    7. DivineEvil

      Implemented Adjacnet logic for rail dockers

      Indeed both are in-game as long as I remember the Rails themselves. You should've performed tests, or at least watched the video tutorials by Bench, which provided the necessary information on official release. Activators and Buttons adjacent to the rail both recieve the signal when entity is...
    8. DivineEvil

      Disintegrators (un-nerfing)

      I've never seiously considered using DIs for either purpoces. Whether the buff might look like, I only care for them being made from something more than a lump of processed junk. Jisper capsules might be a good choice.
    9. DivineEvil

      Implemented Move the server messages away from the advanced build corner

      Don't know. I had significant lag spikes when new objects were loaded. Fixing framerate to my 60fps monitor fixed the issue. Overall it seems illogical to just look at framerates, that exceed what you actually get by an order of magnitude, with a straight face.
    10. DivineEvil

      Implemented Move the server messages away from the advanced build corner

      Maybe you should limit your fps to the framerate your monitor is fixed to. It saves a lot of memory. A lot. Maybe you just make it not being moved anywhere at all? I don't think there's anything it would overlap with...
    11. DivineEvil

      Read by Schine Rename Systems After Claiming

      Already have been suggested. Use forum Search before posting a new thread.
    12. DivineEvil

      Needed recommendations for the up coming Shipyards

      Schine Team members has mentioned in some occassions, that repairing is a planned function for Shipyards. In theory this function is even more important, than building a ship itself. I agree. It is highly probable that the function is already considered, though no official clues were given...
    13. DivineEvil

      Jumpdrive rework.

      It is easier to prevent Jump-Drives for being abused by myriads of possible ways that were already suggested. Overshooting with these infinitely uneffective mechanics is obviously unnecessary. The best balance between complexity and result is: - Simply making the jump itself being preventable...
    14. DivineEvil

      Recognized by Council New Territory System

      Great suggestion overall. Right now claiming systems is only a tool to make mining in a system more profitable. I completely support the direction. Here are my take on particular aspects: - Difference between spending FP on active/inactive members is unnecessary. The mere idea of spending...
    15. DivineEvil

      Dynamic Galaxies/Universe

      Devs are not limited to look for suggestions on the first page. Do not judge them by your own standards. It's also not in your responsibility to decide which threads should or should not be tagged. Thinking someone's work should be recognized is a valid standpoint, but zealously trying to...
    16. DivineEvil

      Brainstorm This New Power Block

      What I meant is that you assume, that absolutely nobody would choose to use the lower-end generators at all. I understand where you're coming from, but what I'm trying to imply is that from three different methods any can be used with appropriate drawback. It's not set in stone whether or not...
    17. DivineEvil

      Brainstorm This New Power Block

      There's no an issue. There's an idea, and developers tagged this very topic so that anyone could have their personal imput! Repeatedly attacking someone else's personal imput is a detrimental to brainstorming. I'm basically sitting here and wasting my time refuting unjustified assumptions...
    18. DivineEvil

      Brainstorm This New Power Block

      I have no problem with that either. The issue were, that you haven't made a clear claim until this very moment. I've never said it HAS to be by default, it's up to dvelopers to elaborate on and decide. When a conflict arises you should try to avoid looking for sidesteps and half-baked arguments...
    19. DivineEvil

      Recognized User Programmable AI, via a grid system

      Well, that's a very interesting suggestion indeed. I'm familiar with this concept and remember it being used in some other games which I no longer can clearly recall. One I remeber were a snake battle, where you had to program a snake so that it would analyze it's environment and perform an...
    20. DivineEvil

      Brainstorm This New Power Block

      Maybe you're just way too subtle. Again, human has added some extra routine, to extract, process and regularly redistribute the petroleum, to make Cars work. It is tedious and even dangerous work, but it's worth the benefits. And if you propose the addition of a power system, that doesn't...