Search results

    1. DivineEvil

      Rejected Big Cubes and Small Cubes

      The only possible advance in that regard would be single additional variable, that would allow to place certain blocks in a 'merged' state, which means that minimum two blocks, that have a variable as 1 would graphically merge with another such block to effectively produce a multi-grid block...
    2. DivineEvil

      Ai patrol block

      Nope. We don't need a separate block for that.
    3. DivineEvil

      Turret Shielding

      Better analogy will be as: Your business is in temporary crisis. Your budget is taking a hit, so it might be more reasonable to cut the spending on secondary personel to maintain payoffs for central management to keep the company trough the issues, rather than keeping the same salaries and going...
    4. DivineEvil

      Turret Shielding

      Somehow you refuse to realize, that all the difference between situations you have presented lies with the ships behavior. Shield mechanics does not influence these situations in any way. If you're taking main ship's shields down to 50% first, turret shields doesnt go anywhere either way. The...
    5. DivineEvil

      Turret Shielding

      Nobody forces you. You can a well have turrets, that has nothing but weapon modules to shoot with, and they still get the 50% of the wielder's capacity. Turret shielding is more of a optional bonus you can apply when you're making a turret with predefined aestetics, and have extra space due to...
    6. DivineEvil

      Read by Schine Locking AI Turrets

      I concur.
    7. DivineEvil

      Galactic Center Changes and Fix

      That is not a mere exxageration, if you're meaning what I'm reading. This is a technically dangerous endeavour. Even making an avergae station crossing from one sector into another alone is large rick for bugs and other issues. Making a station the size you've specified is just obscene. Making...
    8. DivineEvil

      New Thruster

      Developers have plans for making it possible to adjust thrust directional ratios, thus allowing you to sacrifice some aspects/directions to make others stronger. It is of course would not change the total thrust strength, but it is a much as you'll need. Nevertheless, this behavior is intended...
    9. DivineEvil

      Turret Shielding

      I haven't said anything about an order in which shields are drained. Why? I don't see any. To make such bold statements, you actually need to provide straight arguments, which are not limited by your own assertions. Again, you have turret shields, which are local. If they are depleted, then...
    10. DivineEvil

      Read by Schine Locking AI Turrets

      Then don't. Its amusing how it was never an issue to me, ever.
    11. DivineEvil

      Galactic Center Changes and Fix

      All I can say is that you're overestimating the probability of your station being attacked. Even considering the slight probability, it is still possible to build a station quickly and safe enough, using the Home station invulnerability. Of course it requires some significant preplanning, i.e...
    12. DivineEvil

      Turret Shielding

      The whole discussion makes no sense to me. I cannot really distinguish what's the "debate" is all about. You have a 50% shield share from main ship. If you want to protect turrets more, you place some shields on a turret itself. Seems working, balanced and legit. Nothing to discuss.
    13. DivineEvil

      Galactic Center Changes and Fix

      If you ask me, I hate multi-galaxy system we have now. There's no point having any but a galaxy you start with, so I'm all for only one and only one galaxy, and a soft border, which will gradually lower the maximum speed and prevent jumping as you approach it. Fine, let server owners then decide...
    14. DivineEvil

      Jumpdrive rework.

      It does that between sectors, but on a direct jump it always places you in the closest corner of the sector, which is especially weird when you're using Warp-Gates.
    15. DivineEvil

      player shop module improvements (compiled suggestion)

      If you'd had dyslexia, you would no need to put up the second point. You would simply said, that you have dyslexia. English is not my native language either. I'm Russian. It is interesing how it was my last point, and now it's your first. To bring up the idea, that you're mixing up causes and...
    16. DivineEvil

      Inset Collision Boundary. (Block lube!)

      You don't need aestetics IN the pod shaft. You need them to Cover the pod shaft. You problem has nothing to do with collisions themselves. When you undock, your ship is placed half-block higher than the rail exactly to avoid unnecessary collisions.
    17. DivineEvil

      Shield regen nerf

      No. Don't be an idiot. Get more players to man more Fighters, or use Drones. Period.
    18. DivineEvil

      Brainstorm This Exploration and Information Trading

      You cannot add anything to the aspect that isn't there to begin with.
    19. DivineEvil

      player shop module improvements (compiled suggestion)

      Refusing to restock shops won't solve anything - new players would still be able to find shops everywhere to get stuff that is sold-out in a spawn shop. Other players are buying spawn shops out because they're just lazy to find shop as its easier to get to spawn and buy all they want. They use...
    20. DivineEvil

      Hit Rate and Effective DPS vs. Power Efficiency

      No, I'm not wrong. You have no argument to tell me that. Math isn't supposed to solve lag issues. I've been playing a lot of games and I've learned the hard way, that tweaking the balance in consideration to techincal issues is retarded. You'll have to tweak it all the time as SHR improves or...