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    1. DivineEvil

      Empty system fixes

      http://starmadedock.net/threads/void-spaces.8380/
    2. DivineEvil

      A Bomber Weapon That Pierces Shields

      Well, you build your power grid first, then you make one unit of Ion Torpedo that close enough to your result power capacity. Then you make several groups of these, 10% more power per shot for each additional launcher. And then you fire them in succession.
    3. DivineEvil

      A Bomber Weapon That Pierces Shields

      I can tell what these arguments are coming from. I just don't see any good ones. So far it seems, that Schema is greatly inspired by Descent:Freespace. That game, by my terms, is the king of all space-sims. There, fighters are working as support units for capital ships; they are not a...
    4. DivineEvil

      A Bomber Weapon That Pierces Shields

      I've yet to see any viable argument for why smaller ships are supposed to have any special stuff against large ships. Starmade does not have any specific boundaries between small ships and big ships; That boundary exist only in imagination of people. Both small and big ships has their respective...
    5. DivineEvil

      The Solar Threat

      Heat Danger warning? Check. Directional solar damage? Check. Radiation Armor? Check. Shields protecting from solar radiation? Check. Yup, I support everything here. Maybe also more gradual damage, and more valuable asteroids spawning there, so that people would have to use specific ships to mine...
    6. DivineEvil

      Going towards full HP-system

      You mean this 2D, screenscrolling "adventure" with finite world, no block/item damage model, no painting model, primitive pixel graphics, nonexistent sprite animations, awful sounds, lack of any customization and straight-line progression? How can you even compare it with Starmade? - Well...
    7. DivineEvil

      Going towards full HP-system

      My brain just broke. Do I need a factory to repair it? (Seriously guys. This is not EVE, we don't need these mountains of overgrowth complexity...)
    8. DivineEvil

      In-world block painting

      It's quite disturbing, that there's a thread touching on the issue like two/three lines below and an hour or so prior to this one. Please stop making multiple thread on the same topics. At least check first two pages for anything relating to your suggestion. As I mentioned in similar thread...
    9. DivineEvil

      Hull / Shield Rebalance

      You've completely missed the point Planr has made, haven't you?
    10. DivineEvil

      Display wedges, View screens, and Opaque on/off windows

      Display blocks are indeed in need for some expansion. Wedged variant of a block should be considered, but I'm more in favor for using them on stations, which requires font sizes based on line height (font size 2 = double sized fonts) for better visibility from distance, ability to change...
    11. DivineEvil

      Why the heck is the speedlimit still so low

      As Lecic mentioned, it is easy to change to your liking at any moment; changing the setting wont affect your world in any way, and it's a single variable. Default value is but a middle ground between 'unbearably slow' and 'relatively safe' in relation to default sector dimensions.
    12. DivineEvil

      Hull / Shield Rebalance

      No. Producing Shield blocks already needs the rarest resources there are, and these resources has no substitutes. On average, building a battleship-sized ship would require you to mine the entire planet segment for both capsule types, or mining corresponding asteroids for several days, given the...
    13. DivineEvil

      Micro Vehicle Production

      All of this reminds me of Planet Explorers(c) and their weapon/vehicle schematics. There's not much to discuss here, as present suggestion in it's form is an obvious and shameful copy-paste of what that game has to offer. As I can see the apparent beauty of such a system, it is still way too...
    14. DivineEvil

      Please, make the minelayer a feature.

      I'm afraid mines will not going to get any reasonable popularity. Similar to Pulse, their own functionality will be limited to creating anti-missile chaff, and that's about it. Unless Schine team will decide to make DPS a variable value, there's no way to make them work effectively as a viable...
    15. DivineEvil

      Why the heck is the speedlimit still so low

      Speed limit in Starmade is m/s, not KpH. KpH = m/s * 3,6. 150m/s is 540 kph.
    16. DivineEvil

      Read by Council Unconstrained Steering

      Yet another clone thread. And you don't even know how this feature has a well established term 'relative steering', which doesn't require much to add to it. Well, keep it up. It seems nobody really cares to use a search after all.
    17. DivineEvil

      allow factories to auto pull items it produces

      When you link them to the storage, that exactly what they will do. It was like that for at least half-a-year.
    18. DivineEvil

      anti-matter power block, addon suggestion.

      How can't you find it if the 'new power block' search key gives that thread instantly? The reason people pointlessly bump their threads is because Suggestions are overflood with the "threads" like this one...
    19. DivineEvil

      Anti heat seeking for smaller ships

      If your ship is so small, that you can't sport a pair of AMS systems, then it doesn't deserve to survive any missiles.
    20. DivineEvil

      Does anyone know how to 'fix' the cube ship advantage?

      Creativity is NOT stifled by these pathetic "issues". People that care for petty differences in required resources are uncreative, plainly lazy or just casual players, who doesn't spend much time in the game. Creative people will still do the best ships their imagination allows, as proven by the...