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    1. DivineEvil

      systems worth fighting over

      Uh... uuuh... isn't it what we do today? We mine asteroids and planets to make the stuff we want. Do you have problems making proper statements?
    2. DivineEvil

      systems worth fighting over

      I haven't played EVE and mostly unaware of what they have, but I highly doubt they make you visit a planet regularly to collect resources, build massive ground batteries in order to protect an installation or even having such installation as an independent player.
    3. DivineEvil

      Planetary distance graphic

      That is a light diffraction effect. Just like shadows has the opposite hue of the light source (warm red light gives the blue tint in the shadows) the same applies to atmosphere. The color of the back is exact opposite of the atmosphere diffuse color. The only problem here is that diffracted...
    4. DivineEvil

      systems worth fighting over

      I think this is a step in the right direction far more reasonable than the original idea. - Enslaving AI population is definitely not something I'd encourage to be in a more-less casual style sandbox game like Starmade. - It is not clear how that population can be represented. Spawning lots of...
    5. DivineEvil

      Pimp my Shops & Factions (Not Related to Pimp My Ride)

      Totally agree on both sides. Shop mechanics can wait, since we don't have a sophisticated economy system established, thus meddling with shop functionality is unnecessary at the moment, but the point stands - to become something more than a large personal item storage for a Faction command...
    6. DivineEvil

      [Hardcore Survival] Manhattan Project Network Presents: Reign of Destruction

      Kinda confused... 10.3km sector size is current size on EE server. There's no issues with finding anything, since detection of objects scales from sector sizes. 2km sized sectors is plainly pathetic. It's non-stop rubberbanding and AI failures. Jump Drives with customizable jump length are...
    7. DivineEvil

      -=Alliance Armada=- Enlist in the brotherhood!

      1. I'm not a 'community'. My bias towards griefing is unchanged whoever performs it. 2. Being a coward isn't magically justified by the fact that someone else been or is. If you're a coward, you are. "Everyone does that" is not a cop-out. Are you really that horrible at life? This is my main...
    8. DivineEvil

      -=Alliance Armada=- Enlist in the brotherhood!

      I've actually was considering joining AA in an attempt to acquire some experience of faction management withing large factions. It's a good relief that I haven't, seeing as AA are plain cowards with desire for childish, cheap and meaningless victories without real challenge.
    9. DivineEvil

      Note-blocks

      Indeed. Developers has yet to reach a necessary basis for regular sounds for thrusters, different weapon setups and tools, jump/warp drives, shield collisions, ambience for factories, lights and possibly crystals, power outage, etc. Desire for something like speakers, while even basis of sounds...
    10. DivineEvil

      StarMade 0.1836 New Tutorial and loads of fixes

      Long-range weapons are always OP. I doesn't matter what game you pick for comparison, there's always two types of weapons which can break the balance severely if not enough drawback is provided. These are front-load weapons, that can decimate an opponent before he could react, and long-range...
    11. DivineEvil

      StarMade 0.1836 New Tutorial and loads of fixes

      They look similar because 1.They made by the same alien race. 2.They use the same dimension values (34x21x13 and 34x55x21 respectively) 3.They use same symmetry, which is now scrapped. I also annoyed how they look like broad-afts turned on a side, which is primary reason for scrapping...
    12. DivineEvil

      Simple and simplifly

      First, that depends on what you see as satisfying. A Titan with a mobility of Frigate is not 'satisfying', it's excessive. Any given ship has to have 5% of it's mass as Thrusters, 10% as Power supply blocks and 20% as Shield blocks with preffered C/R ratio, which gives satisfying stats and...
    13. DivineEvil

      StarMade 0.1836 New Tutorial and loads of fixes

      Sintet "Sheen" Heavy Fighter. Sintet "Glyph" Patrol Corvette Sintet "Savant" Salvage Corvette These are prototypes made using said Excel database. I'm currently irritated by how chubby they all look, and also stats for Juggernauts and Titans were too extreme. Because of that, I've changed...
    14. DivineEvil

      StarMade 0.1836 New Tutorial and loads of fixes

      Which also means, that you need much less Effect blocks and more Weapon blocks to produce the same weapon. It also means, that instead of packing weapon clusters together and placing effect cluster seperately, you have incentive to stack equal amount of weapon and effect blocks together and...
    15. DivineEvil

      StarMade 0.1836 New Tutorial and loads of fixes

      Because Master and Effect combined is counted as a primary weapon component, so you need a slave system equivalent to that summ to have 100% modified weapon aspect. If you have no effect modules, then 1:1 ratio works on 100%. Random example is, you want to add a 600 block plasma cannon, so you...
    16. DivineEvil

      StarMade 0.1836 New Tutorial and loads of fixes

      You're not making it as efficient. You're making it more efficient. Efficiency is a relative parameter, and updates affect all designs equally. I don't see how it might be hard to grasp.That's made me laugh really hard. Missiles taking more power now is because they were powerful AoE damage...