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    1. Employee763

      Dev Blog : October 20th 2015

      Thank you for your prompt reply. Would it be a good idea to post a suggestion on the subject? I mean, are you guys considering suggestions? He had another post. RP things will be an advantage, not much else.
    2. Employee763

      Dev Blog : October 20th 2015

      It seems a little unnecessary though, no? You could build a race track right now using logic. Could you go over the general mechanics you have planned?
    3. Employee763

      Dev Blog : October 20th 2015

      What kinds of things do you have planned for RP?
    4. Employee763

      Dev Blog : October 20th 2015

      Yeah. Hey, you can always capture other players using Gravity+area triggers and use them as cannon fodder. On another subject: Are there any plans regarding jump drives?
    5. Employee763

      Star Trek Voyager

      Huh, cool. You should totally put in some plex doors that make cool designs when you press the "Begin program" button.
    6. Employee763

      Dev Blog : October 20th 2015

      This is how it works, my friend. You gain some, you loose some. I do like the idea of transporters, but I have no idea how they'll affect the game. This excites me.
    7. Employee763

      Dev Blog : October 20th 2015

      Why are turret teleporters a problem?
    8. Employee763

      SPACE WHALES CONFIRMED!

      Bench: Can we ride space whales? tyvm
    9. Employee763

      Broken Warheads

      I feel like if someone kills them self in order to get a ship, they should get the ship. Well, I mean, they should, if they weren't dead :/
    10. Employee763

      Read by Schine Change Warp System and Interdiction Ideas

      You guys are putting too much stock in EvE. From what I've heard, it is nothing but a spreadsheet simulator. That being said, I like this suggestion. I really like any FTL suggestion that lets you get out of your ship and walk around while traveling - this is necessary for RP. Back before...
    11. Employee763

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Ooh, I actually have a really good idea for this one. It would be sort of an overdrive effect, accelerating you to a speed that depends on the amount of jump drive and pulse modules you have. A jump inhibitor would instantly stop you. Max speed would be server set, but I'm thinking the default...
    12. Employee763

      SPACE WHALES CONFIRMED!

      *Shrugs* It looks cool.
    13. Employee763

      SPACE WHALES CONFIRMED!

      Maybe the fins are like solar sails?
    14. Employee763

      Council Official Q&A Thread

      ETA on space whales?
    15. Employee763

      SPACE WHALES CONFIRMED!

      I wonder what a creature living in space would actually look like. For one thing, how/what the hell does it breathe?
    16. Employee763

      Quick, easy, small arms ideas

      Here's the thing, though. You can't compare 21st century technology to Star Made's technology. You can do that, yes, but think about it: A sniper in our game can shatter a 1x1x1 meter block of solid rock. That's comparable to a small cannon in today's world. Nobody alive can carry 10 elephant...
    17. Employee763

      Quick, easy, small arms ideas

      Some quick ideas relating to small arms. 1. Limit it so only one weapon of each type is allowed per inventory. Having 10 snipers on you and gunning down anything in your way is OP, but totally allowed at the moment. 2. Personal force field. Currently, astronauts are really, really pathetic. A...
    18. Employee763

      Read by Council Salvage as an effect

      Yeah. I agree. I do really like the loot cloud option, though.
    19. Employee763

      Recognized by Council QUICK WIN: One-click jump charge

      Yep. With this suggestion, one high signal would keep it charging.