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    1. Employee763

      Read by Schine Salvaging forcefield

      A forcefield-like block, that when activated, dissolves matter on contact and adds it into the player inventory. Doesn't harm players or non-overheating ships. When linked to salvaging computer, it is able to dissolve more blocks per second. I couldn't find this suggestion anywhere else, I...
    2. Employee763

      Rejected Basement Universe

      I guess someome already came up with the idea of compressed logic haha. Ah well. I should stop posting suggestions
    3. Employee763

      Read by Council Jump effect should only occur on exterior blocks

      Everything on the outside will still be blue
    4. Employee763

      Rejected Basement Universe

      Currently, logic is pretty impractical for use on an actual ship, station, or planet. It takes up too much space to be viable on a structure that is expected to be used in an RP, PvP or PvE scenario. Here is my suggestion: A block, when activated, "transports" you to a sector where only logic...
    5. Employee763

      Read by Council Jump effect should only occur on exterior blocks

      There will be O2 mechanics that will need to check where the exterior of ships are. That...actually make sense. If your molecules are being manipulated in the exact same way as the ship around you, you couldn't tell the difference. Non-aligned astronauts could see the visual jump effects on...
    6. Employee763

      Read by Council Jump effect should only occur on exterior blocks

      A.) We can build auto jumpers, I downloaded one the other day B.) Passengers It doesn't really matter.
    7. Employee763

      Read by Council Jump effect should only occur on exterior blocks

      If you aren't aligned to the vessel that's jumping you should be on the outside, that seems like a safety hazard. In any case, I guess it depends on how Schema does it. I wouldn't really know.
    8. Employee763

      Read by Council Jump effect should only occur on exterior blocks

      Hello, all. Recently I was testing out an auto-jumping system and was hoping for a stroll around my ship while I did so. Everything was blue. That really burst my bubble and I went back into the core for the rest of the journey. Anyways, it would be nice if the jump effect only occurred on...
    9. Employee763

      Read by Council Allow shipyards and favtories to be placed on ships

      I don't see why not- it'd definately help the game's desired sense of fronteir exploration. You could actually be a nomad.
    10. Employee763

      Read by Council More things should use power

      Having lights and other decoration blocks die during a power failure would be interesting. Things like logic and medical blocks should require power because they have a beneficial function.
    11. Employee763

      Read by Council More things should use power

      Lights, medical boxes, display modules, gravity, and logic, should all require power in the vanilla version of the game.
    12. Employee763

      Logic-charged jump drive problems

      Hey Valiant, Try using a ship core propelled through area triggers. I've tried it and it's faster than a clock.
    13. Employee763

      If someone wishes to contact you, what would the best way be?

      If someone wishes to contact you, what would the best way be?
    14. Employee763

      Couple questions

      I have two accounts. I was hoping to A.) Delete one and B.) Transfer characters over to another. How do I do this?
    15. Employee763

      Couple questions

      I have two accounts. I was hoping to A.) Delete one and B.) Transfer characters over to another. How do I do this?
    16. Employee763

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      When the fill with cargo, will they stop mining?
    17. Employee763

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      At least they look pretty
    18. Employee763

      star-made.org and bug site down

      When will the next update be?