Put "Use Array Textures" on OFF. You'll have to use the advanced options to see it appear. This should fix your problem. (Thank AndyP for finding the fix)
I've been working on a pirate station. It's way too neat (and looks expensive) for any ordinary pirate so I'll consider it for some elite mercenary group. It has logic for the exterior doors, these will open when you get close enough and automatically close after a delay of several seconds. If...
I'm not sure if you want it to be a station but there seems to be a way to change a ship into a station. Check this post http://starmadedock.net/threads/changing-ships-to-stations.2123/ Haven't tested it out myself but it seems to work.
That's a very nice shape. I would smooth out the edges of the circle like constructions, will look great when you use tetra/heptas like in this picture. http://i.imgur.com/q9QBCjZ.jpg
On a side note: I have a question about pirate stations, are we allowed to dock small ships on them (My idea is...
Started working on my own station yesterday, going to be a pirate station. I might build some more at the bottom so it's more of a spire/tower with a main hub/hangar and a defensive ring.
Planning to make 4 escape pods that work with logic and maybe a lockdown system that closes all doors in...
Yes there is a way. (works only in singleplayer) Go to the Starmade folder and look for a server.cfg file. Open this in notepad (or any text editor) and scroll down to the bottom. The fifth line counting from the last line is PLAYER_MAX_BUILD_AREA = 10 //max area a player may add/remove in adv...
I'm not sure how exactly this would work correctly with ships and combat but some system to make planets turn in to up to date polys would be nice. We already have a planet shape that gets replaced by actual blocks but the transition is bad and the planet shape is also not scaled well with the...
I have recently refitted an old ship that had all missiles types, did that in the latest dev build. The old missile blocks are still there, you can even use them in some sort of way. I'm assuming if they are finally completely removed the old ones will disappear on your ships. Same with the...
A capital ship that is now up to date again. It comes equipped with a few turrets and docked ships. You get in the ship at the bottom middle where a small hangar is located. It holds 4 mechs. There is a second hangar at the front that holds 2 dropships.
This ship has an interior although it is...
The Ajax Class Cruiser has been refitted and is now a lot stronger than it used to be.
I have replaced the old missiles with more D1000 groups and also upgraded the cannon array with an equivalent beam array. Another cannon array and a pulse array has been added to use as support. The effects I...
Welcome to my shipyard. If you are looking for sturdy ships with plenty of hull armor and powerful weapons then you should look no further. At this very moment my capital ship collection is horribly outdated (no shield rechargers/no post 0.15 weapons/not power stable due to balance changes/not...
What about your java? is it up to date and are you using the latest java runtime environment (version 8)? Try allocating more memory to starmade too, you can change that in the launcher.
I'm getting 200 fps near big ships with a gtx 670/i5 3570K although i'm not using the new shadows. Try...
Download button refuses to use latest resource update, use this to download the latest version: https://www.dropbox.com/s/wrpjvdticgmj6le/Longsword%20Refit%20BlackWhite.sment?dl=0
I have completely revamped my longsword. It is now less bulky and its systems have been changed. I still use:
4...
Although you have a point about poor execution. This is still alpha so we are pretty much all testers. We complain about badly balanced stuff and they will take a look and make a better change. + There are always game breaking bugs that can't be found by the small amount of testers we have (not...
Yeah, rotating the computer would result in 6 directions of movement, either for weapons or for the standalone effect. No need for extra blocks and probably a lot easier to implement.
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