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    1. Lancake

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      Yes the idea is that you are not supposed to have all effects, max % on your ship running. but just so you know, you can't have any capital ship have 1 effect at max capacity now, you just can't. Maybe 40% at most for some effects. Small ships need 10% of their blocks to be that actual effect...
    2. Lancake

      collision damage

      Well, I'm not a genius like your mechanical teachers, and obviously not like you since your knowledge is so much more advanced than mine so I'm going to apologize about my bad bad behavior, I didn't mean to act like I'm a genius on the aspect of engineering since I'm not... but I do know how...
    3. Lancake

      nerfing, a cautionary tale

      He could fine tune it by tweaking the power use of each block ,depending on your mass. Example: a 10 mass ship would need 100 power for each effect block (depends on the type of effect too), a 1000 mass ship would need 200 power for each used effect block. That could balance it out for a few...
    4. Lancake

      nerfing, a cautionary tale

      Thank you for saying it's a silly argument, I wouldn't have stopped about it if you didn't mention it ^^ Back on topic now. As I also mentioned in that bug report's final note, the formula he uses now is still not correct according to the config explanation which is the only explanation people...
    5. Lancake

      nerfing, a cautionary tale

      I forgot I didn't mention the bug report number, my bad: http://bugs.star-made.org/issues/1053 "Also, there isn't a difference." There is one as you have just proven. Now for an effect to work at 100% efficiency it requires 10% Blocks of the ship's mass. 1000*10%=100 thus the mass of the...
    6. Lancake

      nerfing, a cautionary tale

      The same percentage taken from the mass and taken from the block count will result in 2 different numbers that are off with a factor of 10. I hope you realize that having to use 10 times more blocks in 1 case compared to the other will result in some unwanted balance issues. If you read the bug...
    7. Lancake

      nerfing, a cautionary tale

      I don't know for sure but the graph calbiri released: https://pbs.twimg.com/media/B0MnwBNCQAIztex.png:large claims that it is % of ship required to be modules to achieve max bonus. so 10% would indeed be 10% of your ship total block count although the config says it is about the mass.
    8. Lancake

      nerfing, a cautionary tale

      All effects got "nerfed". There was a bug where you needed 10 times less effect blocks to get the same % which was a giant buff for any ship out there. The fix for this bug isn't correct so now it is the other way around. Now you need 10 times more blocks than you should need for the same %...
    9. Lancake

      collision damage

      More doesn't mean stronger. Example: each block can carry a fat person. 2 fat persons on it will crumble that block to such. Stacking 10 of those blocks on to each other and putting 2 fat persons on it will still crumble the top block (and probably the ones below it). You magically assume...
    10. Lancake

      collision damage

      Collision damage is not complete yet and contains some bugs. There is a variable that allows you to change the sensitivity although changing it doesn't do anything. Shields will eventually reduce or completely negate collision damage although I don't know what schema will choose. Although I...
    11. Lancake

      Loading error

      @ghostdragon22, @voldis4, @Vashedan, is this all fixed for you guys or is this specific problem still occurring?
    12. Lancake

      Next major update speculation thread! (0.174/175/whatever)

      That would be the case for a game company that has multiple coders, testers, artists, ... Their betas are used to find the more unusual bugs that are hard to find with a small team. Although Schine is fantastic they only have 1 real coder. Bigger sized game companies add content as they go and...
    13. Lancake

      How damage works in missiles vs armor.

      Don't expect to tank capital ship missiles although armor on its own will decrease the crater size! An example can give you a good idea on how useful armor can be. If you want to make a 20 radius crater (41 in diameter) you would need to destroy 16755 blocks. Those blocks are either pure system...
    14. Lancake

      How damage works in missiles vs armor.

      Advanced armor has 200HP and 50% armor, this means it actually has an effective HP of 400. Standard armor has only 100HP and 25% armor, that brings it around 133 effective HP. Normal hull has 50HP and 0% Armor, which is 50 effective HP. Obviously advanced armor is way better than the other hull...
    15. Lancake

      Next major update speculation thread! (0.174/175/whatever)

      Everyone is talking about new stuff but uhm, maybe another wave of bug fixes is what we need? There are plenty of bugs that are annoying, breaking some features, messing with the balance,... Adding content is good but sometimes you have to make sure everything works before continuing on. Yes...
    16. Lancake

      point defense turrets

      I'm not 100% sure but it seems missiles have a faction tag now. It means that your own turrets won't aim for those. There is a config option that allows you to turn on/off friendly fire on your own missiles. Meaning that your own faction can actually physically hit your own missiles or not, I...
    17. Lancake

      StarMade 0.174 Crafting Update

      I disagree on that last part. I don't want multislots for every block. Hull is easy to use since both 5 types are in the same order and you can easily see the color. the game also makes AUTO multi slots whenever transferring stuff which would be nice to have the ability to turn that off. Keep...
    18. Lancake

      Bug Docked ship computers diconnect after mother-ship jumps

      Thanks, and I believe you need to zip a file. Not sure if winrar works but 7zip should. It's a little late now and I've been working on unforeseen bugs. I'll test it out tomorrow and let you know if I found something ^^
    19. Lancake

      Bug Docked ship computers diconnect after mother-ship jumps

      I really doubt that the age of the universe matters in this case. Maybe loading/unloading sectors unlinks stuff from time to time.
    20. Lancake

      Bug Docked ship computers diconnect after mother-ship jumps

      Alrighty, you do it then.