Search results

    1. D

      Automatic doors

      Simpler and more interesting solution add different \"control\" blocks. They work like the weapon computers and can be linked with the current system to for example plex doors. I would suggest 2 types of \"pressure plate\" blocks then. One that stays on if u step for once on it and another one...
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      Exterminatus... well.. damn it.

      And u could also consider splitting your single rocketlauncher into multiple ones since they scale logharitmic.
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      Micro Atomic Warheads

      What about straight flying missiles with low range (150-200m max). No capital ship could ever hit a decent fighter pilot except he is a complete retard.
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      enemy mobs come up blue

      The same problem occured to me after the last patch. Pirates are shown as neutral. Currently the only way to solve it is by creating/joining a faction and declare the pirates war.
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      40k. The Great Enemy.

      I love the design. Exspecially because it has many details which make it really look like 40k ship. But i think the front and roof of the bridge looks a bit flat. Maybe give it some more structure to make it fit better into the rest of the ship. Can\'t wait to see the completed ship. Keep up...
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      Cloaking toggle!

      I would love permacloaked desintegratorminefields *_* right now u can just destroy them easily. But with this feature there should be a counter mechanic for cloaking (and even jamming). I already saw someone suggesting sensorblocks which highlights the system blocks like shields and generators...
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      OP Flagships

      If you look at them from distance they might look good, but they lack in detail. There is so much flat space left to fill in with your imagination.
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      Cargo

      Well i think you should have space for endless stacks in your inventory, but the number of all items together should be limited. So you can store in a player inventory for example 10000 items in any composition. For proper building the plexstorage should be reworked so the ship has its own...
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      Different shields?

      Starmade isn\'t a simulator at all... Its a 3d space shooter. Trying to make it realistic would make it probably to a way too complex and pretty much unplayable at all while it doesn\'t make the game better in any way. A good game needs to focus on a good gameplay balance and such. And...
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      AMC Damage Rework (Fix shield and hull problem)

      About the weapon: As you said SWBF2 is a good example for a good space combat. Fighters like you mentioned had a high reload speed to take out other fighters/bombers/transports etc in space combat while bombers didn\'t really had much chances in dogfights because the fire rate was very low and...
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      AMC Damage Rework (Fix shield and hull problem)

      It would be even easier to implement different AMC type weapons with different stats and scaling. Making the firing rate going down while the damage goes up would propably result in a cooki-cutter for highest damage output and makes firing rate barely controlable. Fighters couldn\'t use big...
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      AMC Damage Rework (Fix shield and hull problem)

      The AMC Well if u are still referring to my wall of text my suggestion was to create 3 different weapons instead of the AMC with a different scaling. The reason for this is simple. A fighter needs for dogfights high reload, low distance together with enough damage to pierce shields of fighters...
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      The Republic Military

      Well i think i won\'t join a certain factin for now. But i will upload some of my starwars creations soon. You can use them if they fit into your faction.
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      Dear server owners.

      Well I hate servers withour blueprints enabled mainly because of the inbalance in general. If I plan a ship and take time to build it it is barely more efficient than some big blocks of modules bunched together. So i don\'t really count the argument that building on the server takes much more...
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      The Republic Military

      Actually the Arc170 is much more bomber than the v-wing since the standard weaponary of the ARC included proton torpedos. The v-wing normally only has two twin lasers and is only in SWBF2 presented as a bomber what is in conflict with most common sources. And i think you should consider to...
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      new weapon

      Making a \"dead-star\" beam as a ingame weapon is a genius idea and would result in great improvement for the game as it is now. The devs should immediatly take up your deep thoughts about this weapon and its balance and use in the game and implement it as soon as possible to make this world a...
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      AMC Damage Rework (Fix shield and hull problem)

      I think the design of the AMCs is the problem. It has really low starting stats and scales high making fighters and turrets way to strong while big ships with big arrays are getting ridiculous effective. Just raising the starting stats and lowering the scaling would result in big ships building...
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      Fighting Gigantism in Starmade

      Kaamio alrealdy mentioned the way to go in my opinion: Gun updates have already been mentioned, big guns slow to fire and travel but with high dps and range, small guns with low range, high rate of fire, fast projectiles and early dps cap but higher dps/block on their sweet zone. I\'d like to...
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      Ability to rotate the core after placement

      Well i think that we don\'t need to rotate the core. xD But as said it would have no disadvantages to make it enable to move the core afterwards. Actually there is no reason to not do it imo.
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      Ship Repair Docks

      Well... i don\'t think that a complicated repairing method using new blocks or structures is really necessary. It would be enough if savestates would be added to the buildmode, so u can reset your ship to a saved state by loosing the equal amount of missing blocks in your inventory. I think...